Business Value Game (original) (raw)
Abstract
Agile teams want to deliver maximum business value. That’s easy if the on-site Ccstomer assigns business value to each story. But how does the customer do that? How can you estimate business value? This workshop is run as a game, where teams have to make tough business decisions for their ”organizations”. Teams have to decide which orders to take and what to deliver first in order to earn more. The session gives the participants basic business value estimation techniques, but the main point is to make people live through the business situation and to help them feel the consequences of various choices.
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- Nokia, Visiokatu 3, FIN-33720, Tampere, Finland
Artem Marchenko - Nokia, Kaj Franckin Katu 1A 8, FIN-00560, Helsinki, Finland
Vasco Duarte
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- Artem Marchenko
- Vasco Duarte
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- Department of Computer Science, University of Helsinki, P.O.Box 68, 00014, Helsinki, Finland
Pekka Abrahamsson - DIEE Department of Electrical and Electronic Engineering, University of Cagliari, Cagliari, Sardinia, Italy
Michele Marchesi - Agile Software Engineering/e-Business Engineering (ase/ebe) group, University of Calgary, Calgary, Canada
Frank Maurer
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© 2009 Springer-Verlag Berlin Heidelberg
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Marchenko, A., Duarte, V. (2009). Business Value Game. In: Abrahamsson, P., Marchesi, M., Maurer, F. (eds) Agile Processes in Software Engineering and Extreme Programming. XP 2009. Lecture Notes in Business Information Processing, vol 31. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01853-4\_39
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- DOI: https://doi.org/10.1007/978-3-642-01853-4\_39
- Publisher Name: Springer, Berlin, Heidelberg
- Print ISBN: 978-3-642-01852-7
- Online ISBN: 978-3-642-01853-4
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