project setup, can be build · GameTechDev/PresentMon@7666068 (original) (raw)
1
1
``
2
2
`Microsoft Visual Studio Solution File, Format Version 12.00
`
3
``
`-
Visual Studio Version 17
`
4
``
`-
VisualStudioVersion = 17.6.33723.286
`
``
3
`+
Visual Studio Version 18
`
``
4
`+
VisualStudioVersion = 18.1.11312.151 d18.0
`
5
5
`MinimumVisualStudioVersion = 10.0.40219.1
`
6
6
`Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PresentData", "..\PresentData\PresentData.vcxproj", "{892028E5-32F6-45FC-8AB2-90FCBCAC4BF6}"
`
7
7
`EndProject
`
`@@ -10,6 +10,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PresentMon", "PresentMon.vc
`
10
10
`{892028E5-32F6-45FC-8AB2-90FCBCAC4BF6} = {892028E5-32F6-45FC-8AB2-90FCBCAC4BF6}
`
11
11
`EndProjectSection
`
12
12
`EndProject
`
``
13
`+
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonUtilities", "..\IntelPresentMon\CommonUtilities\CommonUtilities.vcxproj", "{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}"
`
``
14
`+
EndProject
`
13
15
`Global
`
14
16
`GlobalSection(SolutionConfigurationPlatforms) = preSolution
`
15
17
`Debug|ARM = Debug|ARM
`
`@@ -54,6 +56,22 @@ Global
`
54
56
`{4EB9794B-1F12-48CE-ADC1-917E9810F29E}.Release|x64.Build.0 = Release|x64
`
55
57
`{4EB9794B-1F12-48CE-ADC1-917E9810F29E}.Release|x86.ActiveCfg = Release|Win32
`
56
58
`{4EB9794B-1F12-48CE-ADC1-917E9810F29E}.Release|x86.Build.0 = Release|Win32
`
``
59
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|ARM.ActiveCfg = Debug|x64
`
``
60
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|ARM.Build.0 = Debug|x64
`
``
61
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|ARM64.ActiveCfg = Debug|x64
`
``
62
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|ARM64.Build.0 = Debug|x64
`
``
63
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|x64.ActiveCfg = Debug|x64
`
``
64
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|x64.Build.0 = Debug|x64
`
``
65
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|x86.ActiveCfg = Debug|Win32
`
``
66
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Debug|x86.Build.0 = Debug|Win32
`
``
67
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|ARM.ActiveCfg = Release|x64
`
``
68
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|ARM.Build.0 = Release|x64
`
``
69
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|ARM64.ActiveCfg = Release|x64
`
``
70
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|ARM64.Build.0 = Release|x64
`
``
71
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|x64.ActiveCfg = Release|x64
`
``
72
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|x64.Build.0 = Release|x64
`
``
73
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|x86.ActiveCfg = Release|Win32
`
``
74
`+
{08A704D8-CA1C-45E9-8EDE-542A1A43B53E}.Release|x86.Build.0 = Release|Win32
`
57
75
`EndGlobalSection
`
58
76
`GlobalSection(SolutionProperties) = preSolution
`
59
77
`HideSolutionNode = FALSE
`