rd year electronic engineering course were presented as stimuli to eight learners for data collection. Their eye movement was collected within the pre-defined area of interest (AOI). Our results demonstrate that a low-cost webcam-based eye-tracking solution, combined with machine learning algorithms, can achieve similar accuracy to the head-worn tracker. Based on these results, learners can use the eye tracker for attention guidance. Our work also demonstrates that these webcam-based eye trackers can be scaled up and used in large classrooms to provide real-time information to instructors regarding student attention and behaviour.">

Self-Directed Learning using Eye-Tracking: A Comparison between Wearable Head-worn and Webcam-based Technologies (original) (raw)

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