Samuel Vine - Profile on Academia.edu (original) (raw)

Papers by Samuel Vine

Research paper thumbnail of Motor learning

Motor learning

The influence of quiet eye training and pressure on attention

Research paper thumbnail of Eye Tracking Methods in Sport Expertise

Eye Tracking Methods in Sport Expertise

Routledge Handbook of Sport Expertise

Research paper thumbnail of Cardiovascular Markers of a 1 Challenge State During a Pressurized Task 2 3

In-task auditory performance-related feedback promotes cardiovascular markers of a challenge stat... more In-task auditory performance-related feedback promotes cardiovascular markers of a challenge state during a pressurized task

Research paper thumbnail of Anxiety, attention and performance variability in visuo-motor skills

This thesis is available for library use on the understanding that it is copyright material and t... more This thesis is available for library use on the understanding that it is copyright material and that no quotation from the thesis may be published without proper acknowledgement. I certify that all material in this thesis which is not my own work has been identified and that no material has previously been submitted and approved for the award of a degree by this or any other University.

Research paper thumbnail of Data from the DCD clinical trial - ClinicalTrials.gov Identifier: NCT02904980

Data from the DCD clinical trial - ClinicalTrials.gov Identifier: NCT02904980

This research was funded by grants from Liverpool Hope University (HEIF5 Programme 2011-2015); Th... more This research was funded by grants from Liverpool Hope University (HEIF5 Programme 2011-2015); The Waterloo Foundation (1119/1603); and the EPSRC Doctoral College, University of Exeter. KTA gratefully acknowledges the financial support of the EPSRC via grant EP/N014391/1.

Research paper thumbnail of Buckingham, G and Parr, JVVV and Wood, Greg and Vine, SJ and Dimitriou, P and Day, S (2018)The impact of using an upper-limb prosthesis on the perception of real and illusory weight

Little is known about how human perception is affected using an upper-limb prosthesis. To shed li... more Little is known about how human perception is affected using an upper-limb prosthesis. To shed light on this topic, we investigated how using an upper-limb prosthesis affects individuals' experience of object weight. First, we examined how a group of upper-limb amputee prosthetic users experienced real mass differences and illusory weight differences in the context of the 'sizeweight' illusion. Surprisingly, the upper-limb prosthetic users reported a markedly smaller illusion than controls, despite equivalent perceptions of a real mass difference. Next, we replicated this dissociation between real and illusory weight perception in a group of non-amputees who lifted the stimuli with an upper-limb myoelectric prosthetic simulator, again noting that the prosthetic users experienced illusory, but not real, weight differences as being weaker than controls. These findings not only validate the use of a prosthetic simulator as an effective tool for investigating perception and action, but also highlight a surprising dissociation between the perception of real and illusory weight differences.

Research paper thumbnail of Assessing the learning and transfer of gaze behaviours in immersive virtual reality

Virtual Reality

Virtual reality (VR) has clear potential for improving simulation training in many industries. Ye... more Virtual reality (VR) has clear potential for improving simulation training in many industries. Yet, methods for testing the fidelity, validity and training efficacy of VR environments are, in general, lagging behind their adoption. There is limited understanding of how readily skills learned in VR will transfer, and what features of training design will facilitate effective transfer. Two potentially important elements are the psychological fidelity of the environment, and the stimulus correspondence with the transfer context. In this study, we examined the effectiveness of VR for training police room searching procedures, and assessed the corresponding development of perceptual-cognitive skill through eye-tracking indices of search efficiency. Participants (n = 54) were assigned to a VR rule-learning and search training task (FTG), a search only training task (SG) or a no-practice control group (CG). Both FTG and SG developed more efficient search behaviours during the training task...

Research paper thumbnail of An examination of active inference in autistic adults using immersive virtual reality

Scientific Reports

The integration of prior expectations, sensory information, and environmental volatility is propo... more The integration of prior expectations, sensory information, and environmental volatility is proposed to be atypical in Autism Spectrum Disorder, yet few studies have tested these predictive processes in active movement tasks. To address this gap in the research, we used an immersive virtual-reality racquetball paradigm to explore how visual sampling behaviours and movement kinematics are adjusted in relation to unexpected, uncertain, and volatile changes in environmental statistics. We found that prior expectations concerning ball ‘bounciness’ affected sensorimotor control in both autistic and neurotypical participants, with all individuals using prediction-driven gaze strategies to track the virtual ball. However, autistic participants showed substantial differences in visuomotor behaviour when environmental conditions were more volatile. Specifically, uncertainty-related performance difficulties in these conditions were accompanied by atypical movement kinematics and visual sampli...

