PlaceholderTexture2DArray (original) (raw)

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

Inherits: PlaceholderTextureLayered < TextureLayered < Texture < Resource < RefCounted < Object

Placeholder class for a 2-dimensional texture array.

Description

This class is used when loading a project that uses a Texture2D subclass in 2 conditions:

Note: This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).