Rolf Black | University of Dundee (original) (raw)

Papers by Rolf Black

Research paper thumbnail of A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Research paper thumbnail of Proceedings of the 12th European Workshop on Natural Language Generation - ENLG '09

Research paper thumbnail of Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild…

International Journal of Human-Computer Studies, 2016

This paper describes a Natural Language Generation system (NLG), How was School Today? that autom... more This paper describes a Natural Language Generation system (NLG), How was School Today? that automatically creates a personal narrative from sensor data and other media (photos and audio). It can be used by children with complex communication needs in schools to support interactive narrative about personal experiences. The robustness of story generation to missing data was identified as a key area for improvement in a feasibility study of the system at a first special needs school. This paper therefore suggests three possible methods for generating stories from unstructured data: clustering by voice recording, by location, or by time. Clustering based on voice recordings resulted in stories that were perceived as most easy to read, and to make most sense, by parents in a quantitative evaluation. This method was implemented in the live system, which was developed and evaluated iteratively at a second special needs school with children with different usage profiles. Open challenges and possibilities for nlg in augmented and alternative communication are also discussed.

Research paper thumbnail of The PhonicStick and Language play Can the PhonicStick be used for the purpose of enabling language play and thereby promote phonological awareness for

Research paper thumbnail of The Video Interaction Guidance approach applied to teaching communication skills in dentistry

European journal of dental education : official journal of the Association for Dental Education in Europe, Jan 20, 2015

To examine dentists' views of a novel video review technique to improve communication skills ... more To examine dentists' views of a novel video review technique to improve communication skills in complex clinical situations. Dentists (n = 3) participated in a video review known as Video Interaction Guidance to encourage more attuned interactions with their patients (n = 4). Part of this process is to identify where dentists and patients reacted positively and effectively. Each dentist was presented with short segments of video footage taken during an appointment with a patient with intellectual disabilities and communication difficulties. Having observed their interactions with patients, dentists were asked to reflect on their communication strategies with the assistance of a trained VIG specialist. Dentists reflected that their VIG session had been insightful and considered the review process as beneficial to communication skills training in dentistry. They believed that this technique could significantly improve the way dentists interact and communicate with patients. The VI...

Research paper thumbnail of Natural language generation for augmentative and assistive technologies

Natural Language Generation in Interactive Systems, 2009

Research paper thumbnail of A mobile phone based personal narrative system

Currently available commercial Augmentative and Alternative Communication (AAC) technology makes ... more Currently available commercial Augmentative and Alternative Communication (AAC) technology makes little use of computing power to improve the access to words and phrases for personal narrative, an essential part of social interaction. In this paper, we describe the development and evaluation of a mobile phone application to enable data collection for a personal narrative system for children with severe speech and physical impairments (SSPI). Based on user feedback from the previous project "How was School today?" we developed a modular system where school staff can use a mobile phone to track interaction with people and objects and user location at school. The phone also allows taking digital photographs and recording voice message sets by both school staff and parents/carers at home. These sets can be played back by the child for immediate narrative sharing similar to established AAC device interaction using sequential voice recorders. The mobile phone sends all the gathered data to a remote server. The data can then be used for automatic narrative generation on the child's PC based communication aid. Early results from the ongoing evaluation of the application in a special school with two participants and school staff show that staff were able to track interactions, record voice messages and take photographs. Location tracking was less successful, but was supplemented by timetable information. The participating children were able to play back voice messages and show photographs on the mobile phone for interactive narrative sharing using both direct and switch activated playback options.

Research paper thumbnail of The PhonicStick - A joystick to generate novel words using phonics

ABSTRACT Current Voice Output Communication Aids (VOCAs) give little support for playing with sou... more ABSTRACT Current Voice Output Communication Aids (VOCAs) give little support for playing with sounds and blending these into words. This paper presents a joystick that can be used to access six different letter sounds (phonics) and blend them into short words. Seven children (five with some degree of physical and/or learning disability) showed their ability to use the device after only one 20 minutes introduction session.

Research paper thumbnail of Adding phonetic similarity data to a lexical database

Language Resources and Evaluation, 2008

As part of a project to construct an interactive program which would encourage children to play w... more As part of a project to construct an interactive program which would encourage children to play with language by building jokes, we developed a lexical database, starting from WordNet. To the existing information about part of speech, synonymy, hyponymy, etc., we have added various enhancements, including phonetic similarity ratings for pairs of words/phrases.

Research paper thumbnail of A South African Pilot Study: Learning How to Use the PhonicStick for Early Literacy Training

Background In 2005 the development of a communication device, a talking joystick called the Phoni... more Background In 2005 the development of a communication device, a talking joystick called the PhonicStick, started at the School of Computing at the University of Dundee in Scotland. The main focus with the project was to help children with physical disabilities to create ...

Research paper thumbnail of Introducing the PhonicStick: Preliminary evaluation with seven children

… Biennial Conference of …, 2008

... Clear unaided yes/no, some spoken words and some Makaton signs, SGD (Dynavox MT4) with PCS, d... more ... Clear unaided yes/no, some spoken words and some Makaton signs, SGD (Dynavox MT4) with PCS, direct access via touch screen with key guard ... All seven children were able to retrieve all six phonics in order to sound out words within a game scenario after one training ...

Research paper thumbnail of How was School today...?–Using a mobile phone to support data collection for automatic narrative generation

Research paper thumbnail of Automatic Utterance Generation for Personal Narrative–System Development and Feasibility Experiences

ABSTRACT The "How was School today...?" project has successfully introduced a n... more ABSTRACT The "How was School today...?" project has successfully introduced a new personal narrative tool for children with severe speech and physical impairments. The system uses sensor data, voice recordings and other information (such as the child's timetable) to automatically generate narrative utterances for the child to use in conversation with parents. The final prototype consists of two modules; 1) a switch accessible mobile phone: This is used for data collection and narrative sharing using voice recordings and photographs; and b) a PC based VOCA/SGD which gives access to additionally generated story utterances using the collected data and evaluations (such as "I liked it" or "She is nice"). An interface allows for editing and telling the narrative. Both modules use wireless mobile network connection for data exchange. The user centred design methods applied in collaboration with special schools will be described and the challenges and results discussed.

Research paper thumbnail of “How was School today…?”-A Prototype System that Uses Environmental Sensors and NLG to Support Personal Narrative for Children with Complex Communication Needs (Proposal for System Demonstration at SLPAT 2010)

Research paper thumbnail of “Hands Busy, Eyes Busy”: Generating Stories from Sensor Data for Automotive applications

This paper examines the potential of using natural language generation to support "hands busy, ey... more This paper examines the potential of using natural language generation to support "hands busy, eyes busy" automotive applications. It outlines a hierarchy of complexity of output text, and the type of sensor data that may be collected. It also suggests a number of ways natural language generation can generate narrative events from sensor data for drivers.

Research paper thumbnail of Using NLG and sensors to support personal narrative for children with complex communication needs

... Rolf Black Joe Reddington, Ehud Reiter, Nava Tintarev Annalu Waller School of Computing Depar... more ... Rolf Black Joe Reddington, Ehud Reiter, Nava Tintarev Annalu Waller School of Computing Department of Computing Science ... Eric's timetable was different from Julie and Jessi-ca's, because he visited college one morning a day, and we could not collect data during this period ...

Research paper thumbnail of Evaluation of joke-creation software with children with complex communication needs

Communication Matters, 2007

Research paper thumbnail of A practical application of computational humour

Proceedings of the 4th International Joint Conference on Computational Creativity, 2007

The past 15 years has seen the development of a number of programs which perform tasks in the are... more The past 15 years has seen the development of a number of programs which perform tasks in the area of humour, but these have been exploratory research prototypes, usually on a very small scale, and none of them interacted with users. Amongst those which actually created humorous texts, the JAPE program was probably the most substantial, but even it was far from being useful for any practical purpose. We have developed a fully engineered riddle generator, inspired by the ideas in the JAPE system, which uses a large ...

Research paper thumbnail of Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild…

International Journal of Human-Computer Studies, 2016

This paper describes a Natural Language Generation system (NLG), How was School Today? that autom... more This paper describes a Natural Language Generation system (NLG), How was School Today? that automatically creates a personal narrative from sensor data and other media (photos and audio). It can be used by children with complex communication needs in schools to support interactive narrative about personal experiences. The robustness of story generation to missing data was identified as a key area for improvement in a feasibility study of the system at a first special needs school. This paper therefore suggests three possible methods for generating stories from unstructured data: clustering by voice recording, by location, or by time. Clustering based on voice recordings resulted in stories that were perceived as most easy to read, and to make most sense, by parents in a quantitative evaluation. This method was implemented in the live system, which was developed and evaluated iteratively at a second special needs school with children with different usage profiles. Open challenges and possibilities for nlg in augmented and alternative communication are also discussed.

Research paper thumbnail of Paper Presented at the 12TH Biennial Conference of the International Society of Augmentative and Alternate Communication, Duesseldorf, Germany, 30 July to 5 August 2006

Research paper thumbnail of A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Research paper thumbnail of Proceedings of the 12th European Workshop on Natural Language Generation - ENLG '09

Research paper thumbnail of Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild…

International Journal of Human-Computer Studies, 2016

This paper describes a Natural Language Generation system (NLG), How was School Today? that autom... more This paper describes a Natural Language Generation system (NLG), How was School Today? that automatically creates a personal narrative from sensor data and other media (photos and audio). It can be used by children with complex communication needs in schools to support interactive narrative about personal experiences. The robustness of story generation to missing data was identified as a key area for improvement in a feasibility study of the system at a first special needs school. This paper therefore suggests three possible methods for generating stories from unstructured data: clustering by voice recording, by location, or by time. Clustering based on voice recordings resulted in stories that were perceived as most easy to read, and to make most sense, by parents in a quantitative evaluation. This method was implemented in the live system, which was developed and evaluated iteratively at a second special needs school with children with different usage profiles. Open challenges and possibilities for nlg in augmented and alternative communication are also discussed.

Research paper thumbnail of The PhonicStick and Language play Can the PhonicStick be used for the purpose of enabling language play and thereby promote phonological awareness for

Research paper thumbnail of The Video Interaction Guidance approach applied to teaching communication skills in dentistry

European journal of dental education : official journal of the Association for Dental Education in Europe, Jan 20, 2015

To examine dentists' views of a novel video review technique to improve communication skills ... more To examine dentists' views of a novel video review technique to improve communication skills in complex clinical situations. Dentists (n = 3) participated in a video review known as Video Interaction Guidance to encourage more attuned interactions with their patients (n = 4). Part of this process is to identify where dentists and patients reacted positively and effectively. Each dentist was presented with short segments of video footage taken during an appointment with a patient with intellectual disabilities and communication difficulties. Having observed their interactions with patients, dentists were asked to reflect on their communication strategies with the assistance of a trained VIG specialist. Dentists reflected that their VIG session had been insightful and considered the review process as beneficial to communication skills training in dentistry. They believed that this technique could significantly improve the way dentists interact and communicate with patients. The VI...

Research paper thumbnail of Natural language generation for augmentative and assistive technologies

Natural Language Generation in Interactive Systems, 2009

Research paper thumbnail of A mobile phone based personal narrative system

Currently available commercial Augmentative and Alternative Communication (AAC) technology makes ... more Currently available commercial Augmentative and Alternative Communication (AAC) technology makes little use of computing power to improve the access to words and phrases for personal narrative, an essential part of social interaction. In this paper, we describe the development and evaluation of a mobile phone application to enable data collection for a personal narrative system for children with severe speech and physical impairments (SSPI). Based on user feedback from the previous project "How was School today?" we developed a modular system where school staff can use a mobile phone to track interaction with people and objects and user location at school. The phone also allows taking digital photographs and recording voice message sets by both school staff and parents/carers at home. These sets can be played back by the child for immediate narrative sharing similar to established AAC device interaction using sequential voice recorders. The mobile phone sends all the gathered data to a remote server. The data can then be used for automatic narrative generation on the child's PC based communication aid. Early results from the ongoing evaluation of the application in a special school with two participants and school staff show that staff were able to track interactions, record voice messages and take photographs. Location tracking was less successful, but was supplemented by timetable information. The participating children were able to play back voice messages and show photographs on the mobile phone for interactive narrative sharing using both direct and switch activated playback options.

Research paper thumbnail of The PhonicStick - A joystick to generate novel words using phonics

ABSTRACT Current Voice Output Communication Aids (VOCAs) give little support for playing with sou... more ABSTRACT Current Voice Output Communication Aids (VOCAs) give little support for playing with sounds and blending these into words. This paper presents a joystick that can be used to access six different letter sounds (phonics) and blend them into short words. Seven children (five with some degree of physical and/or learning disability) showed their ability to use the device after only one 20 minutes introduction session.

Research paper thumbnail of Adding phonetic similarity data to a lexical database

Language Resources and Evaluation, 2008

As part of a project to construct an interactive program which would encourage children to play w... more As part of a project to construct an interactive program which would encourage children to play with language by building jokes, we developed a lexical database, starting from WordNet. To the existing information about part of speech, synonymy, hyponymy, etc., we have added various enhancements, including phonetic similarity ratings for pairs of words/phrases.

Research paper thumbnail of A South African Pilot Study: Learning How to Use the PhonicStick for Early Literacy Training

Background In 2005 the development of a communication device, a talking joystick called the Phoni... more Background In 2005 the development of a communication device, a talking joystick called the PhonicStick, started at the School of Computing at the University of Dundee in Scotland. The main focus with the project was to help children with physical disabilities to create ...

Research paper thumbnail of Introducing the PhonicStick: Preliminary evaluation with seven children

… Biennial Conference of …, 2008

... Clear unaided yes/no, some spoken words and some Makaton signs, SGD (Dynavox MT4) with PCS, d... more ... Clear unaided yes/no, some spoken words and some Makaton signs, SGD (Dynavox MT4) with PCS, direct access via touch screen with key guard ... All seven children were able to retrieve all six phonics in order to sound out words within a game scenario after one training ...

Research paper thumbnail of How was School today...?–Using a mobile phone to support data collection for automatic narrative generation

Research paper thumbnail of Automatic Utterance Generation for Personal Narrative–System Development and Feasibility Experiences

ABSTRACT The "How was School today...?" project has successfully introduced a n... more ABSTRACT The "How was School today...?" project has successfully introduced a new personal narrative tool for children with severe speech and physical impairments. The system uses sensor data, voice recordings and other information (such as the child's timetable) to automatically generate narrative utterances for the child to use in conversation with parents. The final prototype consists of two modules; 1) a switch accessible mobile phone: This is used for data collection and narrative sharing using voice recordings and photographs; and b) a PC based VOCA/SGD which gives access to additionally generated story utterances using the collected data and evaluations (such as "I liked it" or "She is nice"). An interface allows for editing and telling the narrative. Both modules use wireless mobile network connection for data exchange. The user centred design methods applied in collaboration with special schools will be described and the challenges and results discussed.

Research paper thumbnail of “How was School today…?”-A Prototype System that Uses Environmental Sensors and NLG to Support Personal Narrative for Children with Complex Communication Needs (Proposal for System Demonstration at SLPAT 2010)

Research paper thumbnail of “Hands Busy, Eyes Busy”: Generating Stories from Sensor Data for Automotive applications

This paper examines the potential of using natural language generation to support "hands busy, ey... more This paper examines the potential of using natural language generation to support "hands busy, eyes busy" automotive applications. It outlines a hierarchy of complexity of output text, and the type of sensor data that may be collected. It also suggests a number of ways natural language generation can generate narrative events from sensor data for drivers.

Research paper thumbnail of Using NLG and sensors to support personal narrative for children with complex communication needs

... Rolf Black Joe Reddington, Ehud Reiter, Nava Tintarev Annalu Waller School of Computing Depar... more ... Rolf Black Joe Reddington, Ehud Reiter, Nava Tintarev Annalu Waller School of Computing Department of Computing Science ... Eric's timetable was different from Julie and Jessi-ca's, because he visited college one morning a day, and we could not collect data during this period ...

Research paper thumbnail of Evaluation of joke-creation software with children with complex communication needs

Communication Matters, 2007

Research paper thumbnail of A practical application of computational humour

Proceedings of the 4th International Joint Conference on Computational Creativity, 2007

The past 15 years has seen the development of a number of programs which perform tasks in the are... more The past 15 years has seen the development of a number of programs which perform tasks in the area of humour, but these have been exploratory research prototypes, usually on a very small scale, and none of them interacted with users. Amongst those which actually created humorous texts, the JAPE program was probably the most substantial, but even it was far from being useful for any practical purpose. We have developed a fully engineered riddle generator, inspired by the ideas in the JAPE system, which uses a large ...

Research paper thumbnail of Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild…

International Journal of Human-Computer Studies, 2016

This paper describes a Natural Language Generation system (NLG), How was School Today? that autom... more This paper describes a Natural Language Generation system (NLG), How was School Today? that automatically creates a personal narrative from sensor data and other media (photos and audio). It can be used by children with complex communication needs in schools to support interactive narrative about personal experiences. The robustness of story generation to missing data was identified as a key area for improvement in a feasibility study of the system at a first special needs school. This paper therefore suggests three possible methods for generating stories from unstructured data: clustering by voice recording, by location, or by time. Clustering based on voice recordings resulted in stories that were perceived as most easy to read, and to make most sense, by parents in a quantitative evaluation. This method was implemented in the live system, which was developed and evaluated iteratively at a second special needs school with children with different usage profiles. Open challenges and possibilities for nlg in augmented and alternative communication are also discussed.

Research paper thumbnail of Paper Presented at the 12TH Biennial Conference of the International Society of Augmentative and Alternate Communication, Duesseldorf, Germany, 30 July to 5 August 2006