BFRES : Texture Editing (original) (raw)
Navigation Menu
Appearance settings
- AI CODE CREATION
* GitHub CopilotWrite better code with AI
* GitHub Copilot appDirect agents from issue to merge
* MCP RegistryNewIntegrate external tools - DEVELOPER WORKFLOWS
* ActionsAutomate any workflow
* CodespacesInstant dev environments
* IssuesPlan and track work
* Code ReviewManage code changes - APPLICATION SECURITY
* GitHub Advanced SecurityFind and fix vulnerabilities
* Code securitySecure your code as you build
* Secret protectionStop leaks before they start - EXPLORE
* Why GitHub
* Documentation
* Blog
* Changelog
* Marketplace
- AI CODE CREATION
- BY COMPANY SIZE
* Enterprises
* Small and medium teams
* Startups
* Nonprofits - BY USE CASE
* App Modernization
* DevSecOps
* DevOps
* CI/CD
* View all use cases - BY INDUSTRY
* Healthcare
* Financial services
* Manufacturing
* Government
* View all industries
- BY COMPANY SIZE
- EXPLORE BY TOPIC
* AI
* Software Development
* DevOps
* Security
* View all topics - EXPLORE BY TYPE
* Customer stories
* Events & webinars
* Ebooks & reports
* Business insights
* GitHub Skills - SUPPORT & SERVICES
* Documentation
* Customer support
* Community forum
* Trust center
* Partners
- EXPLORE BY TOPIC
- COMMUNITY
* GitHub SponsorsFund open source developers - PROGRAMS
* Security Lab
* Maintainer Community
* Accelerator
* GitHub Stars
* Archive Program - REPOSITORIES
* Topics
* Trending
* Collections
- COMMUNITY
- Pricing
Provide feedback
We read every piece of feedback, and take your input very seriously.
Include my email address so I can be contacted
Saved searches
Use saved searches to filter your results more quickly
Appearance settings
KillzXGaming / Switch-Toolbox Public
Notifications You must be signed in to change notification settings
Additional navigation options
KillzXGaming edited this page
Mar 21, 2020
Open your bfres and open the "Textures" folder.

Select one to edit.
For easier viewing, if you have a model open, you can toggle 3D view.

Now you can move to this tutorial which explains how to edit textures.
Wiki pages Pages 22
- Home
- Adding or Editing KCL Material ID Presets
- Baking a Light Map (Blender)
- Baking Ambient Occlusion (Blender)
- BFFNT: Replacing font textures
- BFLYT Editing
- BFRES : Model Importing (Rigged, 3DS MAX)
- BFRES : Texture Editing
- BFRES: Custom Texture Animations
- BFRES: Material Editing
- Development : Adding New File Formats
- Development : Custom Texture FIle Format
- Dvelopment : Custom Model File Format (Rendering)
- Importing a Mario Kart 8 WiiU and Deluxe Custom Kart
- KCL Editing
- Merging meshes (3DS Max)
- Pokemon Let's Go & Sword Shield : Model Importing
- Pokemon Let's Go & Sword Shield : Texture Edits
- Porting Wii U Switch mods
- Smoothing Multiple Meshes
- Texture Editing (All Supported Texture Formats)
- Using Toolbox