Popup (original) (raw)
- Godot Engine 4.6 documentation in English
- All classes
- Popup
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Inherits: Window < Viewport < Node < Object
Inherited By: PopupMenu, PopupPanel
Base class for contextual windows and panels with fixed position.
Description
Popup is a base class for contextual windows and panels with fixed position. It's a modal by default (see Window.popup_window) and provides methods for implementing custom popup behavior.
Note: Popup is invisible by default. To make it visible, call one of the popup_* methods from Window on the node, such as Window.popup_centered_clamped().
Properties
| bool | borderless | true (overrides Window) |
|---|---|---|
| bool | maximize_disabled | true (overrides Window) |
| bool | minimize_disabled | true (overrides Window) |
| bool | popup_window | true (overrides Window) |
| bool | popup_wm_hint | true (overrides Window) |
| bool | transient | true (overrides Window) |
| bool | unresizable | true (overrides Window) |
| bool | visible | false (overrides Window) |
| bool | wrap_controls | true (overrides Window) |
Signals
popup_hide() 🔗
Emitted when the popup is hidden.