TextLine (original) (raw)

Inherits: RefCounted < Object

Holds a line of text.

Description

Abstraction over TextServer for handling a single line of text.

Properties

HorizontalAlignment alignment 0
Direction direction 0
String ellipsis_char "…"
BitField[JustificationFlag] flags 3
Orientation orientation 0
bool preserve_control false
bool preserve_invalid true
OverrunBehavior text_overrun_behavior 3
float width -1.0

Methods

bool add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0)
bool add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null)
void clear()
void draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
void draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
TextLine duplicate() const
Direction get_inferred_direction() const
float get_line_ascent() const
float get_line_descent() const
float get_line_underline_position() const
float get_line_underline_thickness() const
float get_line_width() const
Rect2 get_object_rect(key: Variant) const
Array get_objects() const
RID get_rid() const
Vector2 get_size() const
bool has_object(key: Variant) const
int hit_test(coords: float) const
bool resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0)
void set_bidi_override(override: Array)
void tab_align(tab_stops: PackedFloat32Array)

Property Descriptions

HorizontalAlignment alignment = 0 🔗

Sets text alignment within the line as if the line was horizontal.


Direction direction = 0 🔗

Text writing direction.


String ellipsis_char = "…" 🔗

Ellipsis character used for text clipping.


BitField[JustificationFlag] flags = 3 🔗

Line alignment rules. For more info see TextServer.


Orientation orientation = 0 🔗

Text orientation.


bool preserve_control = false 🔗

If set to true text will display control characters.


bool preserve_invalid = true 🔗

If set to true text will display invalid characters.


OverrunBehavior text_overrun_behavior = 3 🔗

The clipping behavior when the text exceeds the text line's set width.


float width = -1.0 🔗

Text line width.


Method Descriptions

bool add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0) 🔗

Adds inline object to the text buffer, key must be unique. In the text, object is represented as length object replacement characters.


bool add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null) 🔗

Adds text span and font to draw it.


void clear() 🔗

Clears text line (removes text and inline objects).


void draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


TextLine duplicate() const 🔗

Duplicates this TextLine.


Direction get_inferred_direction() const 🔗

Returns the text writing direction inferred by the BiDi algorithm.


float get_line_ascent() const 🔗

Returns the text ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical).


float get_line_descent() const 🔗

Returns the text descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical).


float get_line_underline_position() const 🔗

Returns pixel offset of the underline below the baseline.


float get_line_underline_thickness() const 🔗

Returns thickness of the underline.


float get_line_width() const 🔗

Returns width (for horizontal layout) or height (for vertical) of the text.


Rect2 get_object_rect(key: Variant) const 🔗

Returns bounding rectangle of the inline object.


Array get_objects() const 🔗

Returns array of inline objects.


RID get_rid() const 🔗

Returns TextServer buffer RID.


Vector2 get_size() const 🔗

Returns size of the bounding box of the text.


bool has_object(key: Variant) const 🔗

Returns true if an object with key is embedded in this line.


int hit_test(coords: float) const 🔗

Returns caret character offset at the specified pixel offset at the baseline. This function always returns a valid position.


bool resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0) 🔗

Sets new size and alignment of embedded object.


void set_bidi_override(override: Array) 🔗

Overrides BiDi for the structured text.

Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.


void tab_align(tab_stops: PackedFloat32Array) 🔗

Aligns text to the given tab-stops.