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Papers by Robin Ashford
Chapter 1: Introduction -- The mobile revolution is in full swing. Libraries can no longer afford... more Chapter 1: Introduction -- The mobile revolution is in full swing. Libraries can no longer afford to be passive. We need to recognize the importance of this societal change and strategize accordingly.
QR (quick response) Codes, a type of barcode, are beginning to make inroads in the United States.... more QR (quick response) Codes, a type of barcode, are beginning to make inroads in the United States. They are still largely unknown, but early adopters in higher education and recent urban promotional campaigns are changing that. As with any new technology, it is important to understand what they can do and when they can help our users. A QR code is a matrix barcode readable by smartphones and mobile phones with cameras. They are sometimes referred to as 2d codes, 2d barcodes, or mobile codes.
Abstract The multi-user virtual world Second Life is an online software platform that allows user... more Abstract The multi-user virtual world Second Life is an online software platform that allows users to jointly explore realistic three-dimensional environments via avatar characters, communicate via voice and text chat, and collaborate using shared creation tools. Librarians and educators have been developing academic content and services in Second Life for use with students and other constituency groups since 2005.
Abstract: This paper reports outcomes of our first Action Research study involving implementing S... more Abstract: This paper reports outcomes of our first Action Research study involving implementing Second Life [SL] in a graduate distance course on exploring community online.
Abstract Faculty adoption of new technological tools related to teaching and learning is an ongoi... more Abstract Faculty adoption of new technological tools related to teaching and learning is an ongoing challenge. Complex technologies such as Second Life and other multi-user virtual environments can be challenging for faculty. This presentation outlines principles and strategies used by an academic librarian and school of education faculty in preparing faculty for use of these technologies.
Abstract This paper reports outcomes of the second iteration of a longitudinal action research st... more Abstract This paper reports outcomes of the second iteration of a longitudinal action research study on the affordances of Second Life for enriched online teaching and learning.'Introduction to Second for Educators' was a professional development opportunity offered to graduate students, faculty, and administrators as a distance course in spring 2009.
Conference Presentations by Robin Ashford
Undergraduate and graduate students alike are often unaware of how their online activities can im... more Undergraduate and graduate students alike are often unaware of how their online activities can impact their future. In this session a librarian/e-learning specialist and a counselor educator will share lessons learned during their three-year collaboration on an online college course addressing the need for students in today's digital culture to develop a professional online identity. The hands-on course acquaints students with online identity formation and profiles, and the ethical use of social media. Students learn how they can be empowered to positively impact not only their individual identities and careers but also the world around them. In this session a hashtag will be designated and demonstrated for active participation. Participants will be provided access to a rubric for designing an online professional identity for their discipline.
2013 Snezek Library Leadership Institute - Westmont College, Santa Barbara, CA, USA - July 19, 20... more 2013 Snezek Library Leadership Institute - Westmont College, Santa Barbara, CA, USA - July 19, 2013 - Co-presented with GFU Dean of Libraries, Merrill Johnson.
Chapter 1: Introduction -- The mobile revolution is in full swing. Libraries can no longer afford... more Chapter 1: Introduction -- The mobile revolution is in full swing. Libraries can no longer afford to be passive. We need to recognize the importance of this societal change and strategize accordingly.
QR (quick response) Codes, a type of barcode, are beginning to make inroads in the United States.... more QR (quick response) Codes, a type of barcode, are beginning to make inroads in the United States. They are still largely unknown, but early adopters in higher education and recent urban promotional campaigns are changing that. As with any new technology, it is important to understand what they can do and when they can help our users. A QR code is a matrix barcode readable by smartphones and mobile phones with cameras. They are sometimes referred to as 2d codes, 2d barcodes, or mobile codes.
Abstract The multi-user virtual world Second Life is an online software platform that allows user... more Abstract The multi-user virtual world Second Life is an online software platform that allows users to jointly explore realistic three-dimensional environments via avatar characters, communicate via voice and text chat, and collaborate using shared creation tools. Librarians and educators have been developing academic content and services in Second Life for use with students and other constituency groups since 2005.
Abstract: This paper reports outcomes of our first Action Research study involving implementing S... more Abstract: This paper reports outcomes of our first Action Research study involving implementing Second Life [SL] in a graduate distance course on exploring community online.
Abstract Faculty adoption of new technological tools related to teaching and learning is an ongoi... more Abstract Faculty adoption of new technological tools related to teaching and learning is an ongoing challenge. Complex technologies such as Second Life and other multi-user virtual environments can be challenging for faculty. This presentation outlines principles and strategies used by an academic librarian and school of education faculty in preparing faculty for use of these technologies.
Abstract This paper reports outcomes of the second iteration of a longitudinal action research st... more Abstract This paper reports outcomes of the second iteration of a longitudinal action research study on the affordances of Second Life for enriched online teaching and learning.'Introduction to Second for Educators' was a professional development opportunity offered to graduate students, faculty, and administrators as a distance course in spring 2009.
Undergraduate and graduate students alike are often unaware of how their online activities can im... more Undergraduate and graduate students alike are often unaware of how their online activities can impact their future. In this session a librarian/e-learning specialist and a counselor educator will share lessons learned during their three-year collaboration on an online college course addressing the need for students in today's digital culture to develop a professional online identity. The hands-on course acquaints students with online identity formation and profiles, and the ethical use of social media. Students learn how they can be empowered to positively impact not only their individual identities and careers but also the world around them. In this session a hashtag will be designated and demonstrated for active participation. Participants will be provided access to a rubric for designing an online professional identity for their discipline.
2013 Snezek Library Leadership Institute - Westmont College, Santa Barbara, CA, USA - July 19, 20... more 2013 Snezek Library Leadership Institute - Westmont College, Santa Barbara, CA, USA - July 19, 2013 - Co-presented with GFU Dean of Libraries, Merrill Johnson.