I Kadek Suartama | Universitas Pendidikan Ganesha (original) (raw)

Papers by I Kadek Suartama

Research paper thumbnail of Jigsaw Learning Strategy Using the Breakout Room Feature in Zoom Meetings

International Journal of Early Childhood Special Education (INT-JECSE), 2022

This research investigates the feasibility and challenges associated with implementing the jigsaw... more This research investigates the feasibility and challenges associated with implementing the jigsaw learning strategy using the breakout rooms feature in zoom meetings. The action research design was used. The sample consists of a total of 65 students in 3 classes of the Physical Education, Health and Recreation study program, Faculty of Sports and Health, Ganesha University of Education. Data were collected from the sample in the third semester for the 2020/2021 through observations, interviews, and questionnaires with Google form. The stages include pre-learning, introduction-the main zoom room, the original group I-breakout rooms from I, the expert group-breakout rooms, the original group II-breakout rooms from II and closing-the main zoom room. The 6 stages were further elaborated into 17 steps. Quantitative descriptive technique was used to analyze the data collected through questionnaires. The results showed that: 1) jigsaw learning strategy to conduct breakout room features in zoom meetings was feasible and easy to be applied in online learning, 2) jigsaw learning strategy can use as a reference for the implementation of meaningfull online learning. However, further research needs to statistically determine the effectiveness of the jigsaw learning strategy by using the breakout rooms feature in zoom meetings.

Research paper thumbnail of Urgency of social media-based civics education instruction in higher education

World Journal on Educational Technology: Current Issues, 2022

This study aimed at formulating the relevance and urgency of social media content with civics edu... more This study aimed at formulating the relevance and urgency of social media content with civics education learning material. This study used the qualitative research method. The instruments used were interview guidelines, observation guidelines and documentation study guidelines. Strategic issues on social media related to citizenship skills were Pancasila ideology, law enforcement, black campaign, politics of identity, conflict of diversity, national disintegration, terrorism, intolerance, spreading of hatred and hoaxes. These social media content deserve to be the problems that are examined in the process of civics education instruction because they are contextual, challenging, value-based, meaningful and fun for the students. Studies on social media content were very important because all students used social media and made it as a source of learning; the contents of social media were related to citizenship skills; social media content that was not analysed comprehensively created misconceptions; the content on social media was contextual; social media content was more attractive for the students to be studied in lectures; and studying the citizenship issues that existed on social media familiarised the students to a critical and democratic thinking. Social media has become an essential means of communication in global life with increasingly sophisticated technological means.

Research paper thumbnail of Development of the CPOL design to improve the ability to develop teaching materials

Cypriot Journal of Educational Sciences, 2022

This study aims to develop an online-based collaborative project learning model design that can i... more This study aims to develop an online-based collaborative project learning model design that can improve students' abilities in developing teaching materials. The method used is research and development. Data collection instruments are questionnaires and rubrics. Data analysis used descriptive statistics. The validation test used the individual content validity index and the overall content validity index. The Collaborative Project Online Learning (CPOL) model developed consists of six stages in learning: (1) orientation, (2) understanding project concepts and tasks, (3) designing and determining project themes, (4) working on project assignments, (5) presenting project assignments, and (6) evaluating project assignments. The results show that the content validity index shows a good category. Students are also good at developing teaching materials. Thus, the design of the CPOL model can be used in the course of developing teaching materials in higher education.

Research paper thumbnail of Student Motivation and Independent Learning in Social Studies, English, and Math: The Impact of the Classroom Environment

International Journal of Innovative Research and Scientific Studies, 2022

Recent studies on self-learning have emphasized the importance of the cognitive and motivational ... more Recent studies on self-learning have emphasized the importance of the cognitive and motivational elements of the classroom environment. Most of these studies have explored these elements by considering the potential for contextual variation. The current study examined inequalities in students' average assignment scores in social studies, math, and English education, as well as several non-cognitive variables, namely self-efficacy, exam anxiety, the use of cognitive strategies, the use of regulatory strategies, and academic success in the class. Employing an in-subject correlational design, students of mathematics, social sciences, and English were divided by gender. Multivariate regression was used to evaluate the relationships among performance, strategy utilization, and motivation indicators. The participants in the study were 545 students in the seventh and eighth grades of a secondary school (51 percent girls) who were asked to complete a self-report questionnaire. The results of the study showed that factors involving motivation and cognitive strategies varied by gender and subject, but not the use of regulatory approaches or academic achievement. However, according to the data, the relationships between these constructs appear to be relatively similar across the three subject areas studied. The importance of the findings to understanding the context-specificity of students' self-learning is highlighted.

Research paper thumbnail of The Application of Information Processing Theory to Design Digital Content in Learning Message Design Course

International Journal of Information and Education Technology, 2022

The development research being carried out has the aim of producing digital content developed bas... more The development research being carried out has the aim of producing digital content developed based on information processing theory for the message design course in Educational Technology Study Program in Education Science Faculty of Universitas Pendidikan Ganesha. This is a development research in which the Hannafin & Peck model is used. The developed digital content is evaluated using formative evaluation techniques, including 1) expert validation, 2) one-to-one evaluation, and 3) small group evaluation. The subjects involved in this study were 2 experts, namely media experts and instructional design experts, 3 students in one-to-one evaluation, and 9 students in small group evaluation. The methods and instruments used to collect data in this study were observation and questionnaires. Based on the expert's judgment, the design aspect is in the good category, the media aspect is in the very good category. Students' responses at the one-to-one and small group evaluation stages are in the good categories. Thus, it can be concluded that the attractiveness of digital content is in the good category.

Research paper thumbnail of Context-Aware Ubiquitous Learning Based on Case Methods and Team-Based Projects: Design and Validation

Education Sciences, 2022

Since the development of information and communication technology ‘learning media’ have been reco... more Since the development of information and communication technology ‘learning media’ have been recognized as increasingly important courses by educators to assist students training to be professional teachers to understand the process of designing, developing, utilizing, managing, and evaluating learning resources. The context-aware ubiquitous learning approach design based on case methods and team-based projects has been proposed to guide activities in the student learning process. Therefore, this research aims to describe the design and determine the feasibility or validity of context-aware ubiquitous learning based on case methods and a team-based project model using the research and development (R&D) approach. The procedure consists of (1) model development and (2) product validation. It is important to note that the validation aspect involved five learning material/design experts, five ‘learning media’ experts, and 162 students from state and private universities in Indonesia after which the data obtained from experts and students were analyzed using the descriptive statistics. The results showed that the learning model designed is suitable for use in the student learning process.