Research paper thumbnail of Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator

Virtual Reality

In light of recent advances in technology, there has been growing interest in virtual reality (VR... more In light of recent advances in technology, there has been growing interest in virtual reality (VR) simulations for training purposes in a range of high-performance environments, from sport to nuclear decommissioning. For a VR simulation to elicit effective transfer of training to the real-world, it must provide a sufficient level of validity, that is, it must be representative of the real-world skill. In order to develop the most effective simulations, assessments of validity should be carried out prior to implementing simulations in training. The aim of this work was to test elements of the physical fidelity, psychological fidelity and construct validity of a VR golf putting simulation. Self-report measures of task load and presence in the simulation were taken following real and simulated golf putting to assess psychological and physical fidelity. The performance of novice and expert golfers in the simulation was also compared as an initial test of construct validity. Participants...

Research paper thumbnail of Testing the Effects of 3D Multiple Object Tracking Training on Near, Mid and Far Transfer

Frontiers in Psychology

Cognitive training (CT) aims to develop domain general mental abilities to support functions like... more Cognitive training (CT) aims to develop domain general mental abilities to support functions like decision making, multitasking, and performance under pressure. Research to date has indicated that CT likely aids performance on lab-based cognitive tests, but there has been little demonstration of transfer to tasks representative of realworld high performance environments. This study aimed to assess transfer from a CT intervention to near and mid-level transfer tasks, plus a far transfer test representative of real-world multitasking in a military environment. 84 participants were randomized to four independent training groups, using NeuroTracker, a CT task based on 3D object tracking. There was no evidence for near transfer (to another object tracking task) or for far transfer to a route monitoring task designed to replicate real-world multitasking. There may, however, have been some improvement in working memory performance as a result of training. These findings raise further questions about whether domain general CT will transfer to real-world performance. Effective uses of CT may require more task specific training targeting mid-level transfer effects.

Research paper thumbnail of Examining the roles of working memory and visual attention in multiple object tracking expertise

Cognitive Processing

When tracking multiple moving targets among visually similar distractors, human observers are cap... more When tracking multiple moving targets among visually similar distractors, human observers are capable of distributing attention over several spatial locations. It is unclear, however, whether capacity limitations or perceptual–cognitive abilities are responsible for the development of expertise in multiple object tracking. Across two experiments, we examined the role of working memory and visual attention in tracking expertise. In Experiment 1, individuals who regularly engaged in object tracking sports (soccer and rugby) displayed improved tracking performance, relative to non-tracking sports (swimming, rowing, running) (p = 0.02, ηp2 = 0.163), but no differences in gaze strategy (ps > 0.31). In Experiment 2, participants trained on an adaptive object tracking task showed improved tracking performance (p = 0.005, d = 0.817), but no changes in gaze strategy (ps > 0.07). They did, however, show significant improvement in a working memory transfer task (p

Research paper thumbnail of Development and validation of a simulation workload measure: The Simulation Task Load Index (SIM-TLX)

Background: Virtual reality (VR) simulation offers significant potential for human factors traini... more Background: Virtual reality (VR) simulation offers significant potential for human factors training as it provides a novel approach which enables training in environments that are otherwise dangerous, impractical or expensive to simulate. While VR training has been adopted in many environments, such as heavy industry, surgery and aviation, there remains an inadequate understanding of how virtual simulations impact cognitive factors. One such factor, which needs careful consideration during the design of VR simulations, is the degree of mental or cognitive load experienced during training. Objective: This study aimed to validate a newly developed measure of workload, based on existing instruments (e.g. the NASA-TLX), but tailored to the specific demands placed on users of simulated environments. Method: While participants completed a VR puzzle game, a series of experimental manipulations of workload were used to assess the sensitivity of the new instrument. Results: The manipulations...

