Windows.Gaming.Input Namespace - Windows apps (original) (raw)

Important

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Provides access to game controller input for Windows applications.

Classes

ArcadeStick Represents an arcade stick.
FlightStick Represents a flight stick.
Gamepad Represents a gamepad.
Headset Contains information about an audio headset attached to a gamepad.
RacingWheel Represents a racing wheel.
RawGameController Represents any type of game controller.
UINavigationController Represents a controller of any type that can be used for UI navigation. Most gamepads, arcade sticks, and racing wheels can also be accessed as a UINavigationController. It is recommended that games use the controller-specific class during gameplay and the UINavigationController class for UI menus.

Structs

ArcadeStickReading The current state of the arcade stick.
FlightStickReading The current state of the flight stick.
GamepadReading Represents the current state of the gamepad.
GamepadVibration Describes the speed of the gamepad's four available vibration motors.
RacingWheelReading Represents the current state of the racing wheel.
UINavigationReading Represents the current state of the UI navigation controller.

Interfaces

IGameController The core interface required to be implemented by all controller devices, regardless of their actual type (gamepad, racing wheel, flight stick, and so on). This interface exists mainly to support extensibility for game controllers, which allows OEMs (Original Equipment Manufacturers) to publish WinRT (Windows Runtime) classes that provide rich access to their device's features, while integrating into the underlying game controller device enumeration framework.
IGameControllerBatteryInfo Interface that allows game controller (or headset) classes to query for information about the current battery state, regardless of their actual type (gamepad, racing wheel, flight stick, and so on).

Enums

ArcadeStickButtons Specifies the button type for an arcade stick.
FlightStickButtons Specifies the type of flight stick button.
GameControllerButtonLabel Label that appears on the physical controller button.
GameControllerSwitchKind The type of switch on the game controller.
GameControllerSwitchPosition The position of the game controller's switch.
GamepadButtons Specifies the button type.
OptionalUINavigationButtons Specifies additional buttons that may be available on a controller that appears as a navigation controller.
RacingWheelButtons Specifies the racing wheel button type.
RequiredUINavigationButtons Specifies the buttons that are required to be available on a controller that appears as a navigation controller.

Remarks

A Windows application must have focus to receive input from a controller.

See also