Research paper thumbnail of ICARE Approach for Designing Online Learning Module Based on LMS

International Journal of Information and Education Technology, 2022

Online learning started with the emergence of internet technology and has been increasingly used ... more Online learning started with the emergence of internet technology and has been increasingly used during the COVID-19 pandemic. However, it has raised many problems, such as limitations in presenting material (monotonous and uninteresting), building activeness and difficulty creating interaction between lecturers and students and between students. Moreover, online learning is more stressful than regular classroom sessions because students have to study alone. The absence of clearly structured learning steps also makes it difficult for them to focus. Therefore, this research aims to develop an independent online learning module with a structured and systematic flow called Introduce, Connect, Apply, Reflect and Extend (ICARE) based on the Learning Management System. Furthermore, it determines the eligibility of the module using a Research and Development (R&D) for Education design involving Analysis, Design, Development, Implementation and Evaluation. All stages resulted in an eligible...

Research paper thumbnail of Pengaruh Model Pembelajaran Kooperatif Tipe Team Assisted Individualization (Tai) Berbantuan Multimedia Interaktif Terhadap Hasil Belajar Siswa Kelas V Semester Ganjil Mata

Abstrak Permasalahan dalam penelitian ini adalah guru kurang memanfaatkan media pembelajaran yang... more Abstrak Permasalahan dalam penelitian ini adalah guru kurang memanfaatkan media pembelajaran yang ada, serta guru masih menggunakan metode pembelajaran konvensional dalam mata pelajaran Pendidikan Kewarganegaraan, oleh karena itu penelitian ini bertujuan (1) mendeskripsikan hasil belajar siswa yang diajarkan dengan menggunakan model konvensional dalam pembelajaran PKn; (2) mendeskripsikan hasil belajar PKn siswa yang dibelajarkan menggunakan model Team Assisted Individualization berbantuan multimedia interaktif; dan (3) mengetahui perbedaan hasil belajar siswa yang dibelajarkan dengan menerapkan model Team Assisted Individualization (TAI) berbantuan multimedia interaktif dengan siswa yang dibelajarkan menggunakan model konvensional. Subjek dalam penelitian ini adalah siswa MI di kecamatan Seririt, populasi penelitian adalah seluruh siswa kelas V di MI kecamatan Seririt berjumlah 52 siswa. Metode pengumpulan data yang digunakan dalam penelitian ini adalah metode tes objektif yang ber...

Research paper thumbnail of Ubiquitous Learning vs. Electronic Learning: A Comparative Study on Learning Activeness and Learning Achievement of Students with Different Self-Regulated Learning

International Journal of Emerging Technologies in Learning (iJET), 2021

This research examines the effect of ubiquitous learning strategies using various self regulated ... more This research examines the effect of ubiquitous learning strategies using various self regulated learning on learning activeness and learning achievement of student in higher education. Quasi-experimental pretest-post tests non-equivalent control group design is selected to be the method of this research. The subjects of this research are 113 students. The instrument used to measure the students’ learning activeness is learning activeness questionnaires developed by researcher with reference to the theory of learning activeness by Sardiman, whereas objective test are to evaluate students’ learning achievement, and online self regulated learning questionnaire (OSLQ) as adapted from Barnard is utilized to measure the self regulated learning of the research subjects. The data is then analyzed through two-way MANOVA technique. The findings of the research conclude that: (1) there are significant differences in learning activeness and learning achievement between groups which learned usi...

Research paper thumbnail of Design Considerations for Ubiquitous Learning Environment

The implementation of ubiquitous learning continues to be being developed, along side the issues ... more The implementation of ubiquitous learning continues to be being developed, along side the issues that regularly rise up from the software of digital and online larning, consisting of alienating college students from the actual world, the problem of college students specializing in studying goals, giving college students possibilities to spend their studying time with entertainment, to the hassle of growing the cognitive load of college students. As a continuation of electronic learning and mobile learning, ubiquitous learning gives extra than simply the cutting-edge academic thoughts or methods. To find out some considerations in designing a ubiquitous learning environment, the method used is a literature review. The literature review process begins with determining the concepts to be developed, identification and tracing of previous research results, mapping and classification of research results, analysis of classification and theme determination, analysis of relationships between...

Research paper thumbnail of The implementation of balinese folflore-based civic education for strengthening character education

Cypriot Journal of Educational Sciences, 2021

The objective of this study is to analyse the affectivity of satua (Balinese folklore)-based char... more The objective of this study is to analyse the affectivity of satua (Balinese folklore)-based character education in the instructions of civic education in primary schools in Buleleng Regency, Bali. This study used the experimental design in testing the affectivity of folklore-based instructions in the competency and character of primary school students. The instruments used to collect data in this study were questionnaires, test of learning outcomes, score inventory and self-evaluation. The questionnaire was designed to find out the feasibility of folklore-based instructions. The test on learning outcomes was used to find out their scores. The data analysis used the multivariate analysis of variance. The results of the study indicated that a) learning using Balinese folklore is better than conventional learning in students’ civic knowledge, b) learning using Balinese folklore is better than conventional learning in students’ attitude and c) learning using Balinese folklore is better...

Research paper thumbnail of Application of multicultural-based learning model syntax of social studies learning

Cypriot Journal of Educational Sciences, 2021

This study analyses the differences in knowledge, attitudes and multicultural skills of primary s... more This study analyses the differences in knowledge, attitudes and multicultural skills of primary school students divided into two learning models, namely a multicultural-based learning model and a student team achievement division (STAD). This study used a quasi-experiment with two control classes and two experimental classes which were determined through random sampling. Prior to being randomised, an equivalence test was carried out to ensure all classes were equal. The experiment used was a post-test-only control group design with multicultural knowledge test instruments, multicultural attitude inventories and observation guidelines of multicultural skills. The results show that the multicultural knowledge, attitudes and skills of students who took multicultural-based learning model syntax were better than students who took the STAD type of cooperative learning model. The mean score of multicultural knowledge, multicultural attitudes and multicultural skills were 25.60, 147.95 and ...

