Unintended behavior when there are analyzers for multiple Roslyn versions in one nuget package (original) (raw)

Description

A single nuget package can contain multiple Roslyn analyzers with same content but different Roslyn versions.
This is to support older versions of Roslyn users.

Currently, this seems to be a problem in some cases.

For example, if we install System.Text.Json with NuGetForUnity, source generators x3 with the same content are imported.

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System.Text.Json 8.0.1/
└── analyzers/
    └── dotnet/
        ├── roslyn3.11/
        │   └── cs/
        │       └── System.Text.Json.SourceGeneration.dll < For Roslyn 3.11 or newer
        ├── roslyn4.0/
        │   └── cs/
        │       └── System.Text.Json.SourceGeneration.dll < For Roslyn 4.0 or newer
        └── roslyn4.4/
            └── cs/
                └── System.Text.Json.SourceGeneration.dll  < For Roslyn 4.4 or newer

I tried the following simple System.Text.Json Source Generator example, getting errors.

public class WeatherForecast { public DateTime Date { get; set; } public int TemperatureCelsius { get; set; } public string? Summary { get; set; } }

[JsonSourceGenerationOptions(WriteIndented = true)] [JsonSerializable(typeof(WeatherForecast))] internal partial class SourceGenerationContext : JsonSerializerContext { }

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This is because multiple SourceGenerators with the same contents are run.

[Describe the issue you have. If applicable provide logs produced by enabeling verbose logging in the NuGetForUnity settings.]

Improvement proposal

This problem can be solved by limiting the number of dlls with the RoslynAnalyzer asset label to one.
Currently, analzyer is disable on any platform, so doing this was sufficient.

So, why not pick one analyzer that can be used in the target Unity editor and change it to only put RoslynAnalyzer there?

According to our research, the analyzer/source generator versions that work with Unity are as follows.
(You can find the Microsoft.CodeAnalysis.CSharp.dll bundled in a folder called DotNetSdkRoslyn in the Unity editor application, so you can check the version.)

I have implemented this in #616 and would appreciate your confirmation. Thanks!