GitHub - bemasher/JSONGen: JSONGen is a tool for generating native Golang types from JSON objects. (original) (raw)
Purpose
JSONGen is a tool for generating native Golang types from JSON objects. This automates what is otherwise a very tedious and error prone task when working with JSON.
Usage
$ jsongen -h
Usage of jsongen:
-dump="NUL": Dump tree structure to file.
-normalize=true: Squash arrays of struct and determine primitive array type.
-title=true: Convert identifiers to title case, treating '_' and '-' as word boundaries.
Reading from stdin can be done as follows:
$ cat test.json | jsongen
Or a filename can be passed:
Using test.json as input the example will produce:
type _ struct {
Bool bool json:"bool"
Boollist []bool json:"boollist"
Float float64 json:"float"
Floatlist []float64 json:"floatlist"
Heterogeneouslist []interface{} json:"heterogeneouslist"
Int int64 json:"int"
Intlist []int64 json:"intlist"
Nil interface{} json:"nil"
Nillist []interface{} json:"nillist"
Sanitary string json:"_Sanitary"
Sanitary string
Sanitary0 string
String string json:"string"
Stringlist []string json:"stringlist"
Struct struct {
Bool bool json:"bool"
Float float64 json:"float"
Int int64 json:"int"
Nil interface{} json:"nil"
String string json:"string"
} json:"struct"
Structlist []struct {
Bool bool json:"bool"
Float float64 json:"float"
Int int64 json:"int"
String string json:"string"
} json:"structlist"
Structlistsquash []struct {
Bool bool json:"bool"
Float float64 json:"float"
Int int64 json:"int"
String string json:"string"
} json:"structlistsquash"
Structlistsquashconflict []struct {
Bool bool json:"bool"
Conflict interface{} json:"conflict"
Float float64 json:"float"
Int int64 json:"int"
String string json:"string"
} json:"structlistsquashconflict"
TitleCase string json:"title case"
TitleCase string json:"title_case"
TitleCase string json:"title-case"
Titlecase string json:"titlecase"
Unsanitary string json:"0Unsanitary"
_ string json:"123"
}
Parsing
Field Names
- Field names are sanitized and written as exported fields of the generated type.
- If sanitizing produces an empty string the identifier is changed to
_, this will need to be set by hand in order to properly decode the type. - If sanitizing produces a field name different from the original value a JSON tag is added to the field.
- Spaces and
-are converted to_. - Field names are converted to title case treating
_and-as word boundaries along with spaces. This can be disabled using-title=false.
Types
Primitive
- Primitive types are parsed and stored as-is.
- Valid types are bool, int64, float64 and string.
- The JSON value
nullis translated to the empty interface.
Object
- Object types are treated as structs.
- Fields of structures are sorted lexicographically by sanitized field name.
- If a structure contains duplicate fields of different types, the type will be chosen at random since Golang's map iteration order is undefined. This shouldn't be a problem since this is not permitted in JSON specification, but this is the expected behavior should it happen.
Lists
- A homogeneous list of primitive values are treated as a list of the primitive type e.g.:
[]float64 - Lists of heterogeneous types are treated as a list of the empty interface:
[]interface{} - Lists containing both integers and floating point values are interpreted as
[]float64. - Lists with object elements are treated as a list of structs.
- Fields of each element are "squashed" into a single struct. The result is an array of a struct containing all encountered fields.
- If a field in one element has a different type in another of the same list, the offending field is treated as an empty interface.
Examples of all of the above can be found in test.json.
Caveats
- Currently sibling field names are not guaranteed to be unique.
License
The source of this project is licensed under GNU GPL v3.0, according to http://choosealicense.com/licenses/gpl-3.0/:
Required:
- Disclose Source: Source code must be made available when distributing the software. In the case of LGPL, the source for the library (and not the entire program) must be made available.
- License and copyright notice: Include a copy of the license and copyright notice with the code.
- State Changes: Indicate significant changes made to the code.
Permitted:
- Commercial Use: This software and derivatives may be used for commercial purposes.
- Distribution: You may distribute this software.
- Modification: This software may be modified.
- Patent Grant: This license provides an express grant of patent rights from the contributor to the recipient.
- Private Use: You may use and modify the software without distributing it.
Forbidden:
- Hold Liable: Software is provided without warranty and the software author/license owner cannot be held liable for damages.
- Sublicensing: You may not grant a sublicense to modify and distribute this software to third parties not included in the license.
Feedback
If you find a case that produces incorrect results or you have a feature suggestion, let me know: submit an issue.