Simplifying Programming for Non-technical Students: A Hermeneutic Approach (original) (raw)
Abstract
This paper investigates the simplification of programming for non-technical university students. Typical simplification strategies are outlined, and according to our findings CT courses for non-technical students typically address learners from different faculties, providing generic and basic knowledge, not specifically related to their major. In this study, we propose instead a hermeneutic approach to simplify programming, in which we aim at clarifying the problem-solving aspect of programming, addressing computational problems that are specific to their studies and leveraging on learners’ preunderstanding of the digital media they have experienced as users. The practical counterpart of our theoretical approach is a minimalistic Python multimedia library, called Medialib, that we designed to enable university students with a non-technical profile to create visual media and games with short and readable code. We discuss the use of Medialib in two empirical case studies: a collaboration with the university of Kyushu in Fukuoka, Japan, and a coding module for Media Studies students at the University of Southern Denmark. Furthermore, we use Notional Machines to attempt a comparison of the simplicity of learning tools for programming, and to ground our claim that Medialib is “simpler” for learners than other popular approaches. The main contribution is a hermeneutic approach to the simplification of programming for specific contexts that combines the hermeneutic spiral and notional machines. The approach is supported by a tool, the Medialib library; the two case studies provide examples of how the approach and tool can be deployed in beginners in CT courses.
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Acknowledgements
We would like to thank Jingyun Wang (from Durham University, UK) for providing the initial problem that brought us to create the Medialib, and for supporting its testing and deployment. We would also like to thank Marco Ragni and Nina Bonderup Dohn (from SDU, Denmark) for the very productive and stimulating discussions that helped frame and improve this paper.
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Authors and Affiliations
- Maersk Mc-Kinney Moller Institute, Game Development and Learning Technology, University of Southern Denmark (SDU), Odense, Denmark
Andrea Valente - Media, Department for the Study of Culture, University of Southern Denmark (SDU), Odense, Denmark
Emanuela Marchetti
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- Andrea Valente
- Emanuela Marchetti
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Correspondence toAndrea Valente.
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Valente, A., Marchetti, E. Simplifying Programming for Non-technical Students: A Hermeneutic Approach.Künstl Intell 36, 17–33 (2022). https://doi.org/10.1007/s13218-021-00748-0
- Received: 28 May 2021
- Accepted: 07 December 2021
- Published: 17 January 2022
- Version of record: 17 January 2022
- Issue date: March 2022
- DOI: https://doi.org/10.1007/s13218-021-00748-0