An Exploratory Study of Interrelationships Between Social Casino Gaming, Gambling, and Problem Gambling (original) (raw)
References
Bednarz, J., Delfabbro, P., & King, D. (2013). Practice makes poorer: Practice gambling modes and their effects on real-play in simulated roulette. International Journal of Mental Health and Addiction, 1-15.
Binde, P. (2009). Exploring the impact of gambling advertising: an interview study of problem gamblers. International Journal of Mental Health and Addiction, 7(4), 541–554. Article Google Scholar
Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3, 77–101. Article Google Scholar
Byrne, A. M. (2004). An exploratory analysis of internet gambling among youth. Doctoral dissertation, McGill University.
Carran, M. (2014). Social gaming and real money gambling – Is further regulation truly needed? Paper presented at the 5th International Gambling Conference, 20 Feb, 2014, Auckland, New Zealand.
Chu, S. C., & Kim, Y. (2011). Determinants of consumer engagement in electronic word-of-mouth (eWOM) in social networking sites. International Journal of Advertising, 30(1), 47–75. Article Google Scholar
Derevensky, J., Sklar, A., Gupta, R., & Messerlian, C. (2010). An empirical study examining the impact of gambling advertisements on adolescent gambling attitudes and behaviors. International Journal of Mental Health and Addiction, 8(1), 21–34. Article Google Scholar
Floros, G. D., Siomos, K., Fisoun, V., & Geroukalis, D. (2013). Adolescent online gambling: the impact of parental practices and correlates with online activities. Journal of Gambling Studies, 29(1), 131–150. ArticlePubMed Google Scholar
Forrest, D. K., McHale, I., & Parke, J. (2009). Appendix 5: full report of statistical regression analysis, in Ipsos MORI. British survey of children, the national lottery and gambling 2008–09: report of a quantitative survey. London: National Lottery Commission. Google Scholar
Gainsbury, S., Hing, N., Delfabbro, P., & King, D. (2014a). A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies, 14(2), 196–213. doi:10.1080/14459795.2014.890634. Article Google Scholar
Gainsbury, S., Russell, A., & Hing, N. (2014b). An investigation of social casino gaming among land-based and internet gamblers: a comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–135. doi:10.1016/j.chb.2014.01.031. Article Google Scholar
Gainsbury, S., Russell, A., Hing, N., Wood, R., Lubman, D., & Blaszczynski, A. (2014c). The prevalence and determinants of problem gambling in Australia: assessing the impact of interactive gambling and new technologies. Psychology of Addictive Behaviors. doi:10.1037/a0036207. Published online May 2014. PubMed Google Scholar
Gainsbury, S., Russell, A., Wood, R., Hing, N., & Blaszczynski, A. (2014d). How risky is internet gambling? a comparison of subgroups of internet gamblers based on problem gambling status. New Media & Society. doi:10.1177/1461444813518185. Published OnlineFirst Jan 15, 2014. Google Scholar
Grant, J., & Kim, S. (2001). Demographic and clinical features of 131 adult pathological gamblers. Journal of Clinical Psychiatry, 62, 957–962. ArticleCASPubMed Google Scholar
Griffiths, M. (1995). Adolescent gambling. London: Routledge. Google Scholar
Griffiths, M. D., Wardle, H., Orford, J., Sproston, K., & Erens, B. (2009). Sociodemographic correlates of internet gambling: findings from the 2007 British gambling prevalence survey. CyberPsychology and Behavior, 12, 199–202. ArticlePubMed Google Scholar
Harper, D. (2012). Choosing a qualitative research method. In D. Harper & A. R. Thompson (Eds.), Qualitative research methods in mental health and psychotherapy: a guide for students and practitioners (1st ed., pp. 83–97). Oxford: Wiley. Google Scholar
Hing, N., Cherney, L., Blaszczynski, A., Gainsbury, S., & Lubman, D. (2014). Do advertising and promotions for online gambling increase gambling consumption? An exploratory study. International Gambling Studies, (ahead-of-print), 1-16. DOI:10.1080/14459795.2014.903989.
Joffe, H. (2012). Thematic analysis. In D. Harper & A. R. Thompson (Eds.), Qualitative research methods in mental health and psychotherapy: a guide for students and practitioners (1st ed., pp. 210–223). Oxford: Wiley. Google Scholar
King, D. L., & Delfabbro, P. H. (2009). The general health status of heavy video game players: comparisons with Australian normative data. Journal of Cybertherapy and Rehabilitation, 2, 17–26. Google Scholar
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2010). The convergence of gambling and digital media: implications for gambling in young people. Journal of Gambling Studies, 26, 175–187. ArticlePubMed Google Scholar
King, D. L., Delfabbro, P. H., Kaptsis, D., & Zwaans, T. (2014). Adolescent simulated gambling via digital and social media: an emerging problem. Computers in Human Behavior, 31, 305–313. Article Google Scholar
LaPlante, D. A., & Shaffer, H. J. (2007). Understanding the influence of gambling opportunities: expanding exposure models to include adaptation. American Journal of Orthopsychiatry, 77(4), 616–623. ArticlePubMed Google Scholar
McBride, J., & Derevensky, J. (2012). Internet gambling and risk-taking among students: an exploratory study. Journal of Behavioral Addictions, 1, 50–58. Article Google Scholar
Morgan Stanley (2012). Social gambling: Click here to play. Morgan Stanley Research.
Novick, G. (2008). Is there a bias against telephone interviews in qualitative research? Research in Nursing and Health, 31(4), 391–398. ArticlePubMed CentralPubMed Google Scholar
Owens, M. D., Jr. (2010). If you can’t tweet’em, join’em: the new media, hybrid games, and gambling law. Gaming Law Review and Economics, 14, 669–672. Article Google Scholar
Parke, J., Wardle, H., Rigbye, J., & Parke, A. (2013). Exploring social gaming: Scoping, classification and evidence review. London: Report commissioned by the UK Gambling Commission. Google Scholar
Schneider, S. (2012). Social gaming and online gambling. Gaming Law Review and Economics, 16, 711–712. Article Google Scholar
Smeaton, M., & Griffiths, M. (2004). Internet gambling and social responsibility: an exploratory study. CyberPsychology & Behavior, 7(1), 49–57. Article Google Scholar
Wohl, M., Gupta, R., & Derevensky, J. (2014). When is play-for-fun just fun? Identifying factors that predict migration from social networking gaming to Internet gambling. Paper presented at the New Horizons in Responsible Gambling Conference, Vancouver, Canada, January, 2014. Retrieved from http://horizonsrg.bclc.com/past-conferences/2014-speakers-and-presenters/michael-wohl.html.
Wood, R., & Williams, R. (2011). A comparative profile of the internet gambler: demographic characteristics, game play patterns, and problem gambling status. New Media & Society, 13, 1123–1141. Article Google Scholar
Yau, Y. H., Crowley, M. J., Mayes, L. C., & Potenza, M. N. (2012). Are Internet use and video-game-playing addictive behaviors? biological, clinical and public health implications for youths and adults. Minerva Psichiatrica, 53(3), 153. PubMed CentralPubMed Google Scholar