Nucleotide, dinucleotide and trinucleotide frequencies explain patterns observed in chaos game representations of DNA sequences (original) (raw)

Journal Article

Nick Goldman

Laboratory of Mathematical Biology, National Institute for Medical Research

The Ridgeway, Mill Hill, London NW7 1AA, UK

* To whom correspondence should be addressed

Search for other works by this author on:

Received:

07 December 1992

Revision received:

25 March 1993

Cite

Nick Goldman, Nucleotide, dinucleotide and trinucleotide frequencies explain patterns observed in chaos game representations of DNA sequences, Nucleic Acids Research, Volume 21, Issue 10, 25 May 1993, Pages 2487–2491, https://doi.org/10.1093/nar/21.10.2487
Close

Navbar Search Filter Mobile Enter search term Search

Abstract

The chaos game representation (CGR) is a scatter plot derived from a DNA sequence, with each point of the plot corresponding to one base of the sequence. If the DNA sequence were a random collection of bases, the CGR would be a uniformly filled square; conversely, any patterns visible In the CGR represent some pattern (Information) In the DNA sequence. In this paper, patterns previously observed in a variety of DNA sequences are explained solely In terms of nucleotide, dinucleotide and trinucleotide frequencies.

This content is only available as a PDF.

© IRL Press at Oxford University Press

I agree to the terms and conditions. You must accept the terms and conditions.

Submit a comment

Name

Affiliations

Comment title

Comment

You have entered an invalid code

Thank you for submitting a comment on this article. Your comment will be reviewed and published at the journal's discretion. Please check for further notifications by email.