SkeletonProfileHumanoid (original) (raw)
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Inherits: SkeletonProfile < Resource < RefCounted < Object
A humanoid SkeletonProfile preset.
Description
A SkeletonProfile as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
A humanoid skeleton profile contains 54 bones divided in 4 groups: "Body"
, "Face"
, "LeftHand"
, and "RightHand"
. It is structured as follows:
Root └─ Hips ├─ LeftUpperLeg │ └─ LeftLowerLeg │ └─ LeftFoot │ └─ LeftToes ├─ RightUpperLeg │ └─ RightLowerLeg │ └─ RightFoot │ └─ RightToes └─ Spine └─ Chest └─ UpperChest ├─ Neck │ └─ Head │ ├─ Jaw │ ├─ LeftEye │ └─ RightEye ├─ LeftShoulder │ └─ LeftUpperArm │ └─ LeftLowerArm │ └─ LeftHand │ ├─ LeftThumbMetacarpal │ │ └─ LeftThumbProximal │ │ └─ LeftThumbDistal │ ├─ LeftIndexProximal │ │ └─ LeftIndexIntermediate │ │ └─ LeftIndexDistal │ ├─ LeftMiddleProximal │ │ └─ LeftMiddleIntermediate │ │ └─ LeftMiddleDistal │ ├─ LeftRingProximal │ │ └─ LeftRingIntermediate │ │ └─ LeftRingDistal │ └─ LeftLittleProximal │ └─ LeftLittleIntermediate │ └─ LeftLittleDistal └─ RightShoulder └─ RightUpperArm └─ RightLowerArm └─ RightHand ├─ RightThumbMetacarpal │ └─ RightThumbProximal │ └─ RightThumbDistal ├─ RightIndexProximal │ └─ RightIndexIntermediate │ └─ RightIndexDistal ├─ RightMiddleProximal │ └─ RightMiddleIntermediate │ └─ RightMiddleDistal ├─ RightRingProximal │ └─ RightRingIntermediate │ └─ RightRingDistal └─ RightLittleProximal └─ RightLittleIntermediate └─ RightLittleDistal
Tutorials
Properties
int | bone_size | 56 (overrides SkeletonProfile) |
---|---|---|
int | group_size | 4 (overrides SkeletonProfile) |
StringName | root_bone | &"Root" (overrides SkeletonProfile) |
StringName | scale_base_bone | &"Hips" (overrides SkeletonProfile) |