A Review on Virtual Reality Skill Training Applications (original) (raw)
- Biao Xie, George Mason University
- Huimin Liu, Purdue UniversityFollow
- Rawan Alghofaili, George Mason University
- Yongqi Zhang, George Mason University
- Yeling Jiang, Purdue UniversityFollow
- Flavio Destri Lobo, Purdue UniversityFollow
- Changyang Li, George Mason University
- Wanwan Li, George Mason University
- Haikun Huang, George Mason University
- Mesut Akdere, Purdue UniversityFollow
- Christos Mousas, Purdue UniversityFollow
- Lap-Fai Yu, George Mason University
Abstract
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and hardware. We then discuss the challenges and solutions of applying VR training to different application domains, such as first responder training, medical training, military training, workforce training, and education. Furthermore, we discuss the common assessment tests and evaluation methods used to validate VR training effectiveness. We conclude the article by discussing possible future directions to leverage VR technology advances for developing novel training experiences.
Keywords
virtual reality, training, simulation, content creation, personalization
DOI
10.3389/frvir.2021.645153
Date of this Version
4-29-2021
Recommended Citation
Xie, Biao; Liu, Huimin; Alghofaili, Rawan; Zhang, Yongqi; Jiang, Yeling; Lobo, Flavio Destri; Li, Changyang; Li, Wanwan; Huang, Haikun; Akdere, Mesut; Mousas, Christos; and Yu, Lap-Fai, "A Review on Virtual Reality Skill Training Applications" (2021). Purdue University Libraries Open Access Publishing Fund. Paper 225.
http://dx.doi.org/10.3389/frvir.2021.645153
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