GDScript (original) (raw)
Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Inherits: Script < Resource < RefCounted < Object
A script implemented in the GDScript programming language.
Description
A script implemented in the GDScript programming language, saved with the .gd
extension. The script extends the functionality of all objects that instantiate it.
Calling new() creates a new instance of the script. Object.set_script() extends an existing object, if that object's class matches one of the script's base classes.
If you are looking for GDScript's built-in functions, see @GDScript instead.
Tutorials
Methods
Method Descriptions
Returns a new instance of the script.
var MyClass = load("myclass.gd") var instance = MyClass.new() print(instance.get_script() == MyClass) # Prints true