Research paper thumbnail of Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action

Experimental Brain Research

Virtual reality (VR) is a promising tool for expanding the possibilities of psychological experim... more Virtual reality (VR) is a promising tool for expanding the possibilities of psychological experimentation and implementing immersive training applications. Despite a recent surge in interest, there remains an inadequate understanding of how VR impacts basic cognitive processes. Due to the artificial presentation of egocentric distance cues in virtual environments, a number of cues to depth in the optic array are impaired or placed in conflict with each other. Moreover, realistic haptic information is all but absent from current VR systems. The resulting conflicts could impact not only the execution of motor skills in VR but also raise deeper concerns about basic visual processing, and the extent to which virtual objects elicit neural and behavioural responses representative of real objects. In this brief review, we outline how the novel perceptual environment of VR may affect vision for action, by shifting users away from a dorsal mode of control. Fewer binocular cues to depth, conflicting depth information and limited haptic feedback may all impair the specialised, efficient, online control of action characteristic of the dorsal stream. A shift from dorsal to ventral control of action may create a fundamental disparity between virtual and real-world skills that has important consequences for how we understand perception and action in the virtual world.

Research paper thumbnail of A systematic review of the anxiety-attention relationship in far-aiming skills

International Review of Sport and Exercise Psychology

The version presented here may differ from the published version. If citing, you are advised to c... more The version presented here may differ from the published version. If citing, you are advised to consult the published version for pagination, volume/issue and date of publication 1 KL Payne et al. International Review of Sport and Exercise Psychology A systematic review of the anxiety-attention relationship in far-aiming skills.

The version presented here may differ from the published version. If citing, you are advised to consult the published version for pagination, volume/issue and date of publication

Research paper thumbnail of Gaze training supports self-organization of movement coordination in children with developmental coordination disorder

Scientific Reports

Children with developmental coordination disorder (DCD) struggle with the acquisition of coordina... more Children with developmental coordination disorder (DCD) struggle with the acquisition of coordinated motor skills. This paper adopts a dynamical systems perspective to assess how individual coordination solutions might emerge following an intervention that trained accurate gaze control in a throw and catch task. Kinematic data were collected from six upper body sensors from twenty-one children with DCD, using a 3D motion analysis system, before and after a 4-week training intervention. Covariance matrices between kinematic measures were computed and distances between pairs of covariance matrices calculated using Riemannian geometry. Multidimensional scaling was then used to analyse differences between coordination patterns. The gaze trained group revealed significantly higher total coordination (sum of all the pairwise covariances) following training than a technique-trained control group. While the increase in total coordination also significantly predicted improvement in task performance, the distinct post-intervention coordination patterns for the gaze trained group were not consistent. Additionally, the gaze trained group revealed individual coordination patterns for successful catch attempts that were different from all the coordination patterns before training, whereas the control group did not. Taken together, the results of this interdisciplinary study illustrate how gaze training may encourage the emergence of coordination via self-organization in children with DCD. Children with developmental coordination disorder (DCD) have significant difficulty in acquiring and executing the essential, coordinated motor skills involved in self-care (e.g., dressing), recreational activities (e.g., ball skills), and academic performance (e.g., handwriting) compared to their typically developing counterparts 1. DCD is estimated to affect around 6% of children 1 and can have a significant impact on their socio-emotional wellbeing 2 and future health status 3. As such, there is a need for carefully designed and executed randomised control trials (RCT) to investigate the efficacy of interventions for children with DCD 4,5. Additionally, given that children with DCD represent a very heterogeneous population; in terms of the range and variability of impairment, and the influence of co-occurring disorders, it is important that RCT outcome measures are sensitive to subtle and individual changes in coordination 6. The current paper applies recently proposed statistical learning techniques to explore how children with DCD might find individualised, self-organising movement solutions following a group-based training intervention.

Research paper thumbnail of A Systematic Review of Commercial Cognitive Training Devices: Implications for Use in Sport

Frontiers in psychology, 2018

Cognitive training (CT) aims to develop a range of skills, like attention and decision-making, th... more Cognitive training (CT) aims to develop a range of skills, like attention and decision-making, through targeted training of core cognitive functions. While CT can target context specific skills, like movement anticipation, much CT is domain general, focusing on core abilities (e.g., selective attention) for transfer to a range of real-world tasks, such as spotting opponents. Commercial CT (CCT) devices are highly appealing for athletes and coaches due to their ease of use and eye-catching marketing claims. The extent to which this training transfers to performance in the sporting arena is, however, unclear. Therefore, this paper sought to provide a systematic review of evidence for beneficial training effects of CCT devices and evaluate their application to sport. An extensive search of electronic databases (PubMed, PsychInfo, GoogleScholar, and SportDiscus) was conducted to identify peer-reviewed evidence of training interventions with commercially available CT devices. Forty-three...

