GitHub - datenwolf/linmath.h: a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions (original) (raw)
Navigation Menu
Appearance settings
- AI CODE CREATION
* GitHub CopilotWrite better code with AI
* GitHub SparkBuild and deploy intelligent apps
* GitHub ModelsManage and compare prompts
* MCP RegistryNewIntegrate external tools - DEVELOPER WORKFLOWS
* ActionsAutomate any workflow
* CodespacesInstant dev environments
* IssuesPlan and track work
* Code ReviewManage code changes - APPLICATION SECURITY
* GitHub Advanced SecurityFind and fix vulnerabilities
* Code securitySecure your code as you build
* Secret protectionStop leaks before they start - EXPLORE
* Why GitHub
* Documentation
* Blog
* Changelog
* Marketplace
- AI CODE CREATION
- BY COMPANY SIZE
* Enterprises
* Small and medium teams
* Startups
* Nonprofits - BY USE CASE
* App Modernization
* DevSecOps
* DevOps
* CI/CD
* View all use cases - BY INDUSTRY
* Healthcare
* Financial services
* Manufacturing
* Government
* View all industries
- BY COMPANY SIZE
- EXPLORE BY TOPIC
* AI
* Software Development
* DevOps
* Security
* View all topics - EXPLORE BY TYPE
* Customer stories
* Events & webinars
* Ebooks & reports
* Business insights
* GitHub Skills - SUPPORT & SERVICES
* Documentation
* Customer support
* Community forum
* Trust center
* Partners
- EXPLORE BY TOPIC
- COMMUNITY
* GitHub SponsorsFund open source developers - PROGRAMS
* Security Lab
* Maintainer Community
* Accelerator
* Archive Program - REPOSITORIES
* Topics
* Trending
* Collections
- COMMUNITY
- Pricing
Provide feedback
We read every piece of feedback, and take your input very seriously.
Include my email address so I can be contacted
Saved searches
Use saved searches to filter your results more quickly
Appearance settings
- Notifications You must be signed in to change notification settings
- Fork144
- Star 1k
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
License
1k stars 144 forks Branches Tags Activity
Notifications You must be signed in to change notification settings
Additional navigation options
Folders and files
| Name | Name | Last commit message | Last commit date |
|---|---|---|---|
| Latest commitHistory71 Commits | |||
| .circleci | .circleci | ||
| LICENCE | LICENCE | ||
| README.md | README.md | ||
| linmath.h | linmath.h | ||
| linmath_test.c | linmath_test.c | ||
| linmath_test.h | linmath_test.h |
Repository files navigation
linmath.h -- A small library for linear math as required for computer graphics
linmath.h provides the most used types required for programming computer graphics:
vec3-- 3 element vector of floatsvec4-- 4 element vector of floats (4th component used for homogenous computations)mat4x4-- 4 by 4 elements matrix, computations are done in column major orderquat-- quaternion
The types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms.
About
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages
No packages published