Research paper thumbnail of Development of E-Learning Oriented Inquiry Learning Based on Character Education in Multimedia Course

European Journal of Educational Research, 2020

The study aimed to: 1) determine the e-learning design oriented inquiry learning based on charact... more The study aimed to: 1) determine the e-learning design oriented inquiry learning based on character education in multimedia courses, 2) find out the feasibility of e-learning oriented inquiry learning based on character education in multimedia courses, 3) identify the effectiveness of e-learning oriented inquiry learning based on character education in multimedia courses. This study employed the research and development design. The research and development model used is the Borg & Gall model. The subjects involved in the feasibility test were 8th semester and 2015-2016 academic year students, while the subjects included in the effectiveness test were the 7th semester and 2016-2017 academic year students of Educational Technology Department Universitas Pendidikan Ganesha. The instruments used to collect data in this study were questionnaires, learning outcome tests, and character behavior observation sheets. Descriptive statistical analysis and inferential statistics (t-test) were us...

Research paper thumbnail of Development of Ubiquitous Learning Environment Based on Moodle Learning Management System

International Journal of Interactive Mobile Technologies (iJIM), 2020

The digitalization of society, changes in the structure of education, and increasingly rapid reso... more The digitalization of society, changes in the structure of education, and increasingly rapid resources have accelerated the development of an open learning environment. The application of electronic learning and mobile learning raises several new problems such as alienating students from the real world, the difficulty of students focusing on learning goals, giving students opportunities to spend their learning time with entertainment, to the problem of increasing the cognitive load of students. Ubiquitous learning, as a continuation of the evolution of electronic learning and mobile learning, offers more than just the latest educational ideas or methods, where this system can accommodate students and their learning styles by providing adequate information anytime and anywhere based on their characteristics, needs, and desire to improve academic performance and productivity. The purpose of this study is to 1) develop the ubiquitous learning environment including the ubiquitous learni...

Research paper thumbnail of Pengembangan Mobile Learning Berorientasi Model Pembelajaran Flipped Classroom Pada Mata Kuliah Multimedia

Journal of Education Technology, 2019

Penelitian ini merupakan penelitian pengembangan yang tujuan: 1) mengetahui rancang bangun mobile... more Penelitian ini merupakan penelitian pengembangan yang tujuan: 1) mengetahui rancang bangun mobile learning berorientasi model pembelajaran flipped classroom pada mata kuliah multimedia Jurusan TP FIP Undiksha, 2) mengetahui kelayakan mobile learning berorientasi model pembelajaran flipped classroom pada mata kuliah multimedia Jurusan TP FIP Undiksha, dan 3) mengetahui keefektifan mobile learning berorientasi model pembelajaran flipped classroom pada mata kuliah multimedia Jurusan TP FIP Undiksha. Subjek coba penelitian ini adalah satu orang ahli isi, satu orang ahli media pada tahapan uji validasi serta 12 mahasiswa Jurusan TP FIP Undiksha semester VIII 2016/2017 pada tahap evaluasi formatif. Pada tahap evaluasi sumatif (uji efektivitas) dipilih mahasiswa Jurusan TP FIP Undiksha Semester VII Tahun Akademik 2017-2018. Instrumen pengumpulan yang digunakan pada penelitian ini adalah angket dan tes hasil belajar. Hasil penelitian pengembangan ini menunjukkan bahwa hasil uji pada masing...

Research paper thumbnail of Development of an instructional design model for flipped learning in higher education

Educational Technology Research and Development, 2016

Research paper thumbnail of Penerapan Model Pembelajaran Tipe Picture and Picture Berbantuan Media Kartu Angka Untuk Meningkatkan Kemampuan Kognitif

Jurnal Pendidikan Anak Usia Dini, Jun 23, 2014

Permasalahan dalam penelitian ini,mengenai rendahnya kemampuan kognitif anak dalam mengenal konse... more Permasalahan dalam penelitian ini,mengenai rendahnya kemampuan kognitif anak dalam mengenal konsep bilangan 1-10. Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan kognitif anak dalam mengenal konsep bilangan dan lambang bilangan setelah diterapkan model pembelajaran kooperatip tipe picture and picture berbantuan media kartu angka. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam II siklus. Subjek penelitian adalah 11 orang anak di TK Bayu Kumdhala Bubunan pada kelompok A Semester II Tahun Pelajaran 2013/2014. Data penelitian tentang kemampuan kognitif anak dalam mengenal konsep bilangan dikumpulkan menggunakan metode observasi dengan instrumen berupa lembar format observasi.Data yang telah dikumpulkan dianalisis menggunakan metode analisis statisti Deskriptif dan metode analisis deeskriptif kuantitatif. Hasil analisis data menunjukkan bahwa terjadinya peningkatan rata-rata skor kemampuan kognitif pada anak kelompok A setelah diterapkan model pembelajaran kooperatif tipe picture and picture berbantuan media kartu angka siklus I sebesar 58,70% yang berada pada kategori rendah. Kemudian pada siklus II menjadi 84,45% yang berada pada kategori tinggi. Jadi terjadi peningkatan kemampuan kognitif setelah diterapkan model pembelajaran tipe picture and picture berbantuan media kartu angka sebesar 25,75%. Kata Kunci : kognitif,media kartu angka, model pembelajaran tipe picture and picture The problem of this research was the low of students’ cognitive ability in recognizing numeral of 1-10. This research was aimed to find out improving of students’ cognitive ability in recognizing numeral concept and numeral symbol after the implementation of cooperative learning model of picture and picture numeral card assisted media type. The kind of this research was an action research that was conducted in two cycles. The subjects of this research were 11 students of A group in second semester in TK Bayu Kumdhala Bubunan in academic year 2013/2014. The data that had been collected were analyzed by using descriptive statistical analysis and quantitative descriptive analysis method. The results of this study showed that there was improving in average of score toward cognitive ability to the students of A group after the implementation cooperative learning model of picture and picture numeral card assisted media type. The result in cycle 1 was 58,70% that was exist in low category. Then, in cycle 2 was 84,45% that was exist in high category. Hence, there was improving toward cognitive ability after the implementation of cooperative learning model of picture and picture numeral card assisted media type into 25,75%. keyword : cognitive ability, numeral card media, cooperative learning model of picture and picture type

Research paper thumbnail of Edutech Smart: Sebuah Pengembangan Portal E-Learning untuk Meningkatkan E-fektivitas Pembelajaran

Research paper thumbnail of Pengembangan Mutimedia Untuk Meningkatkan Kualitas Pembelajaran Pada Mata Kuliah Media Pembelajaran

Jpp Undiksha, Oct 1, 2010

... Saat ini kita hidup dalam era informasi, dalam era infor-masi kecanggihan teknologi informasi... more ... Saat ini kita hidup dalam era informasi, dalam era infor-masi kecanggihan teknologi informasi dan komu-nikasi telah memungkinkan terjadinya pertukaran informasi yang cepat tanpa terhambat oleh ... I Kadek Suartama, Pengembangan Multimedia untuk Meningkatkan Kualitas ...

