Mark C Geary | Dakota State University (original) (raw)

Papers by Mark C Geary

Research paper thumbnail of Creating a Movie in Webkinz Studio

homepages.dsu.edu

What if your student could learn digital skills needed for the 21 sl century, improve their writi... more What if your student could learn digital skills needed for the 21 sl century, improve their writingskills, and exercise their creativity and imagination, aU from their home, and without having to spend valuable inservice time training teachers? There are tools online to help ...

Research paper thumbnail of Literacy and Learning in the Web Based environment

Research paper thumbnail of South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders -- THE Journal.pdf

THE Journal article on how the Pokemon Go game can be used to teach elementary students about STE... more THE Journal article on how the Pokemon Go game can be used to teach elementary students about STEM objects in their world.

Research paper thumbnail of Augmented Reality South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, enginee... more Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone ­based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

Research paper thumbnail of PokemonGo-STEM-Game.pdf

Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University stude... more Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University students to teach fourth graders about STEM objects in their daily lives.

Research paper thumbnail of Teaching STEM with Pokemon Go

Article in the Madison Daily Leader, describing how Dakota State Students, under the direction o... more Article in the Madison Daily Leader, describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.

Research paper thumbnail of Dakota State University Students Use Pokemon Go to Teach STEM to Fourth Graders -- THE Journal.pdf

Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Gear... more Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.

Research paper thumbnail of Reflections on Technology Integration

Florida Educational Leadership

Research paper thumbnail of Student Project - Team Mexico Sports - Rock Cycle

Students Create Newsletter to help sixth graders understand the Rock Cycle

Research paper thumbnail of Student Project - The Thing about Rocks

Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Stu... more Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Students who worked on this project did a great job!
Cody Linneweber
Stephanie Kruggel
Cassey Penney
Sarah Chapman

Research paper thumbnail of Google Sketchup Tutorial

Research paper thumbnail of Rocky Mountain Reading Conference Presentation on Comics, Video and Storyboarding

Early presentation on use of sequential art in the classroom

Research paper thumbnail of Heroes, Helpers and Entrepreneurs

Look at how entrepreneurship historically helped a small South Dakota town, and how it could be t... more Look at how entrepreneurship historically helped a small South Dakota town, and how it could be taught more effectively.

Research paper thumbnail of Death to the Textbook

Discusses alternatives to boring textbooks by using student created sequential art narratives to ... more Discusses alternatives to boring textbooks by using student created sequential art narratives to create engaging learning materials. From WCET 2012 conference.

Research paper thumbnail of Learning Visually

2007 presentation on visual tools for learning

Research paper thumbnail of Not the Usual Suspects Poetry and Graphic Novels as 21st Century Tools

Florida Educational Leadership

Considers the use of sequential art and graphic narratives as part of the process needed to devel... more Considers the use of sequential art and graphic narratives as part of the process needed to develop visual writing skills for students who will be as likely to communicate using video interfaces than textual ones.

Research paper thumbnail of Cellphone Inservice

Abstract: This paper formalizes the process of introducing cellphones into the school. This paper... more Abstract: This paper formalizes the process of introducing cellphones into the school. This paper provides suggestions on how to provide inservice training to teachers to convert the cell phone from the position of "unwanted" in the classroom to the position of a desirable tool for learning. Use of the cellphone for using Google Search, Wiffiti, and PollEverywhere are discussed.

Research paper thumbnail of Supporting Cell Phones in Schools

This paper discusses the process and problems involved with introducing mobile phones into a char... more This paper discusses the process and problems involved with introducing mobile phones into a charter school for highly at-risk students. One of, if not THE first actual implementations of phones in the schools as a learning tool, in 2006.

Research paper thumbnail of The Complexity of Teaching in the Information Age

Curriculum and Teaching Dialogue

Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology... more Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology can help
teachers with that complex task. This article examines the complexity of teaching and suggests that in many
ways technology does not necessarily make the task easier, but rather more difficult. The additional consider­ations a teacher must engage in when thinking about using technology as both teaching and learning tools are
explored in the three stages of teaching: pre-active (planning); interactive (classroom events) and post-active
(evaluation). This article was co-authored with Dr. Marcella Kysilka and Dr. Sharon Schepise.

Research paper thumbnail of Literacy and Learning in the Web Based Environment

Florida Educational Leadership

Ways of enhancing literacy in virtual schools.

