RDVertexAttribute (original) (raw)

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

Inherits: RefCounted < Object

Vertex attribute (used by RenderingDevice).

Description

This object is used by RenderingDevice.

Properties

DataFormat format 232
VertexFrequency frequency 0
int location 0
int offset 0
int stride 0

Property Descriptions

DataFormat format = 232 🔗

The way that this attribute's data is interpreted when sent to a shader.


VertexFrequency frequency = 0 🔗

The rate at which this attribute is pulled from its vertex buffer.


int location = 0 🔗

The location in the shader that this attribute is bound to.


int offset = 0 🔗

The number of bytes between the start of the vertex buffer and the first instance of this attribute.


int stride = 0 🔗

The number of bytes between the starts of consecutive instances of this attribute.