Research paper thumbnail of E-Summary Teaching Materials with Hannafin & Peck Models for Training Participants in the Human Resources Development Agency

Indonesian Journal Of Educational Research and Review, 2021

This study aims to describe the design of electronic teaching materials packaged in e-summary for... more This study aims to describe the design of electronic teaching materials packaged in e-summary form, and to determine the validity of e-summary teaching materials according to experts and product trials. This type of research is development research using the Hannafin & Peck model. The types of data in this study are quantitative and qualitative data. The research data collection used the document recording method and the questionnaire method. The data analysis technique used is descriptive quantitative analysis technique, and descriptive qualitative. The results of the study (1) The design of this e-summary teaching material consists of three stages, namely the needs analysis stage, the design stage, the development and implementation stage. And at each stage it passes through the evaluation stage. (2) The validity of the development of e-summary teaching materials is measured through (a) the results of the content/content expert review by obtaining a percentage of 93.3% being in ve...

Research paper thumbnail of Jigsaw Learning Strategy Using the Breakout Room Feature in Zoom Meetings

International Journal of Early Childhood Special Education (INT-JECSE), 2022

This research investigates the feasibility and challenges associated with implementing the jigsaw... more This research investigates the feasibility and challenges associated with implementing the jigsaw learning strategy using the breakout rooms feature in zoom meetings. The action research design was used. The sample consists of a total of 65 students in 3 classes of the Physical Education, Health and Recreation study program, Faculty of Sports and Health, Ganesha University of Education. Data were collected from the sample in the third semester for the 2020/2021 through observations, interviews, and questionnaires with Google form. The stages include pre-learning, introduction-the main zoom room, the original group I-breakout rooms from I, the expert group-breakout rooms, the original group II-breakout rooms from II and closing-the main zoom room. The 6 stages were further elaborated into 17 steps. Quantitative descriptive technique was used to analyze the data collected through questionnaires. The results showed that: 1) jigsaw learning strategy to conduct breakout room features in zoom meetings was feasible and easy to be applied in online learning, 2) jigsaw learning strategy can use as a reference for the implementation of meaningfull online learning. However, further research needs to statistically determine the effectiveness of the jigsaw learning strategy by using the breakout rooms feature in zoom meetings.

Research paper thumbnail of Urgency of social media-based civics education instruction in higher education

World Journal on Educational Technology: Current Issues, 2022

This study aimed at formulating the relevance and urgency of social media content with civics edu... more This study aimed at formulating the relevance and urgency of social media content with civics education learning material. This study used the qualitative research method. The instruments used were interview guidelines, observation guidelines and documentation study guidelines. Strategic issues on social media related to citizenship skills were Pancasila ideology, law enforcement, black campaign, politics of identity, conflict of diversity, national disintegration, terrorism, intolerance, spreading of hatred and hoaxes. These social media content deserve to be the problems that are examined in the process of civics education instruction because they are contextual, challenging, value-based, meaningful and fun for the students. Studies on social media content were very important because all students used social media and made it as a source of learning; the contents of social media were related to citizenship skills; social media content that was not analysed comprehensively created misconceptions; the content on social media was contextual; social media content was more attractive for the students to be studied in lectures; and studying the citizenship issues that existed on social media familiarised the students to a critical and democratic thinking. Social media has become an essential means of communication in global life with increasingly sophisticated technological means.

Research paper thumbnail of Development of the CPOL design to improve the ability to develop teaching materials

Cypriot Journal of Educational Sciences, 2022

This study aims to develop an online-based collaborative project learning model design that can i... more This study aims to develop an online-based collaborative project learning model design that can improve students' abilities in developing teaching materials. The method used is research and development. Data collection instruments are questionnaires and rubrics. Data analysis used descriptive statistics. The validation test used the individual content validity index and the overall content validity index. The Collaborative Project Online Learning (CPOL) model developed consists of six stages in learning: (1) orientation, (2) understanding project concepts and tasks, (3) designing and determining project themes, (4) working on project assignments, (5) presenting project assignments, and (6) evaluating project assignments. The results show that the content validity index shows a good category. Students are also good at developing teaching materials. Thus, the design of the CPOL model can be used in the course of developing teaching materials in higher education.

Research paper thumbnail of Student Motivation and Independent Learning in Social Studies, English, and Math: The Impact of the Classroom Environment

International Journal of Innovative Research and Scientific Studies, 2022

Recent studies on self-learning have emphasized the importance of the cognitive and motivational ... more Recent studies on self-learning have emphasized the importance of the cognitive and motivational elements of the classroom environment. Most of these studies have explored these elements by considering the potential for contextual variation. The current study examined inequalities in students' average assignment scores in social studies, math, and English education, as well as several non-cognitive variables, namely self-efficacy, exam anxiety, the use of cognitive strategies, the use of regulatory strategies, and academic success in the class. Employing an in-subject correlational design, students of mathematics, social sciences, and English were divided by gender. Multivariate regression was used to evaluate the relationships among performance, strategy utilization, and motivation indicators. The participants in the study were 545 students in the seventh and eighth grades of a secondary school (51 percent girls) who were asked to complete a self-report questionnaire. The results of the study showed that factors involving motivation and cognitive strategies varied by gender and subject, but not the use of regulatory approaches or academic achievement. However, according to the data, the relationships between these constructs appear to be relatively similar across the three subject areas studied. The importance of the findings to understanding the context-specificity of students' self-learning is highlighted.

Research paper thumbnail of The Application of Information Processing Theory to Design Digital Content in Learning Message Design Course

International Journal of Information and Education Technology, 2022

The development research being carried out has the aim of producing digital content developed bas... more The development research being carried out has the aim of producing digital content developed based on information processing theory for the message design course in Educational Technology Study Program in Education Science Faculty of Universitas Pendidikan Ganesha. This is a development research in which the Hannafin & Peck model is used. The developed digital content is evaluated using formative evaluation techniques, including 1) expert validation, 2) one-to-one evaluation, and 3) small group evaluation. The subjects involved in this study were 2 experts, namely media experts and instructional design experts, 3 students in one-to-one evaluation, and 9 students in small group evaluation. The methods and instruments used to collect data in this study were observation and questionnaires. Based on the expert's judgment, the design aspect is in the good category, the media aspect is in the very good category. Students' responses at the one-to-one and small group evaluation stages are in the good categories. Thus, it can be concluded that the attractiveness of digital content is in the good category.

