fateofeden (original) (raw)
Demon Oracles from In A Wicked Age end of campaign one off | [Oct. 7th, 2012|02:59 pm]The Fate of Eden RPG |
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1) A promise to a mortal hedon, that she shall enjoy a new pleasure every night for ten years, and the uninspired demon struggling to fulfill it.2) A colonial arcanist, tasked with designing new weapons for the occupying forces, who seeks inspiration in drug fuelled dreams.3) A colonial weapon, recovered from Harad, with a malevonent intellect still bound therein.4) An infernal game of spin the bottle, where the two designated victims must swap one body part and one power for the next ten years.5) The soul of a true innocent, impossibly in hell, and the two demons fighting over it.6) A masqued ball, where to uncover someone's identity is to hold them in thrall for the night.7) A lute carved with the thousand and one true names of a particular demon, that could destroy them forever in the right hands.8) A patch of hallowed ground, warded against all hellish influence, and the book of knowledge therein.9) A vampiric horror, drunk on diseased mortal blood, and the secret message carved into her scalp.10) Three human performers, plucked from distant lands, who must be entertainment for an accursed host before being returned safely to their homes.11) An angelic djinn, in disguise, here to leave a message of hope for her now fallen love.12) A pair of lesser demons charged with providing a ritual food offering to a Prince of Hell, quarreling over how to interpret their instructions. | |
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Some notes on a Big Fantasy Game | [Sep. 6th, 2012|09:40 am]The Fate of Eden RPG |
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Ungiven Future option to fill out a totem:Describe the totem:Influences:What are its eyes?What are its hands?What are its weapons?What are its voices?Or, you know, "who is" for each of those questions too.Decribe the future it would make of the world, unchecked and unbalanced.Choose a move from any playbook. You get it if you didn’t have it before. You also get it at 12+. This may require the MC to do some thinking.Relationship mapping and setup in the Big Fantasy Game:Ask how the influence of the King of Death corrupts those it touches. It will corrupt them in three ways, physically, mentally and spiritually. They'll get countdown clocks for each path.Then:1) One of you is betrothed.2) One of you is already in some way corrupted by death3) One of you has a blood relation in a position of influence. Their power exceeds their competence.4) Another of you is is hindered by, threatened by, or suffers under the incompetence of that influential relation.5) One of you in on the run from agents of one of the King of Death’s minions6) Another of you is implicated in hiding, shielding or aiding them.7) Two of you are blood relations8) One of you, knowingly or not, is the subject of prophecy9) One of you holds the key to an ancient power10) One of you has been, directly or not, responsible for a victory by the King of Death’s minions. | |
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Oh this is interesting | [Aug. 3rd, 2011|07:54 pm]The Fate of Eden RPG |
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So, this is what it used to be about, I guess. And I can see that some of the games I've run that fell apart, they fell apart because the players wanted to play this way, even if they didn't know how to say it.Kinda makes you want to dig out the old books, doesn't it?Free pdf on the Old School Thing. | |
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The Shell | [Mar. 7th, 2011|03:37 pm]The Fate of Eden RPG |
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An Apocalypse World Playbook I'm working on.( Read more...Collapse ) | |
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Unfinished essay | [Dec. 6th, 2010|01:59 pm]The Fate of Eden RPG |
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This is an unfinished essay on how to GM. I'm never going to get around to finishing it, and I suspect I've changed my mind since I wrote it, but whatever, it must be useful in some way, right?( Read more...Collapse ) | |
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Fate of Eden | [Sep. 20th, 2010|10:36 am]The Fate of Eden RPG |
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So there's a reason why Roleplay Gaming will never be cool.And a good example of why is this:Last night, the party decided to turn on this wicked bad ass vampire. They had a team of about sixteen Deathwatch, they were confident. Took up positions, took out the horses and then the flamethrower team went in close to tourch the carriage he was sleeping in. Vampire's first action is to mind control flamethrower dude and sent him back to incinerate his fellows. Second action is to have the other part of the team come walking right into the carriage for a some nibbles and drinks.In Unhallowed Metropolis, a vampire who has just fed gets some lovely bonuses.Flamethrower dude charrs two of his fellow comrades before he is shot through the chest, bad style. Four down. Someone manages to wrestle the leaking napalm launcher off his twitching body and spray a wave over the carriage. The Vampire makes a break for it.And he's dodging machine gun fire, he's slipping under jets of flame, he's moving like lightning. Up on top of the machine gun nest, one claw raised, ready to rip Phil's character in half.There are dice going everywhere. Nothing is coming close to hitting this creature. Phil's staring death in the face.Erin shoots him in the heart. He pops.It takes a moment for the dust to settle, for Phil to realise that his dude has survived. And in that moment, genunine relief. It's awesome.And the thing is, you can't tell this story. You can't. It sounds like this:"And she needed to roll, like, a 19! On two ten sided dice! Oh my God! And she FUCKING MADE IT! YEAH!"It's not a fun story. You have to be really invested in a dice roll for it to be interesting. No one that I tell this story to will ever appreciate how interesting that moment is.And for all that we play games that tell great stories, that provoke interesting fiction, we can't make roleplay cool whilst a geek gets excited about the number that shows up on a dice. | |
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1001 nights | [May. 22nd, 2009|10:05 pm]The Fate of Eden RPG |
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Early playtest draft of 1001 nights is here and it rocks. A lot.Except the game ended rather abruptly when Rashid was beheaded. Ouch. | |
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1001 Nights | [Apr. 23rd, 2009|11:53 pm]The Fate of Eden RPG |
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A game of characters roleplaying. And it's brilliant. Rashid the Food Taster may be on the verge of becoming my new favourite character. | |
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In the final episode of Wits End | [Jun. 5th, 2008|11:00 pm]The Fate of Eden RPG |
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Fan MailAmy: 3Dinah: 1Gertrude: 2Ping: 9Next Week on Wits EndThe old man extends his tongue, prehensile, livid, and on the end he dextrously balances his dentures, the polished teeth dancing as around him the soup takes hold.A huge demon towers over the city. Dinah turns to PING excitedly, "So what's the next bit of the plan?"A look of horror appears on Amy's face as the demon reaches towards her. Of their own volition, the knives wrap along her wrists, and Amy feels her body move against her will.Ping, struggling alone with arms full of stuff, falls dramatically down four flights of stairs, to lie in a broken heap.Gertrude, bruised and dusty, hangs the sign up on the Wits End Detective Agency Door. "Closed." | |
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Impossible Mysterys. Tim muses: | [Jun. 2nd, 2008|06:50 pm]The Fate of Eden RPG |
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You're a corporate assassin, **( Read more...Collapse )**In other news, it occurs to me that the most important part of aNobilis character sheet is that bit where you list the charactersinterests. Damn. That's where the story comes from, from where thoseinterests are either mutually exclusive, or they clash with theinterests of the other parties. All the powers and crap are prettydistractions. | |
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