[Linux] Rendering a rendertexture to ImGui::Image · Issue #11 · SFML/imgui-sfml (original) (raw)
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Description
Hello!
I have simillar problem to #8 and #10 but window.pushGLStates() and window.popGLStates() doesn't help. I'm rendering my scene to texture and then try to display it in imgui. It start to bug on renderTexture.display() method. I call it before ImGui::Render()
renderTexture.clear();
map->render(renderTexture);
simulation->render(renderTexture, delta);
renderTexture.display();
ImGui::SFML::Update(elapsed);
window->clear();
gui->test();
gui->render(sprite);
ImGui::Render();
In test() and render(sprite) i call just imgui functions.
I'm using 2.4 sfml version.
Thanks in advance for help :)
EDIT:
It turns out that i don't have to use renderTexture.display() and then everything is fine.