Monte-Carlo Proof-Number Search for Computer Go (original) (raw)
Abstract
In the last decade, proof-number search and Monte-Carlo methods have successfully been applied to the combinatorial-games domain. Proof-number search is a reliable algorithm. It requires a well defined goal to prove. This can be seen as a disadvantage. In contrast to proof-number search, Monte-Carlo evaluation is a flexible stochastic evaluation for game-tree search. In order to improve the efficiency of proof-number search, we introduce a new algorithm, Monte-Carlo Proof-Number search. It enhances proof-number search by adding the flexible Monte-Carlo evaluation. We present the new algorithm and evaluate it on a sub-problem of Go, the Life-and-Death problem. The results show a clear improvement in time efficiency and memory usage: the test problems are solved two times faster and four times less nodes are expanded on average. Future work will assess possibilities to extend this method to other enhanced Proof-Number techniques.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
Game Solvers
Chapter © 2017
References
- Allis, L.V., van der Meulen, M., van den Herik, H.J.: Proof-Number Search. Artificial Intelligence 66, 91–124 (1994)
Article MATH MathSciNet Google Scholar - Bouzy, B., Helmstetter, B.: Monte Carlo Developments. In: van den Herik, H.J., Iida, H., Heinz, E.A. (eds.) 10th Advances in Computer Games (ACG10), Many Games, Many Challenges, pp. 159–174. Kluwer Academic Publishers, Dordrecht (2004)
Google Scholar - Bouzy, B.: Associating Shallow and Selective Global Tree Search with Monte Carlo for 9×9 Go. In: van den Herik, H.J., Björnsson, Y., Netanyahu, N.S. (eds.) CG 2004. LNCS, vol. 3846, pp. 76–80. Springer, Heidelberg (2006)
Chapter Google Scholar - Bouzy, B.: History and Territory Heuristics for Monte-Carlo Go. In: Chen, K., et al. (eds.) Joint Conference on Information Sciences JCIS 2005, p. 4 (2005)
Google Scholar - Breuker, D.M.: Memory versus Search. PhD thesis, Maastricht University (1998)
Google Scholar - Brügmann, B.: Monte Carlo Go. White paper (1993)
Google Scholar - Cazenave, T., Helmstetter, B.: Search for Transitive Connection. Information Sciences 132(1), 93–103 (2004)
Google Scholar - Kishimoto, A.: Correct and Efficient Search Algorithms in the Presence of Repetitions. PhD thesis, University of Alberta (2005)
Google Scholar - Kishimoto, A., Müller, M.: DF-PN in Go: Application to the One-Eye Problem. In: van den Herik, H.J., Iida, H., Heinz, E.A. (eds.) 10th Advances in Computer Games (ACG10), Many Games, Many Challenges, pp. 125–141. Kluwer Academic Publishers, Dordrecht (2003)
Google Scholar - Nagai, A.: Df-pn Algorithm for Searching AND/OR Trees and Its Applications. PhD thesis, University of Tokio (2002)
Google Scholar - Schaeffer, J., Björnsson, Y., Burch, N., Kishimoto, A., Muller, M., Lake, R., Lu, P., Sutphen, S.: Solving Checkers. In: International Joint Conference on Artificial Intelligence (IJCAI), pp. 292–297 (2005)
Google Scholar - Seo, M., Iida, H., Uiterwijk, J.W.H.M.: The PN*-Search Algorithm: Application to Tsume-Shogi. Artificial Intelligence 129(1-2), 253–277 (2001)
Article MATH MathSciNet Google Scholar - Sheppard, B.: Efficient Control of Selective Simulations. ICGA Journal 27(3), 67–80 (2005)
MathSciNet Google Scholar - van der Steen, J.: GoBase.org website (2006), http://www.gobase.org
- Winands, M.H.M., Uiterwijk, J.W.H.M., van den Herik, H.J.: An Effective Two-Level Proof-Number Search Algorithm. Theoretical Computer Science 313(3), 511–525 (2004)
Article MATH MathSciNet Google Scholar - Wolf, Th.: Forward Pruning and Other Heuristic Search Techniques in Tsume Go. Information Sciences 122(1), 59–76 (2000)
Article Google Scholar - Zobrist, A.L.: A New Hashing Method with Application for Game Playing. ICCA Journal 13(2), 69–73 (1990)
Google Scholar
Author information
Authors and Affiliations
- MICC-IKAT, Maastricht University, Maastricht, The Netherlands
Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M. Uiterwijk & H. Jaap van den Herik
Authors
- Jahn-Takeshi Saito
You can also search for this author inPubMed Google Scholar - Guillaume Chaslot
You can also search for this author inPubMed Google Scholar - Jos W. H. M. Uiterwijk
You can also search for this author inPubMed Google Scholar - H. Jaap van den Herik
You can also search for this author inPubMed Google Scholar
Editor information
H. Jaap van den Herik Paolo Ciancarini H. H. L. M. (Jeroen) Donkers
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Saito, JT., Chaslot, G., Uiterwijk, J.W.H.M., van den Herik, H.J. (2007). Monte-Carlo Proof-Number Search for Computer Go. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M.(. (eds) Computers and Games. CG 2006. Lecture Notes in Computer Science, vol 4630. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75538-8\_5
Download citation
- .RIS
- .ENW
- .BIB
- DOI: https://doi.org/10.1007/978-3-540-75538-8\_5
- Publisher Name: Springer, Berlin, Heidelberg
- Print ISBN: 978-3-540-75537-1
- Online ISBN: 978-3-540-75538-8
- eBook Packages: Computer ScienceComputer Science (R0)