Research paper thumbnail of Creating a Movie in Webkinz Studio

homepages.dsu.edu

What if your student could learn digital skills needed for the 21 sl century, improve their writi... more What if your student could learn digital skills needed for the 21 sl century, improve their writingskills, and exercise their creativity and imagination, aU from their home, and without having to spend valuable inservice time training teachers? There are tools online to help ...

Research paper thumbnail of Literacy and Learning in the Web Based environment

Research paper thumbnail of South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders -- THE Journal.pdf

THE Journal article on how the Pokemon Go game can be used to teach elementary students about STE... more THE Journal article on how the Pokemon Go game can be used to teach elementary students about STEM objects in their world.

Research paper thumbnail of Augmented Reality South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, enginee... more Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone ­based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

Research paper thumbnail of PokemonGo-STEM-Game.pdf

Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University stude... more Madison Daily Leader article on how the Pokemon Go game was used by Dakota State University students to teach fourth graders about STEM objects in their daily lives.

Research paper thumbnail of Teaching STEM with Pokemon Go

Article in the Madison Daily Leader, describing how Dakota State Students, under the direction o... more Article in the Madison Daily Leader, describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.

Research paper thumbnail of Dakota State University Students Use Pokemon Go to Teach STEM to Fourth Graders -- THE Journal.pdf

Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Gear... more Article in THE Journal describing how Dakota State Students, under the direction of Dr. Mark Geary, used the popular augmented reality game Pokemon Go to teach fourth graders about STEM influences in their daily lives.

Research paper thumbnail of Reflections on Technology Integration

Florida Educational Leadership

Research paper thumbnail of Student Project - Team Mexico Sports - Rock Cycle

Students Create Newsletter to help sixth graders understand the Rock Cycle

Research paper thumbnail of Student Project - The Thing about Rocks

Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Stu... more Preservice teachers create graphic narrative to help sixth graders understand the Rock Cycle. Students who worked on this project did a great job!
Cody Linneweber
Stephanie Kruggel
Cassey Penney
Sarah Chapman

Research paper thumbnail of Google Sketchup Tutorial

Research paper thumbnail of Rocky Mountain Reading Conference Presentation on Comics, Video and Storyboarding

Early presentation on use of sequential art in the classroom

Research paper thumbnail of Heroes, Helpers and Entrepreneurs

Look at how entrepreneurship historically helped a small South Dakota town, and how it could be t... more Look at how entrepreneurship historically helped a small South Dakota town, and how it could be taught more effectively.

Research paper thumbnail of Death to the Textbook

Discusses alternatives to boring textbooks by using student created sequential art narratives to ... more Discusses alternatives to boring textbooks by using student created sequential art narratives to create engaging learning materials. From WCET 2012 conference.

Research paper thumbnail of Learning Visually

2007 presentation on visual tools for learning

Research paper thumbnail of Not the Usual Suspects Poetry and Graphic Novels as 21st Century Tools

Florida Educational Leadership

Considers the use of sequential art and graphic narratives as part of the process needed to devel... more Considers the use of sequential art and graphic narratives as part of the process needed to develop visual writing skills for students who will be as likely to communicate using video interfaces than textual ones.

Research paper thumbnail of Cellphone Inservice

Abstract: This paper formalizes the process of introducing cellphones into the school. This paper... more Abstract: This paper formalizes the process of introducing cellphones into the school. This paper provides suggestions on how to provide inservice training to teachers to convert the cell phone from the position of "unwanted" in the classroom to the position of a desirable tool for learning. Use of the cellphone for using Google Search, Wiffiti, and PollEverywhere are discussed.

Research paper thumbnail of Supporting Cell Phones in Schools

This paper discusses the process and problems involved with introducing mobile phones into a char... more This paper discusses the process and problems involved with introducing mobile phones into a charter school for highly at-risk students. One of, if not THE first actual implementations of phones in the schools as a learning tool, in 2006.

Research paper thumbnail of The Complexity of Teaching in the Information Age

Curriculum and Teaching Dialogue

Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology... more Teaching is a highly complex task. Many educators and curriculum leaders suggest that technology can help
teachers with that complex task. This article examines the complexity of teaching and suggests that in many
ways technology does not necessarily make the task easier, but rather more difficult. The additional consider­ations a teacher must engage in when thinking about using technology as both teaching and learning tools are
explored in the three stages of teaching: pre-active (planning); interactive (classroom events) and post-active
(evaluation). This article was co-authored with Dr. Marcella Kysilka and Dr. Sharon Schepise.

Research paper thumbnail of Literacy and Learning in the Web Based Environment

Florida Educational Leadership

Ways of enhancing literacy in virtual schools.