NavigationPolygon (original) (raw)

Experimental: This class may be changed or removed in future versions.

Inherits: Resource < RefCounted < Object

A 2D navigation mesh that describes a traversable surface for pathfinding.

Description

A navigation mesh can be created either by baking it with the help of the NavigationServer2D, or by adding vertices and convex polygon indices arrays manually.

To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area.

var new_navigation_mesh = NavigationPolygon.new() var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) new_navigation_mesh.add_outline(bounding_outline) NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new()); $NavigationRegion2D.navigation_polygon = new_navigation_mesh

Adding vertices and polygon indices manually.

var new_navigation_mesh = NavigationPolygon.new() var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) new_navigation_mesh.vertices = new_vertices var new_polygon_indices = PackedInt32Array([0, 1, 2, 3]) new_navigation_mesh.add_polygon(new_polygon_indices) $NavigationRegion2D.navigation_polygon = new_navigation_mesh

Tutorials

Properties

float agent_radius 10.0
Rect2 baking_rect Rect2(0, 0, 0, 0)
Vector2 baking_rect_offset Vector2(0, 0)
float border_size 0.0
float cell_size 1.0
int parsed_collision_mask 4294967295
ParsedGeometryType parsed_geometry_type 2
SamplePartitionType sample_partition_type 0
StringName source_geometry_group_name &"navigation_polygon_source_geometry_group"
SourceGeometryMode source_geometry_mode 0

Methods

void add_outline(outline: PackedVector2Array)
void add_outline_at_index(outline: PackedVector2Array, index: int)
void add_polygon(polygon: PackedInt32Array)
void clear()
void clear_outlines()
void clear_polygons()
NavigationMesh get_navigation_mesh()
PackedVector2Array get_outline(idx: int) const
int get_outline_count() const
bool get_parsed_collision_mask_value(layer_number: int) const
PackedInt32Array get_polygon(idx: int)
int get_polygon_count() const
PackedVector2Array get_vertices() const
void make_polygons_from_outlines()
void remove_outline(idx: int)
void set_outline(idx: int, outline: PackedVector2Array)
void set_parsed_collision_mask_value(layer_number: int, value: bool)
void set_vertices(vertices: PackedVector2Array)

Enumerations

enum SamplePartitionType: 🔗

SamplePartitionType SAMPLE_PARTITION_CONVEX_PARTITION = 0

Convex partitioning that yields navigation mesh with convex polygons.

SamplePartitionType SAMPLE_PARTITION_TRIANGULATE = 1

Triangulation partitioning that yields navigation mesh with triangle polygons.

SamplePartitionType SAMPLE_PARTITION_MAX = 2

Represents the size of the SamplePartitionType enum.


enum ParsedGeometryType: 🔗

ParsedGeometryType PARSED_GEOMETRY_MESH_INSTANCES = 0

Parses mesh instances as obstruction geometry. This includes Polygon2D, MeshInstance2D, MultiMeshInstance2D, and TileMap nodes.

Meshes are only parsed when they use a 2D vertices surface format.

ParsedGeometryType PARSED_GEOMETRY_STATIC_COLLIDERS = 1

Parses StaticBody2D and TileMap colliders as obstruction geometry. The collider should be in any of the layers specified by parsed_collision_mask.

ParsedGeometryType PARSED_GEOMETRY_BOTH = 2

Both PARSED_GEOMETRY_MESH_INSTANCES and PARSED_GEOMETRY_STATIC_COLLIDERS.

ParsedGeometryType PARSED_GEOMETRY_MAX = 3

Represents the size of the ParsedGeometryType enum.


enum SourceGeometryMode: 🔗

SourceGeometryMode SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0

Scans the child nodes of the root node recursively for geometry.

SourceGeometryMode SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN = 1

Scans nodes in a group and their child nodes recursively for geometry. The group is specified by source_geometry_group_name.

SourceGeometryMode SOURCE_GEOMETRY_GROUPS_EXPLICIT = 2

Uses nodes in a group for geometry. The group is specified by source_geometry_group_name.

