FileDialog (original) (raw)

Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

A dialog for selecting files or directories in the filesystem.

Description

FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. FileDialog automatically sets its window title according to the file_mode. If you want to use a custom title, disable this by setting mode_overrides_title to false.

Properties

Access access 0
String current_dir
String current_file
String current_path
bool dialog_hide_on_ok false (overrides AcceptDialog)
FileMode file_mode 4
String filename_filter ""
PackedStringArray filters PackedStringArray()
bool mode_overrides_title true
String ok_button_text "Save" (overrides AcceptDialog)
int option_count 0
String root_subfolder ""
bool show_hidden_files false
Vector2i size Vector2i(640, 360) (overrides Window)
String title "Save a File" (overrides Window)
bool use_native_dialog false

Methods

void add_filter(filter: String, description: String = "")
void add_option(name: String, values: PackedStringArray, default_value_index: int)
void clear_filename_filter()
void clear_filters()
void deselect_all()
LineEdit get_line_edit()
int get_option_default(option: int) const
String get_option_name(option: int) const
PackedStringArray get_option_values(option: int) const
Dictionary get_selected_options() const
VBoxContainer get_vbox()
void invalidate()
void set_option_default(option: int, default_value_index: int)
void set_option_name(option: int, name: String)
void set_option_values(option: int, values: PackedStringArray)

Theme Properties

Color file_disabled_color Color(1, 1, 1, 0.25)
Color file_icon_color Color(1, 1, 1, 1)
Color folder_icon_color Color(1, 1, 1, 1)
Texture2D back_folder
Texture2D create_folder
Texture2D file
Texture2D folder
Texture2D forward_folder
Texture2D parent_folder
Texture2D reload
Texture2D toggle_filename_filter
Texture2D toggle_hidden

Signals

dir_selected(dir: String) 🔗

Emitted when the user selects a directory.


file_selected(path: String) 🔗

Emitted when the user selects a file by double-clicking it or pressing the OK button.


filename_filter_changed(filter: String) 🔗

Emitted when the filter for file names changes.


files_selected(paths: PackedStringArray) 🔗

Emitted when the user selects multiple files.


Enumerations

enum FileMode: 🔗

FileMode FILE_MODE_OPEN_FILE = 0

The dialog allows selecting one, and only one file.

FileMode FILE_MODE_OPEN_FILES = 1

The dialog allows selecting multiple files.

FileMode FILE_MODE_OPEN_DIR = 2

The dialog only allows selecting a directory, disallowing the selection of any file.

FileMode FILE_MODE_OPEN_ANY = 3

The dialog allows selecting one file or directory.

FileMode FILE_MODE_SAVE_FILE = 4

The dialog will warn when a file exists.


enum Access: 🔗

Access ACCESS_RESOURCES = 0

The dialog only allows accessing files under the Resource path (res://).

Access ACCESS_USERDATA = 1

The dialog only allows accessing files under user data path (user://).

Access ACCESS_FILESYSTEM = 2

The dialog allows accessing files on the whole file system.


Property Descriptions

Access access = 0 🔗

The file system access scope. See Access constants.

Warning: In Web builds, FileDialog cannot access the host file system. In sandboxed Linux and macOS environments, use_native_dialog is automatically used to allow limited access to host file system.


String current_dir 🔗

The current working directory of the file dialog.

Note: For native file dialogs, this property is only treated as a hint and may not be respected by specific OS implementations.


String current_file 🔗

The currently selected file of the file dialog.


String current_path 🔗

The currently selected file path of the file dialog.


FileMode file_mode = 4 🔗

The dialog's open or save mode, which affects the selection behavior. See FileMode.


String filename_filter = "" 🔗

The filter for file names (case-insensitive). When set to a non-empty string, only files that contains the substring will be shown. filename_filter can be edited by the user with the filter button at the top of the file dialog.

See also filters, which should be used to restrict the file types that can be selected instead of filename_filter which is meant to be set by the user.


PackedStringArray filters = PackedStringArray() 🔗

The available file type filters. Each filter string in the array should be formatted like this: *.png,*.jpg,*.jpeg;Image Files;image/png,image/jpeg. The description text of the filter is optional and can be omitted. Both file extensions and MIME type should be always set.

