Frequently Asked Questions (original) (raw)
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
If you have a Steam or Oculus account, you can easily "convert" your account into a VRChat account. While you're in the app, go to Settings. You'll see a button in the bottom-right that will get you started!
Make sure the account you're converting "into" is a blank, brand new VRChat account. If you have any saved Favorites or other content on your new VRChat account, your Steam/Oculus account info will not transfer over!
Glad you asked! VRChat has a Unity Software Development Kit (SDK) that allows you to create content for VRChat, including avatars.
To get started, check out Creating Your First Avatar.
In addition, there are a large number of tutorials created by our community available on YouTube.
Yes, using our Unity SDK you can create your own world. It will start off as a private world, meaning you can only bring people in by opening up a portal or through inviting friends. Once you are ready to make the world public, you first have to go through the process of submitting your world to the Community Labs.
Once you have created and uploaded your world using the SDK, you will find the world under the Mine tab in the World Menu.
We're sorry to hear that! We want to help you figure it out. Check out our Knowledgebase and see if you can find a solution there. If not, please contact our Support team by creating a ticket here. Make sure you select the "SUP" category.
The VRChat SDK enables users to create interactive worlds and avatars for VRChat using Unity3D. Most tools that Unity provides should work in VRChat including lighting, nav meshes, particles, animations, and other standard Unity features.
You can install the SDK using the VRChat Creator Companion.
If you're curious what precisely we permit on avatars and in worlds, check out the Whitelisted Avatar Components and Whitelisted World Components doc pages.
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You must use a VRChat Account (not a Steam or Oculus account) to use the SDK. Sign up here.
We don't allow full C# access in VRChat, but you can use Udon, which is our in-world scripting solution!
For avatars, you can utilize Unity's Animator system via Avatars 3.0.
Head on over to help.vrchat.com, which is where we provide technical support documentation.
You can also contact our Support team here.