BFRES: Custom Texture Animations (original) (raw)

Currently you can easily make custom ones from a .yaml file. These can be created and edited in any text editor of your choice.

Optionally you can export an existing one from the tool by right clicking on one, and exporting with the .yaml extension.

For this tutorial, i will simply show you how the file works, as you can simply use a template from here and edit however you like.

Template #1 Basics

Name: NewTextureAnimation_ftp Path: Loop: false FrameCount: 2 MaterialAnimConfigs:

Template #2 MoreMaterials!

Name: NewTextureAnimation_ftp Path: Loop: false FrameCount: 2 MaterialAnimConfigs:

Template #3 More texture maps!

Name: NewTextureAnimation_ftp Path: Loop: false FrameCount: 2 MaterialAnimConfigs:

```yaml Template #4 Constant! ` Name: NewTextureAnimation_ftp Path: Loop: false FrameCount: 2 MaterialAnimConfigs:

Once done, simply right click your animation and replace it with the yaml.

Or you can import as a new one

Note for these to work in game, you must use a material that has texture animations used! Being able to use new animations may vary depending on the game, and the way they are loaded!