TextParagraph (original) (raw)

Inherits: RefCounted < Object

Holds a paragraph of text.

Description

Abstraction over TextServer for handling a single paragraph of text.

Properties

HorizontalAlignment alignment 0
BitField[LineBreakFlag] break_flags 3
String custom_punctuation ""
Direction direction 0
String ellipsis_char "…"
BitField[JustificationFlag] justification_flags 163
float line_spacing 0.0
int max_lines_visible -1
Orientation orientation 0
bool preserve_control false
bool preserve_invalid true
OverrunBehavior text_overrun_behavior 0
float width -1.0

Methods

bool add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0)
bool add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null)
void clear()
void clear_dropcap()
void draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
void draw_dropcap(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
void draw_dropcap_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
void draw_line(canvas: RID, pos: Vector2, line: int, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
void draw_line_outline(canvas: RID, pos: Vector2, line: int, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
void draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const
int get_dropcap_lines() const
RID get_dropcap_rid() const
Vector2 get_dropcap_size() const
Direction get_inferred_direction() const
float get_line_ascent(line: int) const
int get_line_count() const
float get_line_descent(line: int) const
Rect2 get_line_object_rect(line: int, key: Variant) const
Array get_line_objects(line: int) const
Vector2i get_line_range(line: int) const
RID get_line_rid(line: int) const
Vector2 get_line_size(line: int) const
float get_line_underline_position(line: int) const
float get_line_underline_thickness(line: int) const
float get_line_width(line: int) const
Vector2 get_non_wrapped_size() const
Vector2i get_range() const
RID get_rid() const
Vector2 get_size() const
int hit_test(coords: Vector2) const
bool resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0)
void set_bidi_override(override: Array)
bool set_dropcap(text: String, font: Font, font_size: int, dropcap_margins: Rect2 = Rect2(0, 0, 0, 0), language: String = "")
void tab_align(tab_stops: PackedFloat32Array)

Property Descriptions

HorizontalAlignment alignment = 0 🔗

Paragraph horizontal alignment.


BitField[LineBreakFlag] break_flags = 3 🔗

Line breaking rules. For more info see TextServer.


String custom_punctuation = "" 🔗

Custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.


Direction direction = 0 🔗

Text writing direction.


String ellipsis_char = "…" 🔗

Ellipsis character used for text clipping.


BitField[JustificationFlag] justification_flags = 163 🔗

Line fill alignment rules. See JustificationFlag for more information.


float line_spacing = 0.0 🔗

Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.


int max_lines_visible = -1 🔗

Limits the lines of text shown.


Orientation orientation = 0 🔗

Text orientation.


bool preserve_control = false 🔗

If set to true text will display control characters.


bool preserve_invalid = true 🔗

If set to true text will display invalid characters.


OverrunBehavior text_overrun_behavior = 0 🔗

Sets the clipping behavior when the text exceeds the paragraph's set width. See OverrunBehavior for a description of all modes.


float width = -1.0 🔗

Paragraph width.


Method Descriptions

bool add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0) 🔗

Adds inline object to the text buffer, key must be unique. In the text, object is represented as length object replacement characters.


bool add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null) 🔗

Adds text span and font to draw it.


void clear() 🔗

Clears text paragraph (removes text and inline objects).


void clear_dropcap() 🔗

Removes dropcap.


void draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw all lines of the text and drop cap into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_dropcap(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw drop cap into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_dropcap_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw drop cap outline into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_line(canvas: RID, pos: Vector2, line: int, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw single line of text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_line_outline(canvas: RID, pos: Vector2, line: int, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw outline of the single line of text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0) const 🔗

Draw outlines of all lines of the text and drop cap into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


int get_dropcap_lines() const 🔗

Returns number of lines used by dropcap.


RID get_dropcap_rid() const 🔗

Returns drop cap text buffer RID.


Vector2 get_dropcap_size() const 🔗

Returns drop cap bounding box size.


Direction get_inferred_direction() const 🔗

Returns the text writing direction inferred by the BiDi algorithm.


float get_line_ascent(line: int) const 🔗

Returns the text line ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical).


int get_line_count() const 🔗

Returns number of lines in the paragraph.


float get_line_descent(line: int) const 🔗

Returns the text line descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical).


Rect2 get_line_object_rect(line: int, key: Variant) const 🔗

Returns bounding rectangle of the inline object.


Array get_line_objects(line: int) const 🔗

Returns array of inline objects in the line.


Vector2i get_line_range(line: int) const 🔗

Returns character range of the line.


RID get_line_rid(line: int) const 🔗

Returns TextServer line buffer RID.


Vector2 get_line_size(line: int) const 🔗

Returns size of the bounding box of the line of text. Returned size is rounded up.


float get_line_underline_position(line: int) const 🔗

Returns pixel offset of the underline below the baseline.


float get_line_underline_thickness(line: int) const 🔗

Returns thickness of the underline.


float get_line_width(line: int) const 🔗

Returns width (for horizontal layout) or height (for vertical) of the line of text.


Vector2 get_non_wrapped_size() const 🔗

Returns the size of the bounding box of the paragraph, without line breaks.


Vector2i get_range() const 🔗

Returns the character range of the paragraph.


RID get_rid() const 🔗

Returns TextServer full string buffer RID.


Vector2 get_size() const 🔗

Returns the size of the bounding box of the paragraph.


int hit_test(coords: Vector2) const 🔗

Returns caret character offset at the specified coordinates. This function always returns a valid position.


bool resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0) 🔗

Sets new size and alignment of embedded object.


void set_bidi_override(override: Array) 🔗

Overrides BiDi for the structured text.

Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.


bool set_dropcap(text: String, font: Font, font_size: int, dropcap_margins: Rect2 = Rect2(0, 0, 0, 0), language: String = "") 🔗

Sets drop cap, overrides previously set drop cap. Drop cap (dropped capital) is a decorative element at the beginning of a paragraph that is larger than the rest of the text.


void tab_align(tab_stops: PackedFloat32Array) 🔗

Aligns paragraph to the given tab-stops.