PrismMesh (original) (raw)

Godot Engine

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Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a prism-shaped PrimitiveMesh.

Description

Class representing a prism-shaped PrimitiveMesh.

Properties

float left_to_right 0.5
Vector3 size Vector3(1, 1, 1)
int subdivide_depth 0
int subdivide_height 0
int subdivide_width 0

Property Descriptions

float left_to_right = 0.5 🔗

Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.


Vector3 size = Vector3(1, 1, 1) 🔗

Size of the prism.


int subdivide_depth = 0 🔗

Number of added edge loops along the Z axis.


int subdivide_height = 0 🔗

Number of added edge loops along the Y axis.


int subdivide_width = 0 🔗

Number of added edge loops along the X axis.