War Thunder Top Speeds at Sea Level (original) (raw)

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Introduction:
Welcome to this very useful spreadsheet that compares top speeds at sea level for fixed-wing aircraft in War Thunder.
This spreadsheet will give you a good idea for which aircraft can catch you and which aircraft you can outrun at sea level.

Methodology:
TAS is used. At sea level, TAS = IAS (except at very high IAS, there may be a tiny difference between the two)
Manual Engine Control (MEC) was used to obtain the top speed without considering engine temperature consequences (fully closed radiators and 100%PP, unless otherwise stated in notes).
Minimum fuel and fuel burn turned off.
Bombers and attackers have no payload. Jet speeds are for clean configuration with CMs (yes, flares/chaff have a small amount of drag on some planes) but in the notes (hover over cell) you can also see speeds with missile/gunpod loadouts.
Takeoff horsepower was simply obtained from the X-Ray mode in the hangar unless otherwise stated in notes. Manifold pressure is from WTRTI (local host)
In the case of a plane being airframe-limited (when an aircraft has enough thrust to accelerate past rip speed) the critical speed is shown (speed above which ripping becomes possible). This doesnt mean the plane can't pass this speed a little bit, but it may become possible to rip above this speed. If something is incorrect or outdated please let me know in the chatbox on the top right of the page.
Disclaimer: Since some speeds were obtained using MPH, some precision is lost when converting to KMPH. Thus, some speeds in the KMPH
section may be off by 1-2. It's not any significant difference, however. Note that speeds are also dependent on map. These tests are done on standard atmospheric conditions on the test flight maps, which are all identical. But on colder maps ground speed (TAS) will actually be lower than listed, while IAS will be higher. Vice versa for hotter maps.

Main author: dogeness
Coauthor: Adam514