Research paper thumbnail of A randomised trial of observational learning from 2D and 3D models in robotically assisted surgery

Surgical endoscopy, Jan 14, 2018

Advances in 3D technology mean that both robotic surgical devices and surgical simulators can now... more Advances in 3D technology mean that both robotic surgical devices and surgical simulators can now incorporate stereoscopic viewing capabilities. While depth information may benefit robotic surgical performance, it is unclear whether 3D viewing also aids skill acquisition when learning from observing others. As observational learning plays a major role in surgical skills training, this study aimed to evaluate whether 3D viewing provides learning benefits in a robotically assisted surgical task. 90 medical students were assigned to either (1) 2D or (2) 3D observation of a consultant surgeon performing a training task on the daVinci S robotic system, or (3) a no observation control, in a randomised parallel design. Subsequent performance and instrument movement metrics were assessed immediately following observation and at one-week retention. Both 2D and 3D groups outperformed no observation controls following the observation intervention (ps < 0.05), but there was no difference bet...

Research paper thumbnail of The impact of using an upper-limb prosthesis on the perception of real and illusory weight differences

Psychonomic bulletin & review, Jan 19, 2018

Little is known about how human perception is affected using an upper-limb prosthesis. To shed li... more Little is known about how human perception is affected using an upper-limb prosthesis. To shed light on this topic, we investigated how using an upper-limb prosthesis affects individuals' experience of object weight. First, we examined how a group of upper-limb amputee prosthetic users experienced real mass differences and illusory weight differences in the context of the 'size-weight' illusion. Surprisingly, the upper-limb prosthetic users reported a markedly smaller illusion than controls, despite equivalent perceptions of a real mass difference. Next, we replicated this dissociation between real and illusory weight perception in a group of nonamputees who lifted the stimuli with an upper-limb myoelectric prosthetic simulator, again noting that the prosthetic users experienced illusory, but not real, weight differences as being weaker than controls. These findings not only validate the use of a prosthetic simulator as an effective tool for investigating perception and ...

Research paper thumbnail of Examining the response programming function of the Quiet Eye: Do tougher shots need a quieter eye?

Cognitive processing, Jan 23, 2017

Support for the proposition that the Quiet Eye (QE) duration reflects a period of response progra... more Support for the proposition that the Quiet Eye (QE) duration reflects a period of response programming (including task parameterisation) has come from research showing that an increase in task difficulty is associated with increases in QE duration. Here, we build on previous research by manipulating three elements of task difficulty that correspond with different parameters of golf-putting performance; force production, impact quality and target line. Longer QE durations were found for more complex iterations of the task and furthermore, more sensitive analyses of the QE duration suggest that the early QE proportion (prior to movement initiation) is closely related to force production and impact quality. However, these increases in QE do not seem functional in terms of supporting improved performance. Further research is needed to explore QE's relationship with performance under conditions of increased difficulty.

Research paper thumbnail of Aiming to Deceive: Examining the Role of the Quiet Eye During Deceptive Aiming Actions

Journal of sport & exercise psychology, 2017

In three experiments, we explored the use of deceptive gaze in soccer penalty takers using eye-tr... more In three experiments, we explored the use of deceptive gaze in soccer penalty takers using eye-tracking equipment. In Experiment 1, players competed against a goalkeeper while taking unconstrained shots. Results indicated that when players used deception (looking to the opposite side to which they shot), they extended the duration of their final aiming (quiet eye) fixation and maintained shooting accuracy. In Experiment 2, with no goalkeeper present, players still used extended quiet-eye durations when using a deceptive strategy, but this time, their accuracy suffered. In Experiment 3, we manipulated the goalkeeper's location while controlling for the use of peripheral vision and memory of goal size. Results indicated that increased quiet-eye durations were required when using deceptive aiming, and that accuracy was influenced by the position of the goalkeeper. We conclude that during deceptive aiming, soccer players maintain accuracy by covertly processing information related t...