SourceGeometryMode SOURCE_GEOMETRY_MAX = 3

Represents the size of the SourceGeometryMode enum.


Property Descriptions

float agent_radius = 10.0 🔗

The distance to erode/shrink the walkable surface when baking the navigation mesh.


Rect2 baking_rect = Rect2(0, 0, 0, 0) 🔗

If the baking Rect2 has an area the navigation mesh baking will be restricted to its enclosing area.


Vector2 baking_rect_offset = Vector2(0, 0) 🔗

The position offset applied to the baking_rect Rect2.


float border_size = 0.0 🔗

The size of the non-navigable border around the bake bounding area defined by the baking_rect Rect2.

In conjunction with the baking_rect the border size can be used to bake tile aligned navigation meshes without the tile edges being shrunk by agent_radius.


float cell_size = 1.0 🔗

The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.


int parsed_collision_mask = 4294967295 🔗

The physics layers to scan for static colliders.

Only used when parsed_geometry_type is PARSED_GEOMETRY_STATIC_COLLIDERS or PARSED_GEOMETRY_BOTH.


ParsedGeometryType parsed_geometry_type = 2 🔗

Determines which type of nodes will be parsed as geometry. See ParsedGeometryType for possible values.


SamplePartitionType sample_partition_type = 0 🔗

Partitioning algorithm for creating the navigation mesh polys. See SamplePartitionType for possible values.


StringName source_geometry_group_name = &"navigation_polygon_source_geometry_group" 🔗

The group name of nodes that should be parsed for baking source geometry.

Only used when source_geometry_mode is SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN or SOURCE_GEOMETRY_GROUPS_EXPLICIT.


SourceGeometryMode source_geometry_mode = 0 🔗

The source of the geometry used when baking. See SourceGeometryMode for possible values.


Method Descriptions

void add_outline(outline: PackedVector2Array) 🔗

Appends a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines.


void add_outline_at_index(outline: PackedVector2Array, index: int) 🔗

Adds a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position.


void add_polygon(polygon: PackedInt32Array) 🔗

Adds a polygon using the indices of the vertices you get when calling get_vertices().


void clear() 🔗

Clears the internal arrays for vertices and polygon indices.


void clear_outlines() 🔗

Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.


void clear_polygons() 🔗

Clears the array of polygons, but it doesn't clear the array of outlines and vertices.


NavigationMesh get_navigation_mesh() 🔗

Returns the NavigationMesh resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the NavigationServer3D.region_set_navigation_mesh() API directly (as 2D uses the 3D server behind the scene).


PackedVector2Array get_outline(idx: int) const 🔗

Returns a PackedVector2Array containing the vertices of an outline that was created in the editor or by script.


int get_outline_count() const 🔗

Returns the number of outlines that were created in the editor or by script.


bool get_parsed_collision_mask_value(layer_number: int) const 🔗

Returns whether or not the specified layer of the parsed_collision_mask is enabled, given a layer_number between 1 and 32.


PackedInt32Array get_polygon(idx: int) 🔗

Returns a PackedInt32Array containing the indices of the vertices of a created polygon.


int get_polygon_count() const 🔗

Returns the count of all polygons.


PackedVector2Array get_vertices() const 🔗

Returns a PackedVector2Array containing all the vertices being used to create the polygons.


void make_polygons_from_outlines() 🔗

Deprecated: Use NavigationServer2D.parse_source_geometry_data() and NavigationServer2D.bake_from_source_geometry_data() instead.

Creates polygons from the outlines added in the editor or by script.


void remove_outline(idx: int) 🔗

Removes an outline created in the editor or by script. You have to call make_polygons_from_outlines() for the polygons to update.


void set_outline(idx: int, outline: PackedVector2Array) 🔗

Changes an outline created in the editor or by script. You have to call make_polygons_from_outlines() for the polygons to update.


void set_parsed_collision_mask_value(layer_number: int, value: bool) 🔗

Based on value, enables or disables the specified layer in the parsed_collision_mask, given a layer_number between 1 and 32.


void set_vertices(vertices: PackedVector2Array) 🔗

Sets the vertices that can be then indexed to create polygons with the add_polygon() method.