Lesson: Using Other Swing Features (The Java™ Tutorials (original) (raw)
This lesson contains a collection of how-to pages to help you use miscellaneous Swing features.
How to Integrate with the Desktop Class
With the Desktop
class you can enable your Java application to interact with default applications associated with specific file types on the host platform.
How to Create Translucent and Shaped Windows
As of the Java Platform, Standard Edition 6 Update 10 release, you can add translucent and shaped windows to your Swing applications. This lesson shows you how.
How to Decorate Components with JLayer
JLayer
is a flexible and powerful decorator for Swing components. It enables you to draw on components and respond to component events without modifying the underlying component directly.
How to Use Actions
With Action
objects, you can coordinate the state and event handling of two or more components that generate action events. For example, you can use a single Action
to create and coordinate a tool-bar button and a menu item that perform the same function.
How to Use Swing Timers
With the Swing Timer
class, you can implement a thread that performs an action after a delay, and optionally continues to repeat the action. The action executes in the event dispatch thread.
How to Support Assistive Technologies
Swing components have built-in support for assistive technologies. Your program can provide even better support by following a few rules.
How to Use the Focus Subsystem
Some programs need to manipulate focus — for example, to validate input, or change the tab-order of components. This section describes some techniques you can use to customize focus in your program.
How to Use Key Bindings
With key bindings, you can specify how components react to user typing.
How to Use Modality in Dialogs
This section describes a new modality model emerged in the Java™ SE version 6 and enables you to apply different modality types to dialog boxes.
How to Print Tables
This section describes the printing capabilities for tables and explains how to add printing support to your programs.
How to Print Text
This section describes the printing capabilities for text components and explains how to add printing support to your programs.
How to Create a Splash Screen
With the SplashScreen
class you can close the splash screen, change the splash-screen image, obtain the image position or size, and paint in the splash screen.
How to Use the System Tray
This section describes how to add a tray icon to the system tray and apply a text tooltip, a popup menu, balloon messages, and a set of listeners associated with it.
Solving Common Problems Using Other Swing Features
This section tells you how to fix problems you might encounter while trying to use the information in this lesson.
If you are interested in using JavaFX to create your GUI, seeUsing JavaFX Properties and Binding,Creating Visual Effects in JavaFX,Applying Transformations in JavaFX andCreating Transitions and Timeline Animations in JavaFX.