Research paper thumbnail of Context-Aware Ubiquitous Learning Based on Case Methods and Team-Based Projects: Design and Validation

Education Sciences, 2022

Since the development of information and communication technology ‘learning media’ have been reco... more Since the development of information and communication technology ‘learning media’ have been recognized as increasingly important courses by educators to assist students training to be professional teachers to understand the process of designing, developing, utilizing, managing, and evaluating learning resources. The context-aware ubiquitous learning approach design based on case methods and team-based projects has been proposed to guide activities in the student learning process. Therefore, this research aims to describe the design and determine the feasibility or validity of context-aware ubiquitous learning based on case methods and a team-based project model using the research and development (R&D) approach. The procedure consists of (1) model development and (2) product validation. It is important to note that the validation aspect involved five learning material/design experts, five ‘learning media’ experts, and 162 students from state and private universities in Indonesia after which the data obtained from experts and students were analyzed using the descriptive statistics. The results showed that the learning model designed is suitable for use in the student learning process.

Research paper thumbnail of ICARE Approach for Designing Online Learning Module Based on LMS

International Journal of Information and Education Technology, 2022

Online learning started with the emergence of internet technology and has been increasingly used ... more Online learning started with the emergence of internet technology and has been increasingly used during the COVID-19 pandemic. However, it has raised many problems, such as limitations in presenting material (monotonous and uninteresting), building activeness and difficulty creating interaction between lecturers and students and between students. Moreover, online learning is more stressful than regular classroom sessions because students have to study alone. The absence of clearly structured learning steps also makes it difficult for them to focus. Therefore, this research aims to develop an independent online learning module with a structured and systematic flow called Introduce, Connect, Apply, Reflect and Extend (ICARE) based on the Learning Management System. Furthermore, it determines the eligibility of the module using a Research and Development (R&D) for Education design involving Analysis, Design, Development, Implementation and Evaluation. All stages resulted in an eligible...

Research paper thumbnail of Pengaruh Model Pembelajaran Kooperatif Tipe Team Assisted Individualization (Tai) Berbantuan Multimedia Interaktif Terhadap Hasil Belajar Siswa Kelas V Semester Ganjil Mata

Abstrak Permasalahan dalam penelitian ini adalah guru kurang memanfaatkan media pembelajaran yang... more Abstrak Permasalahan dalam penelitian ini adalah guru kurang memanfaatkan media pembelajaran yang ada, serta guru masih menggunakan metode pembelajaran konvensional dalam mata pelajaran Pendidikan Kewarganegaraan, oleh karena itu penelitian ini bertujuan (1) mendeskripsikan hasil belajar siswa yang diajarkan dengan menggunakan model konvensional dalam pembelajaran PKn; (2) mendeskripsikan hasil belajar PKn siswa yang dibelajarkan menggunakan model Team Assisted Individualization berbantuan multimedia interaktif; dan (3) mengetahui perbedaan hasil belajar siswa yang dibelajarkan dengan menerapkan model Team Assisted Individualization (TAI) berbantuan multimedia interaktif dengan siswa yang dibelajarkan menggunakan model konvensional. Subjek dalam penelitian ini adalah siswa MI di kecamatan Seririt, populasi penelitian adalah seluruh siswa kelas V di MI kecamatan Seririt berjumlah 52 siswa. Metode pengumpulan data yang digunakan dalam penelitian ini adalah metode tes objektif yang ber...

Research paper thumbnail of Ubiquitous Learning vs. Electronic Learning: A Comparative Study on Learning Activeness and Learning Achievement of Students with Different Self-Regulated Learning

International Journal of Emerging Technologies in Learning (iJET), 2021

This research examines the effect of ubiquitous learning strategies using various self regulated ... more This research examines the effect of ubiquitous learning strategies using various self regulated learning on learning activeness and learning achievement of student in higher education. Quasi-experimental pretest-post tests non-equivalent control group design is selected to be the method of this research. The subjects of this research are 113 students. The instrument used to measure the students’ learning activeness is learning activeness questionnaires developed by researcher with reference to the theory of learning activeness by Sardiman, whereas objective test are to evaluate students’ learning achievement, and online self regulated learning questionnaire (OSLQ) as adapted from Barnard is utilized to measure the self regulated learning of the research subjects. The data is then analyzed through two-way MANOVA technique. The findings of the research conclude that: (1) there are significant differences in learning activeness and learning achievement between groups which learned usi...

Research paper thumbnail of Design Considerations for Ubiquitous Learning Environment

The implementation of ubiquitous learning continues to be being developed, along side the issues ... more The implementation of ubiquitous learning continues to be being developed, along side the issues that regularly rise up from the software of digital and online larning, consisting of alienating college students from the actual world, the problem of college students specializing in studying goals, giving college students possibilities to spend their studying time with entertainment, to the hassle of growing the cognitive load of college students. As a continuation of electronic learning and mobile learning, ubiquitous learning gives extra than simply the cutting-edge academic thoughts or methods. To find out some considerations in designing a ubiquitous learning environment, the method used is a literature review. The literature review process begins with determining the concepts to be developed, identification and tracing of previous research results, mapping and classification of research results, analysis of classification and theme determination, analysis of relationships between...

Research paper thumbnail of The implementation of balinese folflore-based civic education for strengthening character education

Cypriot Journal of Educational Sciences, 2021

The objective of this study is to analyse the affectivity of satua (Balinese folklore)-based char... more The objective of this study is to analyse the affectivity of satua (Balinese folklore)-based character education in the instructions of civic education in primary schools in Buleleng Regency, Bali. This study used the experimental design in testing the affectivity of folklore-based instructions in the competency and character of primary school students. The instruments used to collect data in this study were questionnaires, test of learning outcomes, score inventory and self-evaluation. The questionnaire was designed to find out the feasibility of folklore-based instructions. The test on learning outcomes was used to find out their scores. The data analysis used the multivariate analysis of variance. The results of the study indicated that a) learning using Balinese folklore is better than conventional learning in students’ civic knowledge, b) learning using Balinese folklore is better than conventional learning in students’ attitude and c) learning using Balinese folklore is better...

Research paper thumbnail of Application of multicultural-based learning model syntax of social studies learning

Cypriot Journal of Educational Sciences, 2021

This study analyses the differences in knowledge, attitudes and multicultural skills of primary s... more This study analyses the differences in knowledge, attitudes and multicultural skills of primary school students divided into two learning models, namely a multicultural-based learning model and a student team achievement division (STAD). This study used a quasi-experiment with two control classes and two experimental classes which were determined through random sampling. Prior to being randomised, an equivalence test was carried out to ensure all classes were equal. The experiment used was a post-test-only control group design with multicultural knowledge test instruments, multicultural attitude inventories and observation guidelines of multicultural skills. The results show that the multicultural knowledge, attitudes and skills of students who took multicultural-based learning model syntax were better than students who took the STAD type of cooperative learning model. The mean score of multicultural knowledge, multicultural attitudes and multicultural skills were 25.60, 147.95 and ...

