An augmented reality-based authoring tool for E-learning applications (original) (raw)
Abstract
In recent years, augmented reality technologies have been a subject of great interest among the scientific community. However, most studies have focused on hardware and software development without particular emphasis on the authoring phase. As a consequence, the authoring process of augmented reality applications is accomplished today through hard-coding of a specific application. This approach, however, requires operators. In the education applications, the hard-coding methods tend to be retained, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an immersive authoring tool for education using augmented reality, where applications authorized by our tool interact with the user in order to increase the learner’s interest and reflect various desires of dynamic environment. Our authoring tool consists of a composing tool that can be used to create educational contents, a viewer that plays the content, and an engine to power the tool and viewer.
Access this article
Subscribe and save
- Starting from 10 chapters or articles per month
- Access and download chapters and articles from more than 300k books and 2,500 journals
- Cancel anytime View plans
Buy Now
Price excludes VAT (USA)
Tax calculation will be finalised during checkout.
Instant access to the full article PDF.
Similar content being viewed by others
References
- Bauer M, Brügge B, Klinker G, MacWilliams A, Reicher T, Riß S, Sandor C, Wagner M (2001) Design of a component-based augmented reality framework. In: Proc. of the ISAR 2001, pp 45–54
- Butterworth J, Davidson A, Hench S, Olano T (1992) 3DM: A three dimensional modeler using a head-mounted display. In: Proc. of the Symposium on Interactive 3D Graphics 1992, pp 135–138
- Csikszentmihalyi M (1990) Flow: the psychology of optimal experience. Harper Perennial, NY
Google Scholar - Grimm P, Haller M, Paelke V, Reinhold S, Reimann C, Zauner R (2003) AMIRE—Authoring mixed reality. In: Proc. of the Augmented Reality Toolkit 2003, pp 2
- Hampshire A, Seichter H, Grasset R, Billinghurst M (2006) Augmented reality authoring: generic context from programmer to designer. In: Proc. of the OZCHI 2006, pp 409–412
- Jackson SA, Marsh HW (1996) Development and validation of a scale to measure optimal experience: the flow state scale. J Sport Exerc Psychol 18(1):17–36
Google Scholar - Lee GA, Kim GJ, Billinghurst M (2005) Immersive authoring: What You eXperience Is What You Get (WYXIWYG). Commun ACM 48(7):76–81
Article Google Scholar - Lee G, Kim G, Park C (2002) Modeling virtual object behavior within a virtual environment. In: Proc. of the ACM Symposium on Virtual Reality Software and Technology 2002, pp 41–48
- Lua script: http://www.lua.org/
- Macintyre B, Gandy M, Dow S, Bolter JD (2004) DART: A toolkit for rapid design exploration of augmented reality experiences. In: Proc. of the ACM symposium on User Interface Software and Technology 6(2), pp 197–206
- Maya: http://www.maya.com/
- Mine MR (1995) ISAAC: A virtual environment tool for the interactive construction of virtual worlds. UNC-Chapel Hill Computer Science Technical Report TR95-020
- Schmalstieg D, Fuhrmann A, Hesina G, Szalavari Z, Encarnaçäo LM, Gervautz M, Purgathofer W (2002) The studierstube augmented reality project. Teleoperators & Virtual Environments 11(1):33–54
Article Google Scholar - Schmalstieg D, Fuhrmann AL, Hesina G, Szalavári Z, Encarnação LM, Gervautz M, Purgathofer W (2002) The augmented reality project. In: Proc. of the Presence 2002, pp 33–54
- Steed A, Slater M (1996) Dataflow representation for defining behaviors within virtual environments. In: Proc. of the Virtual Reality Annual International Symposium 1996, pp 163–167
- The ARToolKit library: http://www.hitl.washington.edu/artoolkit/
- The BuildAR: http://www.buildar.co.nz
- Wang Y, Langlotzs T, Billinghurst M, Bell T (2009) An authoring tool for mobile phone AR environments. In: Proc. of the NZCSRSC 2009
Acknowledgement
This work was supported by the IT R&D program of MKE/MCST/IITA, [Development of learner-participational and interactive 3D Virtual learning contents technology].
Author information
Authors and Affiliations
- Knowledge e-learning team, ETRI, 138 Kajeongno, Yuseong-gu, Daejeon, Korea
Hyung-Keun Jee, Sukhyun Lim, Jinyoung Youn & Junsuk Lee
Authors
- Hyung-Keun Jee
- Sukhyun Lim
- Jinyoung Youn
- Junsuk Lee
Corresponding author
Correspondence toSukhyun Lim.
Rights and permissions
About this article
Cite this article
Jee, HK., Lim, S., Youn, J. et al. An augmented reality-based authoring tool for E-learning applications.Multimed Tools Appl 68, 225–235 (2014). https://doi.org/10.1007/s11042-011-0880-4
- Published: 14 September 2011
- Issue date: January 2014
- DOI: https://doi.org/10.1007/s11042-011-0880-4