fix memory leaks, nodes in HwQueueContext · GameTechDev/PresentMon@1e913d6 (original) (raw)

Commit 1e913d6

fix memory leaks, nodes in HwQueueContext

2 files changed

Lines changed: 11 additions & 0 deletions

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Lines changed: 10 additions & 0 deletions

Original file line number Diff line number Diff line change
@@ -75,6 +75,16 @@ GpuTrace::GpuTrace(PMTraceConsumer* pmConsumer)
75 75 {
76 76 }
77 77
78 +GpuTrace::~GpuTrace()
79 +{
80 +for (auto& pair : mContexts) {
81 +auto context = pair.second;
82 +if (context.mIsHwQueue) {
83 +delete context.mNode;
84 + }
85 + }
86 +}
87 +
78 88 void GpuTrace::RegisterDevice(uint64_t hDevice, uint64_t pDxgAdapter)
79 89 {
80 90 // Sometimes there are duplicate start events

Lines changed: 1 addition & 0 deletions

Original file line number Diff line number Diff line change
@@ -75,6 +75,7 @@ class GpuTrace {
75 75
76 76 public:
77 77 explicit GpuTrace(PMTraceConsumer* pmConsumer);
78 +~GpuTrace();
78 79
79 80 void RegisterDevice(uint64_t hDevice, uint64_t pDxgAdapter);
80 81 void UnregisterDevice(uint64_t hDevice);

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