Releases · Electronicks/JoyShockMapper (original) (raw)

JoyShockMapper v3.6.1

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Fixing all the stuff I broke.

Bugfixes

JoyShockMapper v3.6.0

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

New features, bugfixes and all around improvements!

Biggest improvement is reworking how SDL2 deals with joycon to be on par with legacy/JSL version.
RECONNECT_CONTROLLERS [MERGE|SPLIT] now work as expected!

Update SDL2 to from v2.28.5 to v2.30.11

Features

Bugfixes

JoyShockMapper v3.5.5

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Adding a highly requested new feature!

JoyShockMapper v3.5.4

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Bugfixes

Fixed crash when calibrating adaptive triggers

Note: The legacy version did not change in this version. If you use JSM legacy keep using v3.5.3.

JoyShockMapper v3.5.3

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Bugfixes

JoyShockMapper v3.5.2

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Nick fixes everything he broke with his "improvements", but for real this time.

Bugfixes

JoyShockMapper v3.5.1

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Nick fixes everything he broke with his "improvements"

Bugfixes

JoyShockMapper v3.5.0

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Nick updates C++ standard to C++20, adds Setting Manager, creates Stick and Autoload objects, updates ViGEm (R.I.P.), SDL2 and JSL dependencies to latest, which includes Sony Edge support for both SDL and JSL versions. Perform proper polymorphism of virtual gamepads.

Features

Bugfixes

Known issues

JoyShockMapper v3.4.0

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In This Update

Nicolas updated SDL2 version to the latest release 2.0.20 and fixed some bugs
NON BACKWARD COMPATIBLE CHANGE: Digital trigger bindings cannot be used at the same time as a virtual controller analog output, but the chord stack is updated to make use of chords and gyro button.
Jibb has made some improvements to vehicle steering, including stick modes for converting an angle on the stick to a single-axis offset on a virtual stick, a large rotation of the stick to a single-axis offset on a virtual stick, and a way to map MOTION_STICK to a single steering axis.

x86 builds are ommitted. If you need them, feel free to contact me here on github, on Reddit in r/GyroGaming or on the GyroGaming Discord.

Features

Bugfixes

JoyShockMapper v3.3.0

JoyShockMapper converts Common game controller input into keyboard and mouse and virtual controller events so you can play PC games with those controllers. Use gyro controls and flick stick to play games with more precision than anything on their respective consoles.

In this update

Jibb added basic support for mapping gyro and flick stick to virtual controller sticks.
Nicolas is adding Nielk1's trigger effects to JSM.

Features

Bugfixes