Research paper thumbnail of Motor learning

Motor learning

The influence of quiet eye training and pressure on attention

Research paper thumbnail of Eye Tracking Methods in Sport Expertise

Eye Tracking Methods in Sport Expertise

Routledge Handbook of Sport Expertise

Research paper thumbnail of Cardiovascular Markers of a 1 Challenge State During a Pressurized Task 2 3

In-task auditory performance-related feedback promotes cardiovascular markers of a challenge stat... more In-task auditory performance-related feedback promotes cardiovascular markers of a challenge state during a pressurized task

Research paper thumbnail of Anxiety, attention and performance variability in visuo-motor skills

This thesis is available for library use on the understanding that it is copyright material and t... more This thesis is available for library use on the understanding that it is copyright material and that no quotation from the thesis may be published without proper acknowledgement. I certify that all material in this thesis which is not my own work has been identified and that no material has previously been submitted and approved for the award of a degree by this or any other University.

Research paper thumbnail of Data from the DCD clinical trial - ClinicalTrials.gov Identifier: NCT02904980

Data from the DCD clinical trial - ClinicalTrials.gov Identifier: NCT02904980

This research was funded by grants from Liverpool Hope University (HEIF5 Programme 2011-2015); Th... more This research was funded by grants from Liverpool Hope University (HEIF5 Programme 2011-2015); The Waterloo Foundation (1119/1603); and the EPSRC Doctoral College, University of Exeter. KTA gratefully acknowledges the financial support of the EPSRC via grant EP/N014391/1.

Research paper thumbnail of Buckingham, G and Parr, JVVV and Wood, Greg and Vine, SJ and Dimitriou, P and Day, S (2018)The impact of using an upper-limb prosthesis on the perception of real and illusory weight

Little is known about how human perception is affected using an upper-limb prosthesis. To shed li... more Little is known about how human perception is affected using an upper-limb prosthesis. To shed light on this topic, we investigated how using an upper-limb prosthesis affects individuals' experience of object weight. First, we examined how a group of upper-limb amputee prosthetic users experienced real mass differences and illusory weight differences in the context of the 'sizeweight' illusion. Surprisingly, the upper-limb prosthetic users reported a markedly smaller illusion than controls, despite equivalent perceptions of a real mass difference. Next, we replicated this dissociation between real and illusory weight perception in a group of non-amputees who lifted the stimuli with an upper-limb myoelectric prosthetic simulator, again noting that the prosthetic users experienced illusory, but not real, weight differences as being weaker than controls. These findings not only validate the use of a prosthetic simulator as an effective tool for investigating perception and action, but also highlight a surprising dissociation between the perception of real and illusory weight differences.

Research paper thumbnail of Assessing the learning and transfer of gaze behaviours in immersive virtual reality

Virtual Reality

Virtual reality (VR) has clear potential for improving simulation training in many industries. Ye... more Virtual reality (VR) has clear potential for improving simulation training in many industries. Yet, methods for testing the fidelity, validity and training efficacy of VR environments are, in general, lagging behind their adoption. There is limited understanding of how readily skills learned in VR will transfer, and what features of training design will facilitate effective transfer. Two potentially important elements are the psychological fidelity of the environment, and the stimulus correspondence with the transfer context. In this study, we examined the effectiveness of VR for training police room searching procedures, and assessed the corresponding development of perceptual-cognitive skill through eye-tracking indices of search efficiency. Participants (n = 54) were assigned to a VR rule-learning and search training task (FTG), a search only training task (SG) or a no-practice control group (CG). Both FTG and SG developed more efficient search behaviours during the training task...

Research paper thumbnail of An examination of active inference in autistic adults using immersive virtual reality

Scientific Reports

The integration of prior expectations, sensory information, and environmental volatility is propo... more The integration of prior expectations, sensory information, and environmental volatility is proposed to be atypical in Autism Spectrum Disorder, yet few studies have tested these predictive processes in active movement tasks. To address this gap in the research, we used an immersive virtual-reality racquetball paradigm to explore how visual sampling behaviours and movement kinematics are adjusted in relation to unexpected, uncertain, and volatile changes in environmental statistics. We found that prior expectations concerning ball ‘bounciness’ affected sensorimotor control in both autistic and neurotypical participants, with all individuals using prediction-driven gaze strategies to track the virtual ball. However, autistic participants showed substantial differences in visuomotor behaviour when environmental conditions were more volatile. Specifically, uncertainty-related performance difficulties in these conditions were accompanied by atypical movement kinematics and visual sampli...