Note: Embedded file dialog and Windows file dialog support only file extensions, while Android, Linux, and macOS file dialogs also support MIME types.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.


bool mode_overrides_title = true 🔗

If true, changing the file_mode property will set the window title accordingly (e.g. setting file_mode to FILE_MODE_OPEN_FILE will change the window title to "Open a File").


int option_count = 0 🔗

The number of additional OptionButtons and CheckBoxes in the dialog.


String root_subfolder = "" 🔗

If non-empty, the given sub-folder will be "root" of this FileDialog, i.e. user won't be able to go to its parent directory.

Note: This property is ignored by native file dialogs.


bool show_hidden_files = false 🔗

If true, the dialog will show hidden files.

Note: This property is ignored by native file dialogs on Android and Linux.


bool use_native_dialog = false 🔗

If true, and if supported by the current DisplayServer, OS native dialog will be used instead of custom one.

Note: On Android, it is only supported when using ACCESS_FILESYSTEM. For access mode ACCESS_RESOURCES and ACCESS_USERDATA, the system will fall back to custom FileDialog.

Note: On Linux and macOS, sandboxed apps always use native dialogs to access the host file system.

Note: On macOS, sandboxed apps will save security-scoped bookmarks to retain access to the opened folders across multiple sessions. Use OS.get_granted_permissions() to get a list of saved bookmarks.

Note: Native dialogs are isolated from the base process, file dialog properties can't be modified once the dialog is shown.


Method Descriptions

void add_filter(filter: String, description: String = "") 🔗

Adds a comma-delimited file name filter option to the FileDialog with an optional description, which restricts what files can be picked.

A filter should be of the form "filename.extension", where filename and extension can be * to match any string. Filters starting with . (i.e. empty filenames) are not allowed.

For example, a filter of "*.png, *.jpg" and a description of "Images" results in filter text "Images (*.png, *.jpg)".


void add_option(name: String, values: PackedStringArray, default_value_index: int) 🔗

Adds an additional OptionButton to the file dialog. If values is empty, a CheckBox is added instead.

default_value_index should be an index of the value in the values. If values is empty it should be either 1 (checked), or 0 (unchecked).


void clear_filename_filter() 🔗

Clear the filter for file names.


void clear_filters() 🔗

Clear all the added filters in the dialog.


void deselect_all() 🔗

Clear all currently selected items in the dialog.


LineEdit get_line_edit() 🔗

Returns the LineEdit for the selected file.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.


int get_option_default(option: int) const 🔗

Returns the default value index of the OptionButton or CheckBox with index option.


String get_option_name(option: int) const 🔗

Returns the name of the OptionButton or CheckBox with index option.


PackedStringArray get_option_values(option: int) const 🔗

Returns an array of values of the OptionButton with index option.


Dictionary get_selected_options() const 🔗

Returns a Dictionary with the selected values of the additional OptionButtons and/or CheckBoxes. Dictionary keys are names and values are selected value indices.


VBoxContainer get_vbox() 🔗

Returns the vertical box container of the dialog, custom controls can be added to it.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.

Note: Changes to this node are ignored by native file dialogs, use add_option() to add custom elements to the dialog instead.


void invalidate() 🔗

Invalidate and update the current dialog content list.

Note: This method does nothing on native file dialogs.


void set_option_default(option: int, default_value_index: int) 🔗

Sets the default value index of the OptionButton or CheckBox with index option.


void set_option_name(option: int, name: String) 🔗

Sets the name of the OptionButton or CheckBox with index option.


void set_option_values(option: int, values: PackedStringArray) 🔗

Sets the option values of the OptionButton with index option.


Theme Property Descriptions

Color file_disabled_color = Color(1, 1, 1, 0.25) 🔗

The color tint for disabled files (when the FileDialog is used in open folder mode).


Color file_icon_color = Color(1, 1, 1, 1) 🔗

The color modulation applied to the file icon.


Color folder_icon_color = Color(1, 1, 1, 1) 🔗

The color modulation applied to the folder icon.


Texture2D back_folder 🔗

Custom icon for the back arrow.


Texture2D create_folder 🔗

Custom icon for the create folder button.


Texture2D file 🔗

Custom icon for files.


Texture2D folder 🔗

Custom icon for folders.


Texture2D forward_folder 🔗

Custom icon for the forward arrow.


Texture2D parent_folder 🔗

Custom icon for the parent folder arrow.


Texture2D reload 🔗

Custom icon for the reload button.


Texture2D toggle_filename_filter 🔗

Custom icon for the toggle button for the filter for file names.


Texture2D toggle_hidden 🔗

Custom icon for the toggle hidden button.