Mark C Geary | Dakota State University (original) (raw)
Papers by Mark C Geary
homepages.dsu.edu
What if your student could learn digital skills needed for the 21 sl century, improve their writi... more What if your student could learn digital skills needed for the 21 sl century, improve their writingskills, and exercise their creativity and imagination, aU from their home, and without having to spend valuable inservice time training teachers? There are tools online to help ...
THE Journal article on how the Pokemon Go game can be used to teach elementary students about STE... more THE Journal article on how the Pokemon Go game can be used to teach elementary students about STEM objects in their world.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, enginee... more Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University stude... more Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University students to teach fourth graders about STEM objects in their daily lives.
Article in the Madison Daily Leader, describing how Dakota State Students, under the direction o... more Article in the Madison Daily Leader, describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.
Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Gear... more Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.
Florida Educational Leadership
Students Create Newsletter to help sixth graders understand the Rock Cycle
Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Stu... more Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Students who worked on this project did a great job!
Cody Linneweber
Stephanie Kruggel
Cassey Penney
Sarah Chapman
Early presentation on use of sequential art in the classroom
Look at how entrepreneurship historically helped a small South Dakota town, and how it could be t... more Look at how entrepreneurship historically helped a small South Dakota town, and how it could be taught more effectively.
Discusses alternatives to boring textbooks by using student created sequential art narratives to ... more Discusses alternatives to boring textbooks by using student created sequential art narratives to create engaging learning materials. From WCET 2012 conference.
2007 presentation on visual tools for learning
Florida Educational Leadership
Considers the use of sequential art and graphic narratives as part of the process needed to devel... more Considers the use of sequential art and graphic narratives as part of the process needed to develop visual writing skills for students who will be as likely to communicate using video interfaces than textual ones.
Abstract: This paper formalizes the process of introducing cellphones into the school. This paper... more Abstract: This paper formalizes the process of introducing cellphones into the school. This paper provides suggestions on how to provide inservice training to teachers to convert the cell phone from the position of "unwanted" in the classroom to the position of a desirable tool for learning. Use of the cellphone for using Google Search, Wiffiti, and PollEverywhere are discussed.
This paper discusses the process and problems involved with introducing mobile phones into a char... more This paper discusses the process and problems involved with introducing mobile phones into a charter school for highly at-risk students. One of, if not THE first actual implementations of phones in the schools as a learning tool, in 2006.
Curriculum and Teaching Dialogue
Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology... more Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology can help
teachers with that complex task. This article examines the complexity of teaching and suggests that in many
ways technology does not necessarily make the task easier, but rather more difficult. The additional considerations a teacher must engage in when thinking about using technology as both teaching and learning tools are
explored in the three stages of teaching: pre-active (planning); interactive (classroom events) and post-active
(evaluation). This article was co-authored with Dr. Marcella Kysilka and Dr. Sharon Schepise.
Florida Educational Leadership
Ways of enhancing literacy in virtual schools.
homepages.dsu.edu
What if your student could learn digital skills needed for the 21 sl century, improve their writi... more What if your student could learn digital skills needed for the 21 sl century, improve their writingskills, and exercise their creativity and imagination, aU from their home, and without having to spend valuable inservice time training teachers? There are tools online to help ...
THE Journal article on how the Pokemon Go game can be used to teach elementary students about STE... more THE Journal article on how the Pokemon Go game can be used to teach elementary students about STEM objects in their world.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, enginee... more Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University stude... more Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University students to teach fourth graders about STEM objects in their daily lives.
Article in the Madison Daily Leader, describing how Dakota State Students, under the direction o... more Article in the Madison Daily Leader, describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.
Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Gear... more Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.
Florida Educational Leadership
Students Create Newsletter to help sixth graders understand the Rock Cycle
Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Stu... more Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Students who worked on this project did a great job!
Cody Linneweber
Stephanie Kruggel
Cassey Penney
Sarah Chapman
Early presentation on use of sequential art in the classroom
Look at how entrepreneurship historically helped a small South Dakota town, and how it could be t... more Look at how entrepreneurship historically helped a small South Dakota town, and how it could be taught more effectively.
Discusses alternatives to boring textbooks by using student created sequential art narratives to ... more Discusses alternatives to boring textbooks by using student created sequential art narratives to create engaging learning materials. From WCET 2012 conference.
2007 presentation on visual tools for learning
Florida Educational Leadership
Considers the use of sequential art and graphic narratives as part of the process needed to devel... more Considers the use of sequential art and graphic narratives as part of the process needed to develop visual writing skills for students who will be as likely to communicate using video interfaces than textual ones.
Abstract: This paper formalizes the process of introducing cellphones into the school. This paper... more Abstract: This paper formalizes the process of introducing cellphones into the school. This paper provides suggestions on how to provide inservice training to teachers to convert the cell phone from the position of "unwanted" in the classroom to the position of a desirable tool for learning. Use of the cellphone for using Google Search, Wiffiti, and PollEverywhere are discussed.
This paper discusses the process and problems involved with introducing mobile phones into a char... more This paper discusses the process and problems involved with introducing mobile phones into a charter school for highly at-risk students. One of, if not THE first actual implementations of phones in the schools as a learning tool, in 2006.
Curriculum and Teaching Dialogue
Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology... more Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology can help
teachers with that complex task. This article examines the complexity of teaching and suggests that in many
ways technology does not necessarily make the task easier, but rather more difficult. The additional considerations a teacher must engage in when thinking about using technology as both teaching and learning tools are
explored in the three stages of teaching: pre-active (planning); interactive (classroom events) and post-active
(evaluation). This article was co-authored with Dr. Marcella Kysilka and Dr. Sharon Schepise.
Florida Educational Leadership
Ways of enhancing literacy in virtual schools.