PHI: Physics Application Programming Interface (original) (raw)
Abstract
In this paper, we propose to design an easy to use physics application programming interface (PHI) with support for pluggable physics library. The goal is to create physically realistic 3D graphics environments and integrate real-time physics simulation into games seamlessly with advanced features, such as interactive character simulation and vehicle dynamics. The actual implementation of the simulation was designed to be independent, interchangeable and separated from the user interface of the API. We demonstrate the utility of the middleware by simulating versatile vehicle dynamics and generating quality reactive human motions.
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Authors and Affiliations
- State Key Lab of CAD&CG, Zhejiang University, Hang Zhou, 310027, China
Bing Tang, Zhigeng Pan, ZuoYan Lin & Le Zheng
Authors
- Bing Tang
- Zhigeng Pan
- ZuoYan Lin
- Le Zheng
Editor information
Editors and Affiliations
- Microsoft Research Cambridge, Socio-Digital Systems, 7 J.J: Thomson Ave, CB3 OFB, Cambridge, UK
Richard Harper - Technische Universiteit Eindhoven, Den Dolech 2, 5600MB, Eindhoven, The Netherlands
Matthias Rauterberg - Microsoft Research Cambridge UK, Roger Needham Building , 7 J J Thomson Ave, CB3 0FB, Cambridge, UK
Marco Combetto
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© 2006 IFIP International Federation for Information Processing
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Tang, B., Pan, Z., Lin, Z., Zheng, L. (2006). PHI: Physics Application Programming Interface. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320\_57
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- DOI: https://doi.org/10.1007/11872320\_57
- Publisher Name: Springer, Berlin, Heidelberg
- Print ISBN: 978-3-540-45259-1
- Online ISBN: 978-3-540-45261-4
- eBook Packages: Computer ScienceComputer Science (R0)Springer Nature Proceedings Computer Science
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