Research paper thumbnail of Development of E-Learning Oriented Inquiry Learning Based on Character Education in Multimedia Course

European Journal of Educational Research, 2020

The study aimed to: 1) determine the e-learning design oriented inquiry learning based on charact... more The study aimed to: 1) determine the e-learning design oriented inquiry learning based on character education in multimedia courses, 2) find out the feasibility of e-learning oriented inquiry learning based on character education in multimedia courses, 3) identify the effectiveness of e-learning oriented inquiry learning based on character education in multimedia courses. This study employed the research and development design. The research and development model used is the Borg & Gall model. The subjects involved in the feasibility test were 8th semester and 2015-2016 academic year students, while the subjects included in the effectiveness test were the 7th semester and 2016-2017 academic year students of Educational Technology Department Universitas Pendidikan Ganesha. The instruments used to collect data in this study were questionnaires, learning outcome tests, and character behavior observation sheets. Descriptive statistical analysis and inferential statistics (t-test) were us...

Research paper thumbnail of Development of Ubiquitous Learning Environment Based on Moodle Learning Management System

International Journal of Interactive Mobile Technologies (iJIM), 2020

The digitalization of society, changes in the structure of education, and increasingly rapid reso... more The digitalization of society, changes in the structure of education, and increasingly rapid resources have accelerated the development of an open learning environment. The application of electronic learning and mobile learning raises several new problems such as alienating students from the real world, the difficulty of students focusing on learning goals, giving students opportunities to spend their learning time with entertainment, to the problem of increasing the cognitive load of students. Ubiquitous learning, as a continuation of the evolution of electronic learning and mobile learning, offers more than just the latest educational ideas or methods, where this system can accommodate students and their learning styles by providing adequate information anytime and anywhere based on their characteristics, needs, and desire to improve academic performance and productivity. The purpose of this study is to 1) develop the ubiquitous learning environment including the ubiquitous learni...

Research paper thumbnail of Pengembangan Mobile Learning Berorientasi Model Pembelajaran Flipped Classroom Pada Mata Kuliah Multimedia

Journal of Education Technology, 2019

Penelitian ini merupakan penelitian pengembangan yang tujuan: 1) mengetahui rancang bangun mobile... more Penelitian ini merupakan penelitian pengembangan yang tujuan: 1) mengetahui rancang bangun mobile learning berorientasi model pembelajaran flipped classroom pada mata kuliah multimedia Jurusan TP FIP Undiksha, 2) mengetahui kelayakan mobile learning berorientasi model pembelajaran flipped classroom pada mata kuliah multimedia Jurusan TP FIP Undiksha, dan 3) mengetahui keefektifan mobile learning berorientasi model pembelajaran flipped classroom pada mata kuliah multimedia Jurusan TP FIP Undiksha. Subjek coba penelitian ini adalah satu orang ahli isi, satu orang ahli media pada tahapan uji validasi serta 12 mahasiswa Jurusan TP FIP Undiksha semester VIII 2016/2017 pada tahap evaluasi formatif. Pada tahap evaluasi sumatif (uji efektivitas) dipilih mahasiswa Jurusan TP FIP Undiksha Semester VII Tahun Akademik 2017-2018. Instrumen pengumpulan yang digunakan pada penelitian ini adalah angket dan tes hasil belajar. Hasil penelitian pengembangan ini menunjukkan bahwa hasil uji pada masing...

Research paper thumbnail of Development of an instructional design model for flipped learning in higher education

Educational Technology Research and Development, 2016

Research paper thumbnail of Penerapan Model Pembelajaran Tipe Picture and Picture Berbantuan Media Kartu Angka Untuk Meningkatkan Kemampuan Kognitif

Jurnal Pendidikan Anak Usia Dini, Jun 23, 2014

Permasalahan dalam penelitian ini,mengenai rendahnya kemampuan kognitif anak dalam mengenal konse... more Permasalahan dalam penelitian ini,mengenai rendahnya kemampuan kognitif anak dalam mengenal konsep bilangan 1-10. Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan kognitif anak dalam mengenal konsep bilangan dan lambang bilangan setelah diterapkan model pembelajaran kooperatip tipe picture and picture berbantuan media kartu angka. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam II siklus. Subjek penelitian adalah 11 orang anak di TK Bayu Kumdhala Bubunan pada kelompok A Semester II Tahun Pelajaran 2013/2014. Data penelitian tentang kemampuan kognitif anak dalam mengenal konsep bilangan dikumpulkan menggunakan metode observasi dengan instrumen berupa lembar format observasi.Data yang telah dikumpulkan dianalisis menggunakan metode analisis statisti Deskriptif dan metode analisis deeskriptif kuantitatif. Hasil analisis data menunjukkan bahwa terjadinya peningkatan rata-rata skor kemampuan kognitif pada anak kelompok A setelah diterapkan model pembelajaran kooperatif tipe picture and picture berbantuan media kartu angka siklus I sebesar 58,70% yang berada pada kategori rendah. Kemudian pada siklus II menjadi 84,45% yang berada pada kategori tinggi. Jadi terjadi peningkatan kemampuan kognitif setelah diterapkan model pembelajaran tipe picture and picture berbantuan media kartu angka sebesar 25,75%. Kata Kunci : kognitif,media kartu angka, model pembelajaran tipe picture and picture The problem of this research was the low of students’ cognitive ability in recognizing numeral of 1-10. This research was aimed to find out improving of students’ cognitive ability in recognizing numeral concept and numeral symbol after the implementation of cooperative learning model of picture and picture numeral card assisted media type. The kind of this research was an action research that was conducted in two cycles. The subjects of this research were 11 students of A group in second semester in TK Bayu Kumdhala Bubunan in academic year 2013/2014. The data that had been collected were analyzed by using descriptive statistical analysis and quantitative descriptive analysis method. The results of this study showed that there was improving in average of score toward cognitive ability to the students of A group after the implementation cooperative learning model of picture and picture numeral card assisted media type. The result in cycle 1 was 58,70% that was exist in low category. Then, in cycle 2 was 84,45% that was exist in high category. Hence, there was improving toward cognitive ability after the implementation of cooperative learning model of picture and picture numeral card assisted media type into 25,75%. keyword : cognitive ability, numeral card media, cooperative learning model of picture and picture type

Research paper thumbnail of Edutech Smart: Sebuah Pengembangan Portal E-Learning untuk Meningkatkan E-fektivitas Pembelajaran

Research paper thumbnail of Pengembangan Mutimedia Untuk Meningkatkan Kualitas Pembelajaran Pada Mata Kuliah Media Pembelajaran

Jpp Undiksha, Oct 1, 2010

... Saat ini kita hidup dalam era informasi, dalam era infor-masi kecanggihan teknologi informasi... more ... Saat ini kita hidup dalam era informasi, dalam era infor-masi kecanggihan teknologi informasi dan komu-nikasi telah memungkinkan terjadinya pertukaran informasi yang cepat tanpa terhambat oleh ... I Kadek Suartama, Pengembangan Multimedia untuk Meningkatkan Kualitas ...

