Logger (original) (raw)
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Inherits: RefCounted < Object
Custom logger to receive messages from the internal error/warning stream.
Description
Custom logger to receive messages from the internal error/warning stream. Loggers are registered via OS.add_logger().
Methods
Enumerations
enum ErrorType: 🔗
ErrorType ERROR_TYPE_ERROR = 0
The message received is an error.
ErrorType ERROR_TYPE_WARNING = 1
The message received is a warning.
ErrorType ERROR_TYPE_SCRIPT = 2
The message received is a script error.
ErrorType ERROR_TYPE_SHADER = 3
The message received is a shader error.
Method Descriptions
void _log_error(function: String, file: String, line: int, code: String, rationale: String, editor_notify: bool, error_type: int, script_backtraces: Array[ScriptBacktrace]) virtual 🔗
Called when an error is logged. The error provides the function
, file
, and line
that it originated from, as well as either the code
that generated the error or a rationale
.
The type of error provided by error_type
is described in the ErrorType enumeration.
Additionally, script_backtraces
provides backtraces for each of the script languages. These will only contain stack frames in editor builds and debug builds by default. To enable them for release builds as well, you need to enable ProjectSettings.debug/settings/gdscript/always_track_call_stacks.
Warning: This function may be called from multiple different threads, so you may need to do your own locking.
Note: script_backtraces
will not contain any captured variables, due to its prohibitively high cost. To get those you will need to capture the backtraces yourself, from within the Logger virtual methods, using Engine.capture_script_backtraces().
void _log_message(message: String, error: bool) virtual 🔗
Called when a message is logged. If error
is true
, then this message was meant to be sent to stderr
.
Warning: This function may be called from multiple different threads, so you may need to do your own locking.