MissingNode (original) (raw)

Godot Engine

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

Inherits: Node < Object

An internal editor class intended for keeping the data of unrecognized nodes.

Description

This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene.

Warning: Ignore missing nodes unless you know what you are doing. Existing properties on a missing node can be freely modified in code, regardless of the type they are intended to be.

Properties


Property Descriptions

String original_class 🔗

The name of the class this node was supposed to be (see Object.get_class()).


String original_scene 🔗

Returns the path of the scene this node was instance of originally.


bool recording_properties 🔗

If true, allows new properties to be set along with existing ones. If false, only existing properties' values can be set, and new properties cannot be added.