Authenticate Using GitHub and C++ (original) (raw)

You can let your users authenticate with Firebase using their GitHub accounts by integrating GitHub authentication into your app.

Before you begin

  1. Add Firebase to your C++ project.
  2. In the Firebase console, open the Auth section.
  3. On the Sign in method tab, enable the GitHub provider.
  4. Add the Client ID and Client Secret from that provider's developer console to the provider configuration:
    1. Register your app as a developer application on GitHub and get your app's OAuth 2.0 Client ID and Client Secret.
    2. Make sure your Firebase OAuth redirect URI (e.g. my-app-12345.firebaseapp.com/__/auth/handler) is set as your Authorization callback URL in your app's settings page on yourGitHub app's config.
  5. Click Save.

Access the firebase::auth::Auth class

The Auth class is the gateway for all API calls.

  1. Add the Auth and App header files:

#include "firebase/app.h"
#include "firebase/auth.h" 2. In your initialization code, create afirebase::App class.
#if defined(ANDROID)
firebase::App* app =
firebase::App::Create(firebase::AppOptions(), my_jni_env, my_activity);
#else
firebase::App* app = firebase::App::Create(firebase::AppOptions());
#endif // defined(ANDROID) 3. Acquire the firebase::auth::Auth class for your firebase::App. There is a one-to-one mapping between App and Auth.
firebase::auth::Auth* auth = firebase::auth::Auth::GetAuth(app);

Authenticate with Firebase

  1. Follow instructions forAndroid and iOS+ to get a token for the signed-in GitHub user.
  2. After a user successfully signs in, exchange the token for a Firebase credential, and authenticate with Firebase using the Firebase credential:
    firebase::auth::Credential credential =
    firebase::auth::GitHubAuthProvider::GetCredential(token);
    firebase::Futurefirebase::auth::AuthResult result =
    auth->SignInAndRetrieveDataWithCredential(credential);
  3. If your program has an update loop that runs regularly (say at 30 or 60 times per second), you can check the results once per update withAuth::SignInAndRetrieveDataWithCredentialLastResult:
    firebase::Futurefirebase::auth::AuthResult result =
    auth->SignInAndRetrieveDataWithCredentialLastResult();
    if (result.status() == firebase::kFutureStatusComplete) {
    if (result.error() == firebase::auth::kAuthErrorNone) {
    firebase::auth::AuthResult auth_result = *result.result();
    printf("Sign in succeeded for %s\n",
    auth_result.user.display_name().c_str());

} else {
printf("Sign in failed with error '%s'\n", result.error_message());
}
}
Or, if your program is event driven, you may prefer toregister a callback on the Future.

Register a callback on a Future

Some programs have Update functions that are called 30 or 60 times per second. For example, many games follow this model. These programs can call the LastResultfunctions to poll asynchronous calls. However, if your program is event driven, you may prefer to register callback functions. A callback function is called upon completion of the Future.

void OnCreateCallback(const firebase::Futurefirebase::auth::User*& result, void* user_data) { // The callback is called when the Future enters the complete state. assert(result.status() == firebase::kFutureStatusComplete);

// Use user_data to pass-in program context, if you like. MyProgramContext* program_context = static_cast<MyProgramContext*>(user_data);

// Important to handle both success and failure situations. if (result.error() == firebase::auth::kAuthErrorNone) { firebase::auth::User* user = *result.result(); printf("Create user succeeded for email %s\n", user->email().c_str());

// Perform other actions on User, if you like.
firebase::auth::User::UserProfile profile;
profile.display_name = program_context->display_name;
user->UpdateUserProfile(profile);

} else { printf("Created user failed with error '%s'\n", result.error_message()); } }

void CreateUser(firebase::auth::Auth* auth) { // Callbacks work the same for any firebase::Future. firebase::Futurefirebase::auth::AuthResult result = auth->CreateUserWithEmailAndPasswordLastResult();

// &my_program_context is passed verbatim to OnCreateCallback(). result.OnCompletion(OnCreateCallback, &my_program_context); }

The callback function can also be a lambda, if you prefer.

void CreateUserUsingLambda(firebase::auth::Auth* auth) { // Callbacks work the same for any firebase::Future. firebase::Futurefirebase::auth::AuthResult result = auth->CreateUserWithEmailAndPasswordLastResult();

// The lambda has the same signature as the callback function. result.OnCompletion( [](const firebase::Futurefirebase::auth::User*& result, void* user_data) { // user_data is the same as &my_program_context, below. // Note that we can't capture this value in the [] because std::function // is not supported by our minimum compiler spec (which is pre C++11). MyProgramContext* program_context = static_cast<MyProgramContext*>(user_data);

    // Process create user result...
    (void)program_context;
  },
  &my_program_context);

}

Next steps

After a user signs in for the first time, a new user account is created and linked to the credentials—that is, the user name and password, phone number, or auth provider information—the user signed in with. This new account is stored as part of your Firebase project, and can be used to identify a user across every app in your project, regardless of how the user signs in.

You can allow users to sign in to your app using multiple authentication providers by linking auth provider credentials to an existing user account.

To sign out a user, call SignOut():

auth->SignOut();