Research paper thumbnail of E-Summary Teaching Materials with Hannafin & Peck Models for Training Participants in the Human Resources Development Agency

Indonesian Journal Of Educational Research and Review, 2021

This study aims to describe the design of electronic teaching materials packaged in e-summary for... more This study aims to describe the design of electronic teaching materials packaged in e-summary form, and to determine the validity of e-summary teaching materials according to experts and product trials. This type of research is development research using the Hannafin & Peck model. The types of data in this study are quantitative and qualitative data. The research data collection used the document recording method and the questionnaire method. The data analysis technique used is descriptive quantitative analysis technique, and descriptive qualitative. The results of the study (1) The design of this e-summary teaching material consists of three stages, namely the needs analysis stage, the design stage, the development and implementation stage. And at each stage it passes through the evaluation stage. (2) The validity of the development of e-summary teaching materials is measured through (a) the results of the content/content expert review by obtaining a percentage of 93.3% being in ve...

Research paper thumbnail of Produksi Media Pembelajaran Sederhana

Undiksha Press, 2016

Media dalam proses pembelajaran dapat mempertinggi proses belajar siswa dalam pembelajaran yang p... more Media dalam proses pembelajaran dapat mempertinggi proses belajar siswa dalam pembelajaran yang pada gilirannya diharapkan dapat mempertinggi hasil belajar yang dicapainya. Berbagai penelitian yang dilakukan terhadap penggunaan media dalam pembelajaran sampai pada kesimpulan, bahwa proses dan hasil belajar pada siswa menunjukkan perbedaan yang signifikan antara pembelajaran tanpa media dengan pembelajaran menggunakan media. Oleh karena itu penggunaan media pembelajaran sangat dianjurkan untuk mempertinggi kualitas pembelajaran. Ada banyak jenis media pembelajaran yang bisa dikembangkan dan dimanfaatkan oleh guru, dari media sederhana sampai pada media modern. Pembuatan dan penggunaan media sederhana dalam pembelajaran dapat berhasil baik jika guru memiliki kemampuan memahami ciri, kelebihan, dan kekurangannya. Buku ajar ini disusun sebagai pedoman dan sekaligus pelengkap bahan bacaan bagi mahasiswa Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha, khususnya yang sedang memprogram mata kuliah Media Pembelajaran. Sistematika materi yang disajikan dalam buku ajar ini disesuaikan dengan deskripsi mata kuliah Media Pembelajaran. Buku ajar ini diharapkan dapat membantu mahasiswa dalam pencapaian standar kompetensi yakni mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam pengembagan media pembelajaran, secara khusus ditargetkan agar mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam bidang desain, pengembangan, pemanfaatan, evaluasi dan kajian media sehingga melahirkan sebuah media pembelajaran yang kreatif dan inovatif

Research paper thumbnail of PENGENALAN KOMPUTER

Research paper thumbnail of PENGELOLAAN PUSAT SUMBER BELAJAR

Research paper thumbnail of Komunikasi Massa

Undiksha Press, 2016

Kalau boleh diibaratkan sebagai sebatang pohon, maka Ilmu Komunikasi saat ini merupakan pohon ilm... more Kalau boleh diibaratkan sebagai sebatang pohon, maka Ilmu Komunikasi saat ini merupakan pohon ilmu yang sedang subur dan tumbuh dengan pesat. Namanya juga pohon, tentu memiliki batang dan ranting yang terkadang menambah keindahan pohon itu sendiri. Batang-batang Ilmu Komunikasi, terutama yang bersifat terapan, amatlah banyak. Sebut saja misalnya, jurnalistik, reportase, public relations, manajemen pers, dan tak ketinggalan adalah komunikasi massa. Kalau dibandingkan dengan jurnalistik yang menekankan pada aspek kegiatan seorang jurnalis mulai dari pencarian bahan (peliputan), pengumpulan, analisis, pembuatan konsep berita/tulisan, hingga termuatnya berita/tulisan itu di media massa, maka komunikasi massa memiliki banyak kemiripan dengan jurnalistik. Komunikasi massa yang tidak lain merupakan proses komunikasi antar manusia memiliki sasaran yang jelas yaitu massa (kumpulan orang banyak, bersifat anonim, heterogen, dan tinggal terpencar pada suatu tempat). Buku ajar ini disusun sebagai pedoman dan sekaligus pelengkap bahan bacaan bagi mahasiswa Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha, khususnya yang sedang mengambil konsentrasi Jurnalistik. Sistematika materi yang disajikan dalam buku ajar ini disesuaikan dengan deskripsi mata kuliah Komunikasi Massa. Melalui paparan yang meliputi enam bagian itu diharapkan, secara minimal, mahasiswa Jurusan Teknologi Pendidikan yang mengambil mata kuliah Komunikasi Massa sebagai mata kuliah pilihan atau konsentrasi, sudah bisa terpenuh

Research paper thumbnail of E-Learning: Konsep dan Aplikasinya

Undiksha Press, 2014

Perkembangan teknologi informasi khususnya teknologi Internet pada dasa warsa terakhir ini membua... more Perkembangan teknologi informasi khususnya teknologi Internet pada dasa warsa terakhir ini membuat para pendidik mempunyai banyak pilihan dalam memanfaatkan teknologi tersebut untuk pembelajaran. Salah satu bentuk pemanfaatan teknologi Internet untuk mendukung proses pembelajaran adalah e-learning. Dengan e-learning ini para pendidik dapat menaruh materi pembelajaran, memberi tugas dan kuis untuk evaluasi, serta memonitor dan menjalin komunikasi dengan siswa melalui web. Dengan demikian aktivitas pembelajaran dapat dilakukan kapan saja dan dimana saja. Buku ajar ini disusun sebagai pedoman dan sekaligus pelengkap bahan bacaan bagi mahasiswa Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha, khususnya yang sedang memprogram mata kuliah Pengembangan E-Learning. Sistematika materi yang disajikan dalam buku ajar ini disesuaikan dengan deskripsi mata kuliah Pengembangan E-Learning. Buku ajar ini dharapkan dapat membantu mahasiswa dalam pencapaian standar kompetensi yakni mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam pengembagan e-learning, secara khusus ditargetkan agar mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam bidang desain, pengembangan, pemanfaatan, evaluasi dan kajian e-learning sehingga melahirkan sebuah produk e-learning yang kreatif inovatif Selain itu, buku ajar ini bisa digunakan sebagai buku referensi bagi para pemula dalam bidang e-learning. Dalam buku ini diuraikan konsep, proses pengembangan dan evaluasi sistem e-learning serta bagaimana cara membangun course e-learning yang berbasis Moodle. Moodle adalah salah satu Learning Management System (LMS) open source yang terkenal di dunia. LMS merupakan paket perangkat lunak yang digunakan untuk menyampaikan materi pembelajaran dan resources multimedia secara online berbasis web.

Research paper thumbnail of Animasi Pembelajaran: Konsep dan Pengembangannya

Undiksha Press, 2017

Media dalam proses pembelajaran dapat mempertinggi proses belajar siswa dalam pembelajaran yang p... more Media dalam proses pembelajaran dapat mempertinggi proses belajar siswa dalam pembelajaran yang pada gilirannya diharapkan dapat mempertinggi hasil belajar yang dicapainya. Berbagai penelitian yang dilakukan terhadap penggunaan media dalam pembelajaran sampai pada kesimpulan, bahwa proses dan hasil belajar pada siswa menunjukkan perbedaan yang signifikan antara pembelajaran tanpa media dengan pembelajaran menggunakan media. Oleh karena itu penggunaan media pembelajaran sangat dianjurkan untuk mempertinggi kualitas pembelajaran. Ada banyak jenis media pembelajaran yang bisa dikembangkan dan dimanfaatkan oleh guru, salah satunya adalah media animasi pembelajaran. Pembuatan dan penggunaan media animasi dalam pembelajaran dapat berhasil baik jika guru memiliki kemampuan memahami ciri, kelebihan, kekurangan, dan kemampuan dalam pembuatannya. Buku ajar ini disusun sebagai pedoman dan sekaligus pelengkap bahan bacaan bagi mahasiswa Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha, khususnya yang sedang memprogram mata kuliah Dasar-dasar Animasi. Sistematika materi yang disajikan dalam buku ajar ini disesuaikan dengan deskripsi mata kuliah Dasar-dasar Animasi. Buku ajar ini diharapkan dapat membantu mahasiswa dalam pencapaian standar kompetensi yakni mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam pengembagan media animasi pembelajaran, secara khusus ditargetkan agar mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam bidang desain, pengembangan, pemanfaatan, evaluasi dan kajian media animasi pembelajaransehingga melahirkan sebuah media animasi pembelajaran yang kreatif dan inovatif

Research paper thumbnail of Pengenalan Komputer

Teknosain, 2015

Komputer sebagai peralatan elektronik yang terdiri dari perangkat keras (hardware) dan perangkat ... more Komputer sebagai peralatan elektronik yang terdiri dari perangkat keras (hardware) dan perangkat lunak (software) yang memiliki kemampuan atau digunakan untuk membantu tugas manusia dengan cara menerima dan mengolah data yang dimasukkan menjadi informasi berdasarkan program yang dimiliki, kemudian hasilnya ditampilkan atau disimpan atau dikirim melalui perangkat keluaran. Pada perkembangannya, komputer semakin hari semakin canggih. Bila pada mulanya komputer hanya dapat memindahkan informasi yang diolah ke media cetak atau bahkan hanya ke layar monitornya sendiri, sekarang komputer dapat dipakai untuk memindahkan sejumlah besar informasi, menempuh jarak yang jauh dalam waktu singkat. Hal ini, karena kecanggihan computer menumpang kecanggihan alat komunikasi. Dengan kata lain, komputer merupakan alat yang penting dalam menjadikan teknologi informasi dan teknologi menjadi andal, murah, dan praktis. Buku ini akan memperkenalkan pembaca pada konsep dasar komputer, komponen komputer, perkembangan komputer, dan pemanfaatannya.

Research paper thumbnail of E-Learning Berbasis Moodle

Graha Ilmu, 2014

Perkembangan teknologi informasi khususnya teknologi Internet pada dasa warsa terakhir ini membua... more Perkembangan teknologi informasi khususnya teknologi Internet pada dasa warsa terakhir ini membuat para pendidik mempunyai banyak pilihan dalam memanfaatkan teknologi tersebut untuk pembelajaran. Salah satu bentuk pemanfaatan teknologi Internet untuk mendukung proses pembelajaran adalah e-learning. Dengan e-learning ini para pendidik dapat menaruh materi pembelajaran, memberi tugas dan kuis untuk evaluasi, serta memonitor dan menjalin komunikasi dengan siswa melalui web. Dengan demikian aktivitas pembelajaran dapat dilakukan kapan saja dan dimana saja. Buku ajar ini disusun sebagai pedoman dan sekaligus pelengkap bahan bacaan bagi mahasiswa Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha, khususnya yang sedang memprogram mata kuliah Pengembangan E-Learning. Sistematika materi yang disajikan dalam buku ajar ini disesuaikan dengan deskripsi mata kuliah Pengembangan E-Learning. Buku ajar ini dharapkan dapat membantu mahasiswa dalam pencapaian standar kompetensi yakni mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam pengembagan e-learning, secara khusus ditargetkan agar mahasiswa memiliki pengetahuan, keterampilan dan sikap dalam bidang desain, pengembangan, pemanfaatan, evaluasi dan kajian e-learning sehingga melahirkan sebuah produk e-learning yang kreatif inovatif Selain itu, buku ajar ini bisa digunakan sebagai buku referensi bagi para pemula dalam bidang e-learning. Dalam buku ini diuraikan konsep, proses pengembangan dan evaluasi sistem e-learning serta bagaimana cara membangun course e-learning yang berbasis Moodle. Moodle adalah salah satu Learning Management System (LMS) open source yang terkenal di dunia. LMS merupakan paket perangkat lunak yang digunakan untuk menyampaikan materi pembelajaran dan resources multimedia secara online berbasis web.