Video game loot boxes are psychologically akin to gambling (original) (raw)
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- Published: 18 June 2018
Nature Human Behaviour volume 2, pages 530–532 (2018)Cite this article
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Video games are increasingly exposing young players to randomized in-game reward mechanisms, purchasable for real money — so-called loot boxes. Do loot boxes constitute a form of gambling?
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Authors and Affiliations
- School of Psychology, Massey University, Manawatu, New Zealand
Aaron Drummond - International Media Psychology Laboratory, Massey University, Manawatu, New Zealand
Aaron Drummond & James D. Sauer - Psychology, School of Medicine, University of Tasmania, Hobart, Tasmania, Australia
James D. Sauer
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- Aaron Drummond
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Correspondence toAaron Drummond.
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Drummond, A., Sauer, J.D. Video game loot boxes are psychologically akin to gambling.Nat Hum Behav 2, 530–532 (2018). https://doi.org/10.1038/s41562-018-0360-1
- Published: 18 June 2018
- Issue Date: August 2018
- DOI: https://doi.org/10.1038/s41562-018-0360-1