GitHub - HugoSmits86/nativewebp: Native webp encoder for Go (original) (raw)
Native WebP for Go
This is a native WebP encoder written entirely in Go, with no dependencies on libwebp or other external libraries. Designed for performance and efficiency, this encoder generates smaller files than the standard Go PNG encoder and is approximately 50% faster in execution.
Currently, the encoder supports only WebP lossless images (VP8L).
Decoding Support
We provide WebP decoding through a wrapper around golang.org/x/image/webp, with an additional DecodeIgnoreAlphaFlag function to handle VP8X images where the alpha flag causes decoding issues.
Benchmark
We conducted a quick benchmark to showcase file size reduction and encoding performance. Using an image from Google’s WebP Lossless and Alpha Gallery, we compared the results of our nativewebp encoder with the standard PNG encoder.
For the PNG encoder, we applied the png.BestCompression setting to achieve the most competitive compression outcomes.
image source: https://developers.google.com/speed/webp/gallery2
Installation
To install the nativewebp package, use the following command:
go get github.com/HugoSmits86/nativewebp
Usage
Here’s a simple example of how to encode an image:
file, err := os.Create(name) if err != nil { log.Fatalf("Error creating file %s: %v", name, err) } defer file.Close()
err = nativewebp.Encode(file, img, nil) if err != nil { log.Fatalf("Error encoding image to WebP: %v", err) }
Here’s a simple example of how to encode an animation:
file, err := os.Create(name) if err != nil { log.Fatalf("Error creating file %s: %v", name, err) } defer file.Close()
ani := nativewebp.Animation{ Images: []image.Image{ frame1, frame2, }, Durations: []uint { 100, 100, }, Disposals: []uint { 0, 0, }, LoopCount: 0, BackgroundColor: 0xffffffff, }
err = nativewebp.EncodeAll(file, &ani, nil) if err != nil { log.Fatalf("Error encoding WebP animation: %v", err) }




