GitHub - AmplitudeAudio/sdk: A powerful cross-platform audio engine, optimized for games. (original) (raw)

Amplitude Audio SDK

Amplitude is a full-featured and cross-platform audio engine designed with the needs of games in mind. Apart from its efficient audio mixer, it also adjusts gain based on user-defined attenuation models, plays spatialized sounds in 3D environments, manages prioritization, buses, and a lot more. With all those features, Amplitude is still easy to use, thanks to its data-driven way. All you need is to write configuration files and let Amplitude do the magic for you.

Project Setup | Integration | API Documentation

Amplitude is still in active development, and no official release is available yet. However, the API is stable and no breaking changes will be introduced until the first release. To get a copy of the SDK, you should build it from sources. Feel free to raise an issue or open a PR, by following our Contributor Guidelines.

The quickest way to get started with the SDK is to have a look on the sample projects.

Amplitude uses MiniAudio as the default audio device implementation for cross-platform support. You still can change that by implementing a custom driver.