Research paper thumbnail of Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator

Virtual Reality

In light of recent advances in technology, there has been growing interest in virtual reality (VR... more In light of recent advances in technology, there has been growing interest in virtual reality (VR) simulations for training purposes in a range of high-performance environments, from sport to nuclear decommissioning. For a VR simulation to elicit effective transfer of training to the real-world, it must provide a sufficient level of validity, that is, it must be representative of the real-world skill. In order to develop the most effective simulations, assessments of validity should be carried out prior to implementing simulations in training. The aim of this work was to test elements of the physical fidelity, psychological fidelity and construct validity of a VR golf putting simulation. Self-report measures of task load and presence in the simulation were taken following real and simulated golf putting to assess psychological and physical fidelity. The performance of novice and expert golfers in the simulation was also compared as an initial test of construct validity. Participants...

Research paper thumbnail of Testing the Effects of 3D Multiple Object Tracking Training on Near, Mid and Far Transfer

Frontiers in Psychology

Cognitive training (CT) aims to develop domain general mental abilities to support functions like... more Cognitive training (CT) aims to develop domain general mental abilities to support functions like decision making, multitasking, and performance under pressure. Research to date has indicated that CT likely aids performance on lab-based cognitive tests, but there has been little demonstration of transfer to tasks representative of realworld high performance environments. This study aimed to assess transfer from a CT intervention to near and mid-level transfer tasks, plus a far transfer test representative of real-world multitasking in a military environment. 84 participants were randomized to four independent training groups, using NeuroTracker, a CT task based on 3D object tracking. There was no evidence for near transfer (to another object tracking task) or for far transfer to a route monitoring task designed to replicate real-world multitasking. There may, however, have been some improvement in working memory performance as a result of training. These findings raise further questions about whether domain general CT will transfer to real-world performance. Effective uses of CT may require more task specific training targeting mid-level transfer effects.

Research paper thumbnail of Examining the roles of working memory and visual attention in multiple object tracking expertise

Cognitive Processing

When tracking multiple moving targets among visually similar distractors, human observers are cap... more When tracking multiple moving targets among visually similar distractors, human observers are capable of distributing attention over several spatial locations. It is unclear, however, whether capacity limitations or perceptual–cognitive abilities are responsible for the development of expertise in multiple object tracking. Across two experiments, we examined the role of working memory and visual attention in tracking expertise. In Experiment 1, individuals who regularly engaged in object tracking sports (soccer and rugby) displayed improved tracking performance, relative to non-tracking sports (swimming, rowing, running) (p = 0.02, ηp2 = 0.163), but no differences in gaze strategy (ps > 0.31). In Experiment 2, participants trained on an adaptive object tracking task showed improved tracking performance (p = 0.005, d = 0.817), but no changes in gaze strategy (ps > 0.07). They did, however, show significant improvement in a working memory transfer task (p

Research paper thumbnail of Development and validation of a simulation workload measure: The Simulation Task Load Index (SIM-TLX)

Background: Virtual reality (VR) simulation offers significant potential for human factors traini... more Background: Virtual reality (VR) simulation offers significant potential for human factors training as it provides a novel approach which enables training in environments that are otherwise dangerous, impractical or expensive to simulate. While VR training has been adopted in many environments, such as heavy industry, surgery and aviation, there remains an inadequate understanding of how virtual simulations impact cognitive factors. One such factor, which needs careful consideration during the design of VR simulations, is the degree of mental or cognitive load experienced during training. Objective: This study aimed to validate a newly developed measure of workload, based on existing instruments (e.g. the NASA-TLX), but tailored to the specific demands placed on users of simulated environments. Method: While participants completed a VR puzzle game, a series of experimental manipulations of workload were used to assess the sensitivity of the new instrument. Results: The manipulations...

