TextureCubemapArrayRD (original) (raw)

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture Array for Cubemaps that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.