[PsbDecompile/PsBuild] Dunamis 15 (Xbox 360 / PS3) (original) (raw)
Hello there. For some years now, I have been interested in having PsbDecompile and PsBuild functionalities for Dunamis 15. I am not terribly tech-savvy, so I apologize if A) this is the wrong way to go about this, and B) if I am mistaking anything in my understanding of the technical situation.
I believe that the game's M2 encryption key for both Xbox 360 and PlayStation 3 is 4nDSd4sa2v. It is further my understanding that the 360 and PS3 scripts are intrinsically different in at least one sense, and speaking to a friend, their conjecture at a glance was potential difference in endianness. I am not very learned in this, so I apologize if anything is incorrect.
Sample-wise, here is the unextracted PS3 scenario.zip, the unextracted 360 scenario.zip, and the 360 scenario (extracted).zip. This post is purely aimed at the Xbox 360 version, but PS3 files have been added for your convenience.
This Asmodean page for a tool titled exm2lib is where I found something capable of extracting the Xbox 360 version scenario. It appears it was made almost solely for this game and task. I had also managed to make it function in extracting the files from the image archive of the 360 version, though that might be a separate matter I can provide samples for if you think that is relevant.
And further is an image of the output of attempting to use PsbDecompile with the provided M2 key on the encrypted Xbox 360 version scenario_info.psb.m, with its companion scenario_body.bin within the same directory. Again, I apologize if I misunderstood anything in the process. I just figured after all this waiting, I should probably reach out to someone who understands far more than I ever will. Thank you for your time.