Research paper thumbnail of Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action

Experimental Brain Research

Virtual reality (VR) is a promising tool for expanding the possibilities of psychological experim... more Virtual reality (VR) is a promising tool for expanding the possibilities of psychological experimentation and implementing immersive training applications. Despite a recent surge in interest, there remains an inadequate understanding of how VR impacts basic cognitive processes. Due to the artificial presentation of egocentric distance cues in virtual environments, a number of cues to depth in the optic array are impaired or placed in conflict with each other. Moreover, realistic haptic information is all but absent from current VR systems. The resulting conflicts could impact not only the execution of motor skills in VR but also raise deeper concerns about basic visual processing, and the extent to which virtual objects elicit neural and behavioural responses representative of real objects. In this brief review, we outline how the novel perceptual environment of VR may affect vision for action, by shifting users away from a dorsal mode of control. Fewer binocular cues to depth, conflicting depth information and limited haptic feedback may all impair the specialised, efficient, online control of action characteristic of the dorsal stream. A shift from dorsal to ventral control of action may create a fundamental disparity between virtual and real-world skills that has important consequences for how we understand perception and action in the virtual world.

Research paper thumbnail of A systematic review of the anxiety-attention relationship in far-aiming skills

International Review of Sport and Exercise Psychology

The version presented here may differ from the published version. If citing, you are advised to c... more The version presented here may differ from the published version. If citing, you are advised to consult the published version for pagination, volume/issue and date of publication 1 KL Payne et al. International Review of Sport and Exercise Psychology A systematic review of the anxiety-attention relationship in far-aiming skills.

The version presented here may differ from the published version. If citing, you are advised to consult the published version for pagination, volume/issue and date of publication

Research paper thumbnail of Gaze training supports self-organization of movement coordination in children with developmental coordination disorder

Scientific Reports

Children with developmental coordination disorder (DCD) struggle with the acquisition of coordina... more Children with developmental coordination disorder (DCD) struggle with the acquisition of coordinated motor skills. This paper adopts a dynamical systems perspective to assess how individual coordination solutions might emerge following an intervention that trained accurate gaze control in a throw and catch task. Kinematic data were collected from six upper body sensors from twenty-one children with DCD, using a 3D motion analysis system, before and after a 4-week training intervention. Covariance matrices between kinematic measures were computed and distances between pairs of covariance matrices calculated using Riemannian geometry. Multidimensional scaling was then used to analyse differences between coordination patterns. The gaze trained group revealed significantly higher total coordination (sum of all the pairwise covariances) following training than a technique-trained control group. While the increase in total coordination also significantly predicted improvement in task performance, the distinct post-intervention coordination patterns for the gaze trained group were not consistent. Additionally, the gaze trained group revealed individual coordination patterns for successful catch attempts that were different from all the coordination patterns before training, whereas the control group did not. Taken together, the results of this interdisciplinary study illustrate how gaze training may encourage the emergence of coordination via self-organization in children with DCD. Children with developmental coordination disorder (DCD) have significant difficulty in acquiring and executing the essential, coordinated motor skills involved in self-care (e.g., dressing), recreational activities (e.g., ball skills), and academic performance (e.g., handwriting) compared to their typically developing counterparts 1. DCD is estimated to affect around 6% of children 1 and can have a significant impact on their socio-emotional wellbeing 2 and future health status 3. As such, there is a need for carefully designed and executed randomised control trials (RCT) to investigate the efficacy of interventions for children with DCD 4,5. Additionally, given that children with DCD represent a very heterogeneous population; in terms of the range and variability of impairment, and the influence of co-occurring disorders, it is important that RCT outcome measures are sensitive to subtle and individual changes in coordination 6. The current paper applies recently proposed statistical learning techniques to explore how children with DCD might find individualised, self-organising movement solutions following a group-based training intervention.

Research paper thumbnail of A Systematic Review of Commercial Cognitive Training Devices: Implications for Use in Sport

Frontiers in psychology, 2018

Cognitive training (CT) aims to develop a range of skills, like attention and decision-making, th... more Cognitive training (CT) aims to develop a range of skills, like attention and decision-making, through targeted training of core cognitive functions. While CT can target context specific skills, like movement anticipation, much CT is domain general, focusing on core abilities (e.g., selective attention) for transfer to a range of real-world tasks, such as spotting opponents. Commercial CT (CCT) devices are highly appealing for athletes and coaches due to their ease of use and eye-catching marketing claims. The extent to which this training transfers to performance in the sporting arena is, however, unclear. Therefore, this paper sought to provide a systematic review of evidence for beneficial training effects of CCT devices and evaluate their application to sport. An extensive search of electronic databases (PubMed, PsychInfo, GoogleScholar, and SportDiscus) was conducted to identify peer-reviewed evidence of training interventions with commercially available CT devices. Forty-three...

