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Dr. Betty Mack: Prominent User of the Internet | ||||||
02:49 pm August 4th, 2021 | ||||||
10:00 pm August 3rd, 2021 | ||||||
NEWSFLASH! WHAAAT LIVEJOURNAL?! I guess this account still exists! I haven't used this in millenia, and I honestly can't promise this will be a habit, since I'm already drowning in social media. However, this seemed to be one place this update could possibly reach a pile of people it might not otherwise, so what the hey, right? (The following is copy/pasted from an e-mail, since I'm kind of blasting this message out to a lot of dusty corners of my social space at the moment.) I'm trans! :D ( Read more...Collapse ) | |||
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10:50 am September 20th, 2019 | ||||||
10:14 am September 4th, 2019 | ||||||
Family Game Night: Digital Edition On our first "family game night", we wound up playing Scythe digitally, each on our own computer. We were tired and nobody wanted to pick a game or put effort into it, so I picked Scythe because I'd been dying to play, but digital because we'd already all taken our leave, and the table was covered with junk. It wound up being a bust because each playing on our own allowed certain players to spend more time doing other things and multitasking, such that we'd sometimes wait literally 30-40 minutes for them to complete a turn that normally takes a few seconds. After hours of frustration, we ended up abandoning the game only a few rounds in. Last time, we played Pantone, which was fun-esque and had minimal setup. I think it works better with more players, having recently played it with more. ( Read more...Collapse ) | |||
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11:22 pm August 29th, 2019 | ||||||
01:52 pm August 29th, 2019 | ||||||
12:56 pm August 28th, 2019 | ||||||
08:44 am August 28th, 2019 | ||||||
01:46 pm August 26th, 2019 | ||||||
10:17 pm August 20th, 2019 | ||||||
Pantone: The Board Game Tonight we had our first play of Pantone for family game night. It's another drawing guesser — you have to evoke your subject using just colour swatches. The components are somewhat low-quality, with weak incorporation of the Pantone theme, and it requires not-included timers and manual score-keeping. It's possible that the timers thing is just a nod to the built-in timer most people have on their phones. The lack of a scoring-track-style component is also not a huge barrier, but the box is massive and mostly empty, and it's rare to have to crack out a score pad these days, so it stuck out. Also, the game requires that the players share a set of cultural touchstones (and that they have a lot of overlap with the designers), so it may not be ideal for play with a really diverse group, but in our group of mid-40s nerds, it was fine. Still, we did almost immediately institute a house rule increasing the number of cards you got to select your subjects from to allow for more "I have no idea who this is," buffer, as well as a house rule that during card selection you're allowed to Google Image Search a subject if you can't remember what they look like well enough to depict them. (I have a horrible visual memory.) Despite all of this, we had a lot of fun. After an initial round of guesses, you give a series of clues dictated on the card, with the point value (for both you and whoever guesses it) going down with each clue provided. Several characters were guessed mostly or almost entirely based on the clues rather than the depictions, but there were several instances where someone guessed another player's abstract "Nobody's going to get this," blob with no clues at all or with far fewer clues than the artist thought would be necessary, and that's highly satisfying for both the guesser and the artist. I wouldn't say that three players was a great number for it; I think it would play better with more. However, it was still fun with three. I'm not sure how often we'll crack it out, but I think it hit the spot for something light with no setup time that still offered a bit of a fun challenge. | |||
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