GitHub - microsoft/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. (original) (raw)

Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Visit the DirectX Landing Page for more resources for DirectX developers.

Where to get it

How to use it

More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"

and C#:

void canvasControl_Draw(CanvasControl sender, CanvasDrawEventArgs args) { args.DrawingSession.DrawEllipse(155, 115, 80, 30, Colors.Black, 3); args.DrawingSession.DrawText("Hello, world!", 100, 100, Colors.Yellow); }

or C++/CX:

void MainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args) { args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3); args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow); }

or C++/WinRT:

void MainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args) { args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3); args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow()); }

or VB:

Sub canvasControl_Draw(sender As CanvasControl, args As CanvasDrawEventArgs) args.DrawingSession.DrawEllipse(155, 115, 80, 30, Colors.Black, 3) args.DrawingSession.DrawText("Hello, world!", 100, 100, Colors.Yellow) End Sub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements

Clone Repository

Build NuGet Packages

Point Visual Studio at the resulting 'bin' directory

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contactopencode@microsoft.com with any additional questions or comments.