Research paper thumbnail of A randomised trial of observational learning from 2D and 3D models in robotically assisted surgery

Surgical endoscopy, Jan 14, 2018

Advances in 3D technology mean that both robotic surgical devices and surgical simulators can now... more Advances in 3D technology mean that both robotic surgical devices and surgical simulators can now incorporate stereoscopic viewing capabilities. While depth information may benefit robotic surgical performance, it is unclear whether 3D viewing also aids skill acquisition when learning from observing others. As observational learning plays a major role in surgical skills training, this study aimed to evaluate whether 3D viewing provides learning benefits in a robotically assisted surgical task. 90 medical students were assigned to either (1) 2D or (2) 3D observation of a consultant surgeon performing a training task on the daVinci S robotic system, or (3) a no observation control, in a randomised parallel design. Subsequent performance and instrument movement metrics were assessed immediately following observation and at one-week retention. Both 2D and 3D groups outperformed no observation controls following the observation intervention (ps < 0.05), but there was no difference bet...

Research paper thumbnail of The impact of using an upper-limb prosthesis on the perception of real and illusory weight differences

Psychonomic bulletin & review, Jan 19, 2018

Little is known about how human perception is affected using an upper-limb prosthesis. To shed li... more Little is known about how human perception is affected using an upper-limb prosthesis. To shed light on this topic, we investigated how using an upper-limb prosthesis affects individuals' experience of object weight. First, we examined how a group of upper-limb amputee prosthetic users experienced real mass differences and illusory weight differences in the context of the 'size-weight' illusion. Surprisingly, the upper-limb prosthetic users reported a markedly smaller illusion than controls, despite equivalent perceptions of a real mass difference. Next, we replicated this dissociation between real and illusory weight perception in a group of nonamputees who lifted the stimuli with an upper-limb myoelectric prosthetic simulator, again noting that the prosthetic users experienced illusory, but not real, weight differences as being weaker than controls. These findings not only validate the use of a prosthetic simulator as an effective tool for investigating perception and ...

Research paper thumbnail of Examining the response programming function of the Quiet Eye: Do tougher shots need a quieter eye?

Cognitive processing, Jan 23, 2017

Support for the proposition that the Quiet Eye (QE) duration reflects a period of response progra... more Support for the proposition that the Quiet Eye (QE) duration reflects a period of response programming (including task parameterisation) has come from research showing that an increase in task difficulty is associated with increases in QE duration. Here, we build on previous research by manipulating three elements of task difficulty that correspond with different parameters of golf-putting performance; force production, impact quality and target line. Longer QE durations were found for more complex iterations of the task and furthermore, more sensitive analyses of the QE duration suggest that the early QE proportion (prior to movement initiation) is closely related to force production and impact quality. However, these increases in QE do not seem functional in terms of supporting improved performance. Further research is needed to explore QE's relationship with performance under conditions of increased difficulty.

Research paper thumbnail of Aiming to Deceive: Examining the Role of the Quiet Eye During Deceptive Aiming Actions

Journal of sport & exercise psychology, 2017

In three experiments, we explored the use of deceptive gaze in soccer penalty takers using eye-tr... more In three experiments, we explored the use of deceptive gaze in soccer penalty takers using eye-tracking equipment. In Experiment 1, players competed against a goalkeeper while taking unconstrained shots. Results indicated that when players used deception (looking to the opposite side to which they shot), they extended the duration of their final aiming (quiet eye) fixation and maintained shooting accuracy. In Experiment 2, with no goalkeeper present, players still used extended quiet-eye durations when using a deceptive strategy, but this time, their accuracy suffered. In Experiment 3, we manipulated the goalkeeper's location while controlling for the use of peripheral vision and memory of goal size. Results indicated that increased quiet-eye durations were required when using deceptive aiming, and that accuracy was influenced by the position of the goalkeeper. We conclude that during deceptive aiming, soccer players maintain accuracy by covertly processing information related t...