Path3D (original) (raw)

Godot Engine

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Inherits: Node3D < Node < Object

Contains a Curve3D path for PathFollow3D nodes to follow.

Description

Can have PathFollow3D child nodes moving along the Curve3D. See PathFollow3D for more information on the usage.

Note that the path is considered as relative to the moved nodes (children of PathFollow3D). As such, the curve should usually start with a zero vector (0, 0, 0).

Properties


Signals

curve_changed() 🔗

Emitted when the curve changes.


debug_color_changed() 🔗

Emitted when the debug_custom_color changes.


Property Descriptions

Curve3D curve 🔗

A Curve3D describing the path.


Color debug_custom_color = Color(0, 0, 0, 1) 🔗

The custom color to use to draw the shape in the editor.

If set to Color(0.0, 0.0, 0.0) (by default), the color set in EditorSettings is used.