Game Development: Harder Than You Think (original) (raw)
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Published In
Queue Volume 1, Issue 10
Game Development
February 2004
78 pages
Copyright © 2004 ACM.
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]
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Association for Computing Machinery
New York, NY, United States
Publication History
Published: 01 February 2004
Published in QUEUE Volume 1, Issue 10
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- Das SVaishnavi Nakshatram SSöbke HBaalsrud Hauge JSpringer C(2025)Towards gamification for spatial digital learning environmentsEntertainment Computing10.1016/j.entcom.2024.10089352(100893)Online publication date: Jan-2025
- Chen MSmith G(2024)Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile GamesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649999(1-11)Online publication date: 21-May-2024
- Albaghajati AAhmed M(2023)Video Game Automated Testing Approaches: An Assessment FrameworkIEEE Transactions on Games10.1109/TG.2020.303279615:1(81-94)Online publication date: Mar-2023
- Yejian ZTakada S(2023)Review Classification Based on Machine Learning: Classifying Game User ReviewsIEEE Access10.1109/ACCESS.2023.334229411(142447-142463)Online publication date: 2023
- Rajanen M(2022)Usability Cost-Benefit Analysis for Information Technology Applications and Decision MakingResearch Anthology on Agile Software, Software Development, and Testing10.4018/978-1-6684-3702-5.ch048(970-986)Online publication date: 2022
- Alvarez AFont J(2022)TropeTwist: Trope-based Narrative Structure GenerationProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3563271(1-8)Online publication date: 5-Sep-2022
- Ma JWei LKazi R(2022)A Layered Authoring Tool for Stylized 3D animationsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501894(1-14)Online publication date: 29-Apr-2022
- Silva-Vásquez PRosales-Morales VBenítez-Guerrero E(2022)Automatic Code Generation of User-centered Serious Games: A Decade in ReviewProgramming and Computing Software10.1134/S036176882208018748:8(685-701)Online publication date: 1-Dec-2022
- Sulaiman SOthman R(2022)Object Constraint Language for Modelling Computer Games2022 International Conference on Artificial Intelligence of Things (ICAIoT)10.1109/ICAIoT57170.2022.10121868(1-7)Online publication date: 29-Dec-2022
- Albaghajati AAhmed M(2022)A co-evolutionary genetic algorithms approach to detect video game bugsJournal of Systems and Software10.1016/j.jss.2022.111261188:COnline